Added EXP gains to weaken() and grow() after refactoring, and rebalanced hacking mechanics:

This commit is contained in:
Daniel Xie
2017-06-05 03:08:04 -05:00
parent 71999ea2eb
commit 9adce1dd2f
4 changed files with 20 additions and 7 deletions
+3 -3
View File
@@ -838,7 +838,7 @@ function scriptCalculateExpGain(server) {
function scriptCalculatePercentMoneyHacked(server) {
var difficultyMult = (100 - server.hackDifficulty) / 100;
var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 150;
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 200;
if (percentMoneyHacked < 0) {return 0;}
if (percentMoneyHacked > 1) {return 1;}
return percentMoneyHacked;
@@ -848,7 +848,7 @@ function scriptCalculatePercentMoneyHacked(server) {
function scriptCalculateGrowTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50);
var growTime = skillFactor * Player.hacking_speed_mult * 16; //This is in seconds
var growTime = skillFactor * Player.hacking_speed_mult * 17; //This is in seconds
return growTime * 1000;
}
@@ -856,6 +856,6 @@ function scriptCalculateGrowTime(server) {
function scriptCalculateWeakenTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50);
var weakenTime = skillFactor * Player.hacking_speed_mult * 50; //This is in seconds
var weakenTime = skillFactor * Player.hacking_speed_mult * 45; //This is in seconds
return weakenTime * 1000;
}