mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-25 18:50:56 +02:00
Fixed bug with creating gangs
This commit is contained in:
+19
-33
@@ -105,15 +105,8 @@ function PlayerObject() {
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this.sourceFiles = [];
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//Crime statistics
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this.numPeopleKilled = 0;
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this.karma = 0;
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this.numTimesShoplifted = 0;
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this.numPeopleMugged = 0;
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this.numTimesDealtDrugs = 0;
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this.numTimesTraffickArms = 0;
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this.numPeopleKilled = 0;
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this.numTimesGrandTheftAuto = 0;
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this.numTimesKidnapped = 0;
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this.numTimesHeist = 0;
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this.crime_money_mult = 1;
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this.crime_success_mult = 1;
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@@ -172,11 +165,18 @@ function PlayerObject() {
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this.hasTixApiAccess = false;
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//Gang
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this.gang = null;
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this.gang = 0;
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//bitnode
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this.bitNodeN = 1;
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//Flags for determining whether certain "thresholds" have been achieved
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this.firstFacInvRecvd = false;
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this.firstAugPurchased = false;
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this.firstJobRecvd = false;
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this.firstTimeTraveled = false;
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this.firstProgramAvailable = false;
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//Used to store the last update time.
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this.lastUpdate = 0;
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this.totalPlaytime = 0;
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@@ -207,16 +207,7 @@ PlayerObject.prototype.prestigeAugmentation = function() {
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this.currentServer = homeComp.ip;
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this.homeComputer = homeComp.ip;
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//Crime statistics
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this.numTimesShoplifted = 0;
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this.numPeopleMugged = 0;
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this.numTimesDealtDrugs = 0;
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this.numTimesTraffickArms = 0;
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this.numPeopleKilled = 0;
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this.numTimesGrandTheftAuto = 0;
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this.numTimesKidnapped = 0;
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this.numTimesHeist = 0;
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this.karma = 0;
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//Reset stats
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@@ -295,15 +286,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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this.currentServer = homeComp.ip;
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this.homeComputer = homeComp.ip;
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this.numTimesShoplifted = 0;
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this.numPeopleMugged = 0;
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this.numTimesDealtDrugs = 0;
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this.numTimesTraffickArms = 0;
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this.numPeopleKilled = 0;
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this.numTimesGrandTheftAuto = 0;
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this.numTimesKidnapped = 0;
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this.numTimesHeist = 0;
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this.karma = 0;
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//Reset stats
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@@ -1425,24 +1408,20 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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switch(this.crimeType) {
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case CONSTANTS.CrimeShoplift:
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this.karma -= 0.1;
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++this.numTimesShoplifted;
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break;
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case CONSTANTS.CrimeRobStore:
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this.karma -= 0.5;
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break;
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case CONSTANTS.CrimeMug:
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this.karma -= 0.25;
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++this.numPeopleMugged;
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break;
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case CONSTANTS.CrimeLarceny:
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this.karma -= 1.5;
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break;
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case CONSTANTS.CrimeDrugs:
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++this.numTimesDealtDrugs;
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this.karma -= 0.5;
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break;
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case CONSTANTS.CrimeTraffickArms:
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++this.numTimesTraffickArms;
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this.karma -= 1;
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break;
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case CONSTANTS.CrimeHomicide:
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@@ -1450,11 +1429,9 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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this.karma -= 3;
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break;
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case CONSTANTS.CrimeGrandTheftAuto:
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++this.numTimesGrandTheftAuto;
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this.karma -= 5;
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break;
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case CONSTANTS.CrimeKidnap:
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++this.numTimesKidnapped;
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this.karma -= 6;
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break;
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case CONSTANTS.CrimeAssassination:
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@@ -1462,7 +1439,6 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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this.karma -= 10;
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break;
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case CONSTANTS.CrimeHeist:
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++this.numTimesHeist;
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this.karma -= 15;
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break;
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default:
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@@ -1638,6 +1614,8 @@ PlayerObject.prototype.applyForJob = function(entryPosType, sing=false) {
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this.companyName = company.companyName;
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this.companyPosition = pos;
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Player.firstJobRecvd = true;
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if (leaveCompany) {
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if (sing) {return true;}
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dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " +
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@@ -1740,6 +1718,7 @@ PlayerObject.prototype.applyForAgentJob = function(sing=false) {
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PlayerObject.prototype.applyForEmployeeJob = function(sing=false) {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.Employee)) {
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Player.firstJobRecvd = true;
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.Employee;
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if (sing) {return true;}
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@@ -1754,6 +1733,7 @@ PlayerObject.prototype.applyForEmployeeJob = function(sing=false) {
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PlayerObject.prototype.applyForPartTimeEmployeeJob = function(sing=false) {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.PartTimeEmployee)) {
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Player.firstJobRecvd = true;
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.PartTimeEmployee;
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if (sing) {return true;}
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@@ -1768,6 +1748,7 @@ PlayerObject.prototype.applyForPartTimeEmployeeJob = function(sing=false) {
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PlayerObject.prototype.applyForWaiterJob = function(sing=false) {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.Waiter)) {
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Player.firstJobRecvd = true;
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.Waiter;
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if (sing) {return true;}
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@@ -1782,6 +1763,7 @@ PlayerObject.prototype.applyForWaiterJob = function(sing=false) {
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PlayerObject.prototype.applyForPartTimeWaiterJob = function(sing=false) {
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var company = Companies[this.location]; //Company being applied to
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if (this.isQualified(company, CompanyPositions.PartTimeWaiter)) {
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Player.firstJobRecvd = true;
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this.companyName = company.companyName;
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this.companyPosition = CompanyPositions.PartTimeWaiter;
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if (sing) {return true;}
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@@ -2171,6 +2153,10 @@ PlayerObject.prototype.inGang = function() {
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return (this.gang instanceof Gang);
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}
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PlayerObject.prototype.startGang = function(factionName, hacking) {
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this.gang = new Gang(factionName, hacking);
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}
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/************* BitNodes **************/
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PlayerObject.prototype.setBitNodeNumber = function(n) {
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this.bitNodeN = n;
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