Fixed issue in Hacking Missions where nodes weren't easily selectable

This commit is contained in:
danielyxie
2017-10-13 10:19:42 -05:00
parent 4186326771
commit 8f0dad0d10
5 changed files with 140 additions and 46 deletions
+38 -22
View File
@@ -696,12 +696,12 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
var txt;
switch (nodeObj.type) {
case NodeTypes.Core:
txt = "CPU Core<br>" + "HP: " +
txt = "<p>CPU Core<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-cpu-node");
break;
case NodeTypes.Firewall:
txt = "Firewall<br>" + "HP: " +
txt = "<p>Firewall<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-firewall-node");
break;
@@ -711,7 +711,7 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
nodeDiv.classList.add("hack-mission-database-node");
break;
case NodeTypes.Spam:
txt = "Spam<br>" + "HP: " +
txt = "<p>Spam<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-spam-node");
break;
@@ -722,14 +722,14 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
break;
case NodeTypes.Shield:
default:
txt = "<br>Shield<br>" + "HP: " +
txt = "<p>Shield<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-shield-node");
break;
}
txt += "<br>Atk: " + formatNumber(nodeObj.atk, 1) +
"<br>Def: " + formatNumber(nodeObj.def, 1);
"<br>Def: " + formatNumber(nodeObj.def, 1) + "</p>";
nodeDiv.innerHTML = txt;
}
@@ -747,11 +747,11 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
var txt;
switch (nodeObj.type) {
case NodeTypes.Core:
txt = "CPU Core<br>" + "HP: " +
txt = "<p>CPU Core<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
break;
case NodeTypes.Firewall:
txt = "Firewall<br>" + "HP: " +
txt = "<p>Firewall<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
break;
case NodeTypes.Database:
@@ -759,7 +759,7 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
formatNumber(nodeObj.hp, 1);
break;
case NodeTypes.Spam:
txt = "Spam<br>" + "HP: " +
txt = "<p>Spam<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
break;
case NodeTypes.Transfer:
@@ -768,7 +768,7 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
break;
case NodeTypes.Shield:
default:
txt = "<br>Shield<br>" + "HP: " +
txt = "<p>Shield<br>" + "HP: " +
formatNumber(nodeObj.hp, 1);
break;
}
@@ -778,8 +778,11 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
if (nodeObj.action) {
txt += "<br>" + nodeObj.action;
}
//txt += "</p>";
txt += "</p>";
nodeDiv.innerHTML = txt;
if (nodeObj.type === NodeTypes.Core || nodeObj.type === NodeTypes.Transfer) {
this.configurePlayerNodeElement(nodeObj.el, true);
}
}
//Gets a Node DOM element's corresponding Node object using its
@@ -806,23 +809,38 @@ HackingMission.prototype.getNodeFromElement = function(el) {
return this.map[x][y];
}
function selectNode(hackMissionInst, el) {
var nodeObj = hackMissionInst.getNodeFromElement(el);
if (nodeObj === null) {console.log("Error getting Node object");}
if (!nodeObj.plyrCtrl) {return;}
if (hackMissionInst.selectedNode instanceof Node) {
hackMissionInst.selectedNode.deselect(hackMissionInst.actionButtons);
hackMissionInst.selectedNode = null;
}
console.log("Selecting node :" + el.id);
nodeObj.select(hackMissionInst.actionButtons);
hackMissionInst.selectedNode = nodeObj;
}
//Configures a DOM element representing a player-owned node to
//be selectable and actionable
//Note: Does NOT change its css class. This is handled by Node.setControlledBy...
HackingMission.prototype.configurePlayerNodeElement = function(el) {
HackingMission.prototype.configurePlayerNodeElement = function(el, reconfigureChildOnly=false) {
var nodeObj = this.getNodeFromElement(el);
if (nodeObj === null) {console.log("Error getting Node object");}
//Add event listener
el.addEventListener("click", ()=>{
if (this.selectedNode instanceof Node) {
this.selectedNode.deselect(this.actionButtons);
this.selectedNode = null;
}
console.log("Selecting node :" + el.id);
nodeObj.select(this.actionButtons);
this.selectedNode = nodeObj;
});
function selectNodeWrapper() {
selectNode(this, el);
}
if (!reconfigureChildOnly) {
el.addEventListener("click", selectNodeWrapper);
}
if (el.firstChild) {
el.firstChild.addEventListener("click", selectNodeWrapper);
}
}
//Configures a DOM element representing an enemy-node by removing
@@ -833,8 +851,6 @@ HackingMission.prototype.configureEnemyNodeElement = function(el) {
if (this.selectedNode == nodeObj) {
nodeObj.deselect(this.actionButtons);
}
//TODO Need to remove event listeners
}
//Returns bool indicating whether a node is reachable by player