Fixed loadAllRunningScripts(), now seems to be working properly

This commit is contained in:
Daniel Xie
2016-12-15 11:51:23 -06:00
parent 7ec22480a2
commit 96fb37c6d1
9 changed files with 124 additions and 23 deletions

View File

@@ -6,14 +6,13 @@ TESTING TODO:
hack() seems to be working
Sleep() seems to be working
Creating the foreign server network doesn't seem to be (Fixed it I think? Confirm later)
Creating the foreign server network doesn't seem to be working
--Seems to be fixed
Script RAM Usage and corresponding terminal commands
If a server has no more money available it cannot be hacked anymore
Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts
- Does not seem to work. Although the addWorkerScript() function itself seems to work
- LOoks like its because AllServer is an object, so AllServers.length does not work. Have
to make a custom AllServers.size() function or something oogle it im too tired right now
- Seems to be working
Tasks TODO:
Script offline progress
If a script has bad syntax...it fucks everything up when you try to run it so fix that
@@ -23,4 +22,7 @@ Tasks TODO:
Update skill level on cycle
Parse script firs tot see if there are any syntax errors, and tell user if there are (when user calls "run")
Tutorial and help
Server growth
Server growth
Companies
Factions
Update CONSTANTS.HelpText