Updated Stock market UI for new stock Max Shares restriction. Added Netscript function for getting a stock's max shares

This commit is contained in:
danielyxie
2019-01-09 02:06:49 -08:00
parent 0effdac6d1
commit 9db7aee34e
11 changed files with 2280 additions and 594 deletions
+16
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@@ -1537,6 +1537,22 @@ function NetscriptFunctions(workerScript) {
}
return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx];
},
getStockMaxShares : function(symbol) {
if (workerScript.checkingRam) {
return updateStaticRam("getStockMaxShares", CONSTANTS.ScriptGetStockRamCost);
}
updateDynamicRam("getStockMaxShares", CONSTANTS.ScriptGetStockRamCost);
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use getStockMaxShares()");
}
const stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockMaxShares()");
}
return stock.maxShares;
},
buyStock : function(symbol, shares) {
if (workerScript.checkingRam) {
return updateStaticRam("buyStock", CONSTANTS.ScriptBuySellStockRamCost);
+115
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@@ -0,0 +1,115 @@
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
import { getRandomInt } from "../../utils/helpers/getRandomInt";
/**
* Represents the valuation of a company in the World Stock Exchange.
*/
export class Stock {
/**
* Initializes a Stock from a JSON save state
*/
static fromJSON(value: any): Stock {
return Generic_fromJSON(Stock, value.data);
}
/**
* Bear or bull (more likely to go up or down, based on otlkMag)
*/
b: boolean;
/**
* Maximum price of a stock (per share)
*/
readonly cap: number;
/**
* Maximum number of shares that player can own (both long and short combined)
*/
readonly maxShares: number;
/**
* Maximum volatility
*/
readonly mv: number;
/**
* Name of the company that the stock is for
*/
readonly name: string;
/**
* Outlook magnitude. Represents the stock's forecast and likelihood
* of increasing/decreasing (based on whether its in bear or bull mode)
*/
otlkMag: number;
/**
* Average price of stocks that the player owns in the LONG position
*/
playerAvgPx: number;
/**
* Average price of stocks that the player owns in the SHORT position
*/
playerAvgShortPx: number;
/**
* Number of shares the player owns in the LONG position
*/
playerShares: number;
/**
* Number of shares the player owns in the SHORT position
*/
playerShortShares: number;
/**
* The HTML element that displays the stock's info in the UI
*/
posTxtEl: HTMLElement | null;
/**
* Stock's share price
*/
price: number;
/**
* The stock's ticker symbol
*/
readonly symbol: string;
constructor(name: string = "",
symbol: string = "",
mv: number = 1,
b: boolean = true,
otlkMag: number = 0,
initPrice: number = 10e3,
marketCap: number = 1e12) {
this.name = name;
this.symbol = symbol;
this.price = initPrice;
this.playerShares = 0;
this.playerAvgPx = 0;
this.playerShortShares = 0;
this.playerAvgShortPx = 0;
this.mv = mv;
this.b = b;
this.otlkMag = otlkMag;
this.cap = getRandomInt(initPrice * 1e3, initPrice * 25e3);
// Maximum shares is determined by market cap, and is rounded to nearest millions
let maxSharesUnrounded: number = (marketCap / initPrice);
this.maxShares = Math.round(maxSharesUnrounded / 1e6) * 1e6;
this.posTxtEl = null;
}
/**
* Serialize the Stock to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("Stock", this);
}
}
Reviver.constructors.Stock = Stock;
File diff suppressed because it is too large Load Diff
+1
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@@ -88,6 +88,7 @@ import "../css/mainmenu.scss";
import "../css/characteroverview.scss";
import "../css/terminal.scss";
import "../css/menupages.scss";
import "../css/stockmarket.scss";
import "../css/workinprogress.scss";
import "../css/popupboxes.scss";
import "../css/gameoptions.scss";
+4
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@@ -43,6 +43,10 @@ class NumeralFormatter {
formatMoney(n: number): string {
return this.format(n, "$0.000a");
}
formatBigNumber(n: number): string {
return this.format(n, "0.000a");
}
}
export const numeralWrapper = new NumeralFormatter();