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changes all references to "heath reduction to damage reduction"
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@@ -93,7 +93,7 @@ export function Game(props: IProps): React.ReactElement {
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// it's clear they're not meant to
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const damage = options?.automated
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? player.hp
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: props.StartingDifficulty * 3 * player.infiltration_health_reduction_mult;
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: props.StartingDifficulty * 3 * player.infiltration_damage_reduction_mult;
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if (player.takeDamage(damage)) {
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router.toCity();
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return;
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