NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200)

* BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form.
* BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner.
* Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person.
Added getSleeve, which provides a Sleeve object similar to getPlayer.
* Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency
* Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations.
* Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error.
* Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface.
* Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task
* Fixed leak of Player.jobs at ns.getPlayer
* Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
This commit is contained in:
Snarling
2022-11-09 07:26:26 -05:00
committed by GitHub
parent 6f08aee8f6
commit 8e0e0eaa88
31 changed files with 251 additions and 337 deletions
+32 -29
View File
@@ -2,6 +2,8 @@ import React from "react";
import { Typography, Table, TableBody, TableCell, TableRow } from "@mui/material";
import { CONSTANTS } from "../../../Constants";
import { numeralWrapper } from "../../../ui/numeralFormat";
import { Settings } from "../../../Settings/Settings";
import { StatsRow } from "../../../ui/React/StatsRow";
@@ -15,7 +17,8 @@ import { isSleeveClassWork } from "../Work/SleeveClassWork";
import { isSleeveFactionWork } from "../Work/SleeveFactionWork";
import { isSleeveCompanyWork } from "../Work/SleeveCompanyWork";
import { isSleeveCrimeWork } from "../Work/SleeveCrimeWork";
import { BitNodeMultipliers } from "../../../BitNode/BitNodeMultipliers";
const CYCLES_PER_SEC = 1000 / CONSTANTS.MilliPerCycle;
interface IProps {
sleeve: Sleeve;
@@ -99,37 +102,37 @@ export function EarningsElement(props: IProps): React.ReactElement {
if (isSleeveCrimeWork(props.sleeve.currentWork)) {
const gains = props.sleeve.currentWork.getExp(props.sleeve);
data = [
[`Money:`, <Money money={5 * gains.money} />],
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * gains.hackExp)}`],
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * gains.strExp)}`],
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * gains.defExp)}`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * gains.dexExp)}`],
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * gains.agiExp)}`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * gains.chaExp)}`],
[`Money:`, <Money money={gains.money} />],
[`Hacking Exp:`, `${numeralWrapper.formatExp(gains.hackExp)}`],
[`Strength Exp:`, `${numeralWrapper.formatExp(gains.strExp)}`],
[`Defense Exp:`, `${numeralWrapper.formatExp(gains.defExp)}`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(gains.dexExp)}`],
[`Agility Exp:`, `${numeralWrapper.formatExp(gains.agiExp)}`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(gains.chaExp)}`],
];
}
if (isSleeveClassWork(props.sleeve.currentWork)) {
const rates = props.sleeve.currentWork.calculateRates(props.sleeve);
data = [
[`Money:`, <MoneyRate money={5 * rates.money} />],
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
[`Money:`, <MoneyRate money={CYCLES_PER_SEC * rates.money} />],
[`Hacking Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
[`Strength Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
[`Defense Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
[`Agility Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
];
}
if (isSleeveFactionWork(props.sleeve.currentWork)) {
const rates = props.sleeve.currentWork.getExpRates(props.sleeve);
const repGain = props.sleeve.currentWork.getReputationRate(props.sleeve);
data = [
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
[`Hacking Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
[`Strength Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
[`Defense Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
[`Agility Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
[`Reputation:`, <ReputationRate reputation={repGain} />],
];
}
@@ -137,14 +140,14 @@ export function EarningsElement(props: IProps): React.ReactElement {
if (isSleeveCompanyWork(props.sleeve.currentWork)) {
const rates = props.sleeve.currentWork.getGainRates(props.sleeve);
data = [
[`Money:`, <MoneyRate money={5 * rates.money * BitNodeMultipliers.CompanyWorkMoney} />],
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * rates.hackExp)} / sec`],
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * rates.strExp)} / sec`],
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * rates.dexExp)} / sec`],
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * rates.chaExp)} / sec`],
[`Reputation:`, <ReputationRate reputation={5 * rates.reputation} />],
[`Money:`, <MoneyRate money={CYCLES_PER_SEC * rates.money} />],
[`Hacking Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.hackExp)} / sec`],
[`Strength Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.strExp)} / sec`],
[`Defense Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.defExp)} / sec`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.dexExp)} / sec`],
[`Agility Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.agiExp)} / sec`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(CYCLES_PER_SEC * rates.chaExp)} / sec`],
[`Reputation:`, <ReputationRate reputation={CYCLES_PER_SEC * rates.reputation} />],
];
}