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https://github.com/bitburner-official/bitburner-src.git
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Move import save functionality into SaveObject
Adds a lot of metadata to be able to easily compare the new save to the current player. - Adds lastSaved & identifier to the PlayerObject - Includes a hash method used to generate an identifier
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@@ -97,4 +97,31 @@ function generateRandomString(n: number): string {
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return str;
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}
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export { convertTimeMsToTimeElapsedString, longestCommonStart, containsAllStrings, formatNumber, generateRandomString };
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/**
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* Hashes the input string. This is a fast hash, so NOT good for cryptography.
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* This has been ripped off here: https://stackoverflow.com/a/52171480
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* @param str The string that is to be hashed
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* @param seed A seed to randomize the result
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* @returns An hexadecimal string representation of the hashed input
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*/
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function cyrb53(str: string, seed = 0): string {
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let h1 = 0xdeadbeef ^ seed;
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let h2 = 0x41c6ce57 ^ seed;
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for (let i = 0, ch; i < str.length; i++) {
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ch = str.charCodeAt(i);
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h1 = Math.imul(h1 ^ ch, 2654435761);
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h2 = Math.imul(h2 ^ ch, 1597334677);
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}
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h1 = Math.imul(h1 ^ (h1 >>> 16), 2246822507) ^ Math.imul(h2 ^ (h2 >>> 13), 3266489909);
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h2 = Math.imul(h2 ^ (h2 >>> 16), 2246822507) ^ Math.imul(h1 ^ (h1 >>> 13), 3266489909);
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return (4294967296 * (2097151 & h2) + (h1 >>> 0)).toString(16);
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}
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export {
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convertTimeMsToTimeElapsedString,
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longestCommonStart,
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containsAllStrings,
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formatNumber,
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generateRandomString,
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cyrb53,
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};
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