removed ip references

This commit is contained in:
phyzical
2022-03-17 21:50:23 +08:00
parent bb433d4629
commit 9949cc9a1e
7 changed files with 20 additions and 24 deletions

View File

@@ -21,23 +21,19 @@ can be used to check how much RAM a server has.
Identifying Servers
^^^^^^^^^^^^^^^^^^^
A server is identified by two properties: its IP address and its hostname.
An IP address is a 32-bit number represented in dot-decimal notation.
For example, "56.1.5.0" and "86.5.1.0" might be two IP addresses
you see in the game. A hostname is a label assigned to a server.
A server is identified by its hostname.
A hostname is a label assigned to a server.
A hostname will usually give you a general idea of what the server
is. For example, the company Nova Medical might have a server with
the hostname "nova-med".
Hostnames and IP addresses are unique. This means that if one
server has the IP address "1.1.1.1" and the hostname
"some-server", then no other server in the game can have that
IP address or that hostname.
Hostnames are unique. This means that if one
server has the the hostname "some-server", then no other server
in the game can have that that hostname.
There are many :ref:`Netscript Functions <netscriptfunctions>`
and :ref:`terminal` commands in the game
that will require you to target a specific server. This is done using
either the IP address or the hostname of the server.
that will require you to target a specific server by hostname.
Player-owned Servers
^^^^^^^^^^^^^^^^^^^^

View File

@@ -239,7 +239,7 @@ connect
$ connect [hostname/ip]
Connect to a remote server. The hostname or IP address of the remote server must
Connect to a remote server. The hostname of the remote server must
be given as the argument to this command. Note that only servers that are immediately
adjacent to the current server in the network can be connected to. To see which
servers can be connected to, use the 'scan' command.
@@ -335,7 +335,7 @@ Then to kill this script the same arguments would have to be used::
$ kill foo.script 50e3 sigma-cosmetics
If you are killing the script using its PID, then the PID argument must be numeric.
If you are killing the script using its PID, then the PID argument must be numeric.
killall
^^^^^^^