Fixed bug with creating gangs

This commit is contained in:
danielyxie
2017-09-01 11:59:11 -05:00
parent a8e28e3d71
commit 9b96e2537d
7 changed files with 841 additions and 772 deletions
+3 -2
View File
@@ -27,14 +27,14 @@ import {Programs, displayCreateProgramContent,
import {displayFactionContent, joinFaction,
processPassiveFactionRepGain, Factions,
inviteToFaction, initFactions} from "./Faction.js";
import {Locations, displayLocationContent,
initLocationButtons} from "./Location.js";
import {displayGangContent, updateGangContent,
Gang} from "./Gang.js";
import {displayHacknetNodesContent, processAllHacknetNodeEarnings,
updateHacknetNodesContent} from "./HacknetNode.js";
import {iTutorialStart} from "./InteractiveTutorial.js";
import {initLiterature} from "./Literature.js";
import {Locations, displayLocationContent,
initLocationButtons} from "./Location.js";
import {checkForMessagesToSend, initMessages} from "./Message.js";
import {initSingularitySFFlags,
hasSingularitySF} from "./NetscriptFunctions.js";
@@ -915,6 +915,7 @@ let Engine = {
if (Engine.Counters.checkFactionInvitations <= 0) {
var invitedFactions = Player.checkForFactionInvitations();
if (invitedFactions.length > 0) {
Player.firstFacInvRecvd = true;
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
inviteToFaction(randFaction);
}