Fixed merge conflicts with dev

This commit is contained in:
danielyxie
2018-11-15 19:45:03 -08:00
29 changed files with 4879 additions and 4314 deletions
+7 -10
View File
@@ -1,7 +1,7 @@
import {IMap} from "./types";
export let CONSTANTS: IMap<any> = {
Version: "0.41.0",
Version: "0.41.2",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -504,16 +504,13 @@ export let CONSTANTS: IMap<any> = {
LatestUpdate:
`
v0.41.1
* Stock Market changes:
*** Stocks now have "maximum prices"
*** If a stock reaches its "maximum price", it will most likely drop in value (although it might still rise)
*** Each stock has its own, unique maximum price
*** Maximum price for each stock are randomly generated and change during each 'reset'
*** Stock Market cycles are now accumulated/stored, much like it is for Gangs and Bladeburners
*** Accumulated/stored cycles cause stock prices to update up to 50% faster (from every 6 seconds to 4 seconds)
****** This means that after coming back from being offline, stock prices will update faster to make up for offline time
v0.41.2
* IMPORTANT - Netscript Changes:
** rm() now takes an optional parameter that lets you specify on which server to delete the file
* Gang Changes:
** UI now displays your chance to win a clash with other gangs
** Added getChanceToWinClash() function to the Gang API
`
}