Merge branch 'dev' into refactor-out-circular-dependencies

This commit is contained in:
Steven Evans
2018-08-07 10:00:49 -04:00
committed by GitHub
20 changed files with 833 additions and 681 deletions
+7 -16
View File
@@ -20,6 +20,7 @@ import {Augmentations, installAugmentations,
import {BitNodes, initBitNodes,
initBitNodeMultipliers} from "./BitNode";
import {Bladeburner} from "./Bladeburner";
import {CharacterOverview} from "./CharacterOverview";
import {cinematicTextFlag} from "./CinematicText";
import {CompanyPositions, initCompanies} from "./Company";
import {Corporation} from "./CompanyManagement";
@@ -545,20 +546,7 @@ let Engine = {
},
displayCharacterOverviewInfo: function() {
if (Player.hp == null) {Player.hp = Player.max_hp;}
var overviewText = "Hp: " + Player.hp + " / " + Player.max_hp + "<br>" +
"Money: " + numeral(Player.money.toNumber()).format('($0.000a)') + "<br>" +
"Hack: " + (Player.hacking_skill).toLocaleString() + "<br>" +
"Str: " + (Player.strength).toLocaleString() + "<br>" +
"Def: " + (Player.defense).toLocaleString() + "<br>" +
"Dex: " + (Player.dexterity).toLocaleString() + "<br>" +
"Agi: " + (Player.agility).toLocaleString() + "<br>" +
"Cha: " + (Player.charisma).toLocaleString();
if (Player.intelligence >= 1) {
overviewText += "<br>Int: " + (Player.intelligence).toLocaleString();
}
document.getElementById("character-overview-text").innerHTML = overviewText.replace( / /g, "&nbsp;");
Engine.overview.update();
const save = document.getElementById("character-overview-save-button");
@@ -1399,11 +1387,12 @@ let Engine = {
bladeburner.style.display = "none";
corp.style.display = "none";
gang.style.display = "none";
dev.style.display = "none";
Engine.openMainMenuHeader(
[terminal, createScript, activeScripts, stats,
hacknetnodes, city,
tutorial, options, dev]
tutorial, options]
);
//Start interactive tutorial
@@ -1934,7 +1923,9 @@ let Engine = {
Engine.Clickables.devMainMenuButton = clearEventListeners("dev-menu-link");
Engine.Clickables.devMainMenuButton.addEventListener("click", function() {
Engine.loadDevMenuContent();
if( process.env.NODE_ENV === "development") {
Engine.loadDevMenuContent();
}
return false;
});