Migrating hydroflame's killall loading screen changes to new build files

This commit is contained in:
danielyxie
2018-09-10 16:38:18 -05:00
parent 0e4df90804
commit 93d2a09aab
3 changed files with 31 additions and 4 deletions
+9
View File
@@ -1019,6 +1019,15 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<div id="loader" class="loaderoverlay">
<div class="loaderspinner"></div>
<div class="loaderlabel">Loading Bitburner...</div>
<div id="killAllMessageWrapper" class="killAllMessage killAllMessageWrapperHidden">
<script>setTimeout(function(){
var w = document.getElementById('killAllMessageWrapper');
if (w == null) {return;}
w.classList.remove("killAllMessageWrapperHidden");
w.classList.add("killAllMessageWrapperShow");
}, 2000);</script>
<p>If the game fails to load, consider <a href="?noScripts">killing all scripts</a></p>
</div>
</div>
</body>
</html>