diff --git a/src/Constants.js b/src/Constants.js index eb53e60f9..6d881145c 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ CONSTANTS = { - Version: "0.27.2", + Version: "0.27.3", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then diff --git a/src/SaveObject.js b/src/SaveObject.js index 2a8372b4f..8b7151dca 100644 --- a/src/SaveObject.js +++ b/src/SaveObject.js @@ -121,7 +121,8 @@ loadGame = function(saveObj) { if (saveObj.hasOwnProperty("VersionSave")) { try { var ver = JSON.parse(saveObj.VersionSave, Reviver); - if (ver == "0.27.0" || ver == "0.27.1") { + if (ver.startsWith("0.27.")) { + console.log("Evaluating changes needed for version compatibility"); if (Player.bitNodeN == null || Player.bitNodeN == 0) { Player.bitNodeN = 1; }