mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-03 14:27:03 +02:00
Refactored SourceFile-related code to TypeScript
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@@ -0,0 +1,40 @@
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/**
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* React Component for displaying a list of the player's installed Augmentations
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* on the Augmentations UI
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*/
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import * as React from "react";
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import { Player } from "../../Player";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Settings } from "../../Settings/Settings";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
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export function InstalledAugmentations(): React.ReactElement {
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const sourceAugs = Player.augmentations.slice();
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if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
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sourceAugs.sort((aug1, aug2) => {
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return aug1.name <= aug2.name ? -1 : 1;
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});
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}
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const augs = sourceAugs.map((e) => {
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const aug = Augmentations[e.name];
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let level = null;
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if (e.name === AugmentationNames.NeuroFluxGovernor) {
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level = e.level;
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}
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return (
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<AugmentationAccordion aug={aug} key={e.name} level={level} />
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)
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});
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return (
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<ul>{augs}</ul>
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)
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}
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@@ -0,0 +1,56 @@
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/**
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* React Component for displaying all of the player's installed Augmentations and
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* Source-Files.
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*
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* It also contains 'configuration' buttons that allow you to change how the
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* Augs/SF's are displayed
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*/
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import * as React from "react";
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import { Settings } from "../../Settings/Settings";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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type IProps = {
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}
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type IState = {
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rerenderFlag: boolean;
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}
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export class InstalledAugmentationsAndSourceFiles extends React.Component<IProps, IState> {
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constructor(props: IProps) {
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super(props);
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this.state = {
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rerenderFlag: false,
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}
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this.sortByAcquirementTime = this.sortByAcquirementTime.bind(this);
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this.sortInOrder = this.sortInOrder.bind(this);
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}
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rerender() {
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this.setState((prevState) => {
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return {
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rerenderFlag: !prevState.rerenderFlag,
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}
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});
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}
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sortByAcquirementTime() {
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Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.AcquirementTime;
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this.rerender();
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}
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sortInOrder() {
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Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.Alphabetically
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this.rerender();
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}
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render() {
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return (
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)
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}
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}
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@@ -0,0 +1,5 @@
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/**
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* React Component for configuring the way installed augmentations and
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* Source-Files are displayed in the Augmentations UI
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*/
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import * as React from "react";
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@@ -0,0 +1,40 @@
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/**
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* React Component for displaying a list of the player's Source-Files
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* on the Augmentations UI
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*/
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import * as React from "react";
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import { Player } from "../../Player";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Settings } from "../../Settings/Settings";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
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export function OwnedSourceFiles(): React.ReactElement {
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const sourceAugs = Player.augmentations.slice();
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if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
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sourceAugs.sort((aug1, aug2) => {
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return aug1.name <= aug2.name ? -1 : 1;
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});
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}
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const augs = sourceAugs.map((e) => {
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const aug = Augmentations[e.name];
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let level = null;
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if (e.name === AugmentationNames.NeuroFluxGovernor) {
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level = e.level;
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}
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return (
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<AugmentationAccordion aug={aug} key={e.name} level={level} />
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)
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});
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return (
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<ul>{augs}</ul>
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)
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}
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@@ -0,0 +1,30 @@
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/**
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* React component for displaying all of the player's purchased (but not installed)
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* Augmentations on the Augmentations UI.
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*/
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import * as React from "react";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Player } from "../../Player";
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import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
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export function PurchasedAugmentations(): React.ReactElement {
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const augs: React.ReactElement[] = [];
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for (const ownedAug of Player.queuedAugmentations) {
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const aug = Augmentations[ownedAug.name];
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let level = null;
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if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
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level = ownedAug.level;
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}
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augs.push(
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<AugmentationAccordion aug={aug} key={ownedAug.name} level={level} />
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)
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}
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return (
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<ul className="augmentations-list">{augs}</ul>
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)
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}
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@@ -0,0 +1,72 @@
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/**
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* Root React component for the Augmentations UI page that display all of your
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* owned and purchased Augmentations and Source-Files.
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*/
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import * as React from "react";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { Player } from "../../Player";
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import { StdButton } from "../../ui/React/StdButton";
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type IProps = {
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exportGameFn: () => void;
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installAugmentationsFn: () => void;
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}
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type IState = {
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}
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export class AugmentationsRoot extends React.Component<IProps, IState> {
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constructor(props: IProps) {
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super(props);
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}
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render() {
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return (
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<div>
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<h1>Purchased Augmentations</h1>
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<p>
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Below is a list of all Augmentations you have purchased but not
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yet installed. Click the button below to install them.
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</p>
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<p>
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WARNING: Installing your Augmentations resets most of your progress,
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including:
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</p>
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<p>- Stats/Skill levels and Experience</p>
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<p>- Money</p>
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<p>- Scripts on every computer but your home computer</p>
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<p>- Purchased servers</p>
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<p>- Hacknet Nodes</p>
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<p>- Faction/Company reputation</p>
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<p>- Stocks</p>
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<p>
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Installing Augmentations lets you start over with the perks and
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benefits granted by all of the Augmentations you have ever
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installed. Also, you will keep any scripts and RAM/Core upgrades
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on your home computer (but you will lose all programs besides
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NUKE.exe)
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</p>
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<StdButton
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onClick={this.props.installAugmentationsFn}
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text="Install Augmentations"
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tooltip="'I never asked for this'"
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/>
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<StdButton
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addClasses="flashing-button"
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onClick={this.props.exportGameFn}
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text="Backup Save (Export)"
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tooltip="It's always a good idea to backup/export your save!"
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/>
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<ul className="augmentations-list">
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</ul>
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</div>
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)
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}
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}
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