Format, but git forgot this last time

This commit is contained in:
rderfler
2022-04-14 12:00:17 -04:00
parent 3886e31a45
commit 9d18118208
7 changed files with 146 additions and 132 deletions
+52 -52
View File
@@ -4,61 +4,61 @@
import { ITaskTracker } from "./ITaskTracker";
export interface IPerson {
// Stats
hacking: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
intelligence: number;
hp: number;
max_hp: number;
money: number;
// Stats
hacking: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
intelligence: number;
hp: number;
max_hp: number;
money: number;
// Experience
hacking_exp: number;
strength_exp: number;
defense_exp: number;
dexterity_exp: number;
agility_exp: number;
charisma_exp: number;
intelligence_exp: number;
// Experience
hacking_exp: number;
strength_exp: number;
defense_exp: number;
dexterity_exp: number;
agility_exp: number;
charisma_exp: number;
intelligence_exp: number;
// Multipliers
hacking_exp_mult: number;
strength_exp_mult: number;
defense_exp_mult: number;
dexterity_exp_mult: number;
agility_exp_mult: number;
charisma_exp_mult: number;
hacking_mult: number;
strength_mult: number;
defense_mult: number;
dexterity_mult: number;
agility_mult: number;
charisma_mult: number;
// Multipliers
hacking_exp_mult: number;
strength_exp_mult: number;
defense_exp_mult: number;
dexterity_exp_mult: number;
agility_exp_mult: number;
charisma_exp_mult: number;
hacking_mult: number;
strength_mult: number;
defense_mult: number;
dexterity_mult: number;
agility_mult: number;
charisma_mult: number;
company_rep_mult: number;
faction_rep_mult: number;
company_rep_mult: number;
faction_rep_mult: number;
crime_money_mult: number;
crime_success_mult: number;
crime_money_mult: number;
crime_success_mult: number;
bladeburner_analysis_mult: number;
bladeburner_analysis_mult: number;
getIntelligenceBonus(weight: number): number;
gainHackingExp(exp: number): void;
gainStrengthExp(exp: number): void;
gainDefenseExp(exp: number): void;
gainDexterityExp(exp: number): void;
gainAgilityExp(exp: number): void;
gainCharismaExp(exp: number): void;
gainIntelligenceExp(exp: number): void;
gainStats(retValue: ITaskTracker): void;
calculateSkill(exp: number, mult?: number): number;
takeDamage(amt: number): boolean;
regenerateHp: (amt: number) => void;
queryStatFromString: (str: string) => number;
whoAmI: () => string;
}
getIntelligenceBonus(weight: number): number;
gainHackingExp(exp: number): void;
gainStrengthExp(exp: number): void;
gainDefenseExp(exp: number): void;
gainDexterityExp(exp: number): void;
gainAgilityExp(exp: number): void;
gainCharismaExp(exp: number): void;
gainIntelligenceExp(exp: number): void;
gainStats(retValue: ITaskTracker): void;
calculateSkill(exp: number, mult?: number): number;
takeDamage(amt: number): boolean;
regenerateHp: (amt: number) => void;
queryStatFromString: (str: string) => number;
whoAmI: () => string;
}