Added ENABLE_TIMESTAMPS Fconf Setting. Put a soft-cap on stock price. Cleaned up a number rounding display issue for Gang UI (100.03% territory, etc.). Refactored ActiveSCriptsUI code to use a queue to sequentially run 'tasks' that handle the adding/deleting of items and server panels

This commit is contained in:
danielyxie
2018-05-07 12:25:44 -05:00
parent 9d1bcd989b
commit 96b12f7f68
21 changed files with 294 additions and 135 deletions

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@@ -17,6 +17,22 @@ hacknetnodes
accessed using *hacknetnodes[0]*. The fourth Hacknet Node you purchase will have the name
"hacknet-node-3" and can be accessed using *hacknetnodes[3]*.
Purchasing Hacknet Nodes
^^^^^^^^^^^^^^^^^^^^^^^^
The following is a list of supported functions for purchasing Hacknet Nodes.
.. js:function:: getNextHacknetNodeCost()
Returns the cost of purchasing a new Hacknet Node
.. js:function:: purchaseHacknetNode()
Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number at the
end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford
to purchase a new Hacknet Node then the function will return false.
Hacknet Node Member Variables
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@@ -25,6 +41,11 @@ a value to these.
Note that these must be called on an element inside the *hacknetnodes* array, not the array itself.
.. js:attribute:: hacknetnodes[i].name
Returns the name of the corresponding Hacknet Node
.. js:attribute:: hacknetnodes[i].level
Returns the level of the corresponding Hacknet Node