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Better docs for ascension result (#649)
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+9
-9
@@ -911,17 +911,17 @@ interface GangMemberInfo {
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interface GangMemberAscension {
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/** Amount of respect lost from ascending */
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respect: number;
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/** Hacking multiplier gained from ascending */
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/** Factor by which the hacking ascension multiplier was increased (newMult / oldMult) */
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hack: number;
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/** Strength multiplier gained from ascending */
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/** Factor by which the strength ascension multiplier was increased (newMult / oldMult) */
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str: number;
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/** Defense multiplier gained from ascending */
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/** Factor by which the defense ascension multiplier was increased (newMult / oldMult) */
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def: number;
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/** Dexterity multiplier gained from ascending */
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/** Factor by which the dexterity ascension multiplier was increased (newMult / oldMult) */
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dex: number;
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/** Agility multiplier gained from ascending */
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/** Factor by which the agility ascension multiplier was increased (newMult / oldMult) */
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agi: number;
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/** Charisma multiplier gained from ascending */
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/** Factor by which the charisma ascension multiplier was increased (newMult / oldMult) */
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cha: number;
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}
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@@ -3508,7 +3508,7 @@ export interface Gang {
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* Ascend the specified Gang Member.
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*
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* @param memberName - Name of member to ascend.
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* @returns Object with info about the ascension results. Undefined if ascension did not occur.
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* @returns Object with info about the ascension results, or undefined if ascension did not occur.
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*/
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ascendMember(memberName: string): GangMemberAscension | undefined;
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@@ -3517,10 +3517,10 @@ export interface Gang {
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* @remarks
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* RAM cost: 2 GB
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*
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* Get the result of an ascension without ascending.
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* Get a {@link GangMemberAscension} result for ascending a gang member without performing the ascension.
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*
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* @param memberName - Name of member.
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* @returns Object with info about the ascension results. Undefined if ascension is impossible.
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* @returns Object with info about the ascension results, or undefined if ascension is not possible.
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*/
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getAscensionResult(memberName: string): GangMemberAscension | undefined;
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