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NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200)
* BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form. * BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner. * Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person. Added getSleeve, which provides a Sleeve object similar to getPlayer. * Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency * Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations. * Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error. * Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface. * Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task * Fixed leak of Player.jobs at ns.getPlayer * Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
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@@ -26,7 +26,7 @@ import {
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calculateWeakenTime,
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} from "../Hacking";
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import { Programs } from "../Programs/Programs";
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import { Formulas as IFormulas } from "../ScriptEditor/NetscriptDefinitions";
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import { Formulas as IFormulas, Player as IPlayer, Person as IPerson } from "../ScriptEditor/NetscriptDefinitions";
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import {
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calculateRespectGain,
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calculateWantedLevelGain,
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@@ -87,26 +87,10 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
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requiredHackingSkill: 0,
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serverGrowth: 0,
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}),
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mockPlayer: () => () => ({
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mockPlayer: () => (): IPlayer => ({
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hp: { current: 0, max: 0 },
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skills: {
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hacking: 0,
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strength: 0,
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defense: 0,
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dexterity: 0,
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agility: 0,
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charisma: 0,
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intelligence: 0,
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},
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exp: {
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hacking: 0,
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strength: 0,
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defense: 0,
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dexterity: 0,
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agility: 0,
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charisma: 0,
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intelligence: 0,
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},
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skills: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 },
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exp: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 },
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mults: defaultMultipliers(),
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numPeopleKilled: 0,
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money: 0,
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@@ -118,11 +102,15 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
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playtimeSinceLastBitnode: 0,
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jobs: {},
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factions: [],
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tor: false,
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hasCorporation: false,
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inBladeburner: false,
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entropy: 0,
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}),
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mockPerson: () => (): IPerson => ({
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hp: { current: 0, max: 0 },
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skills: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 },
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exp: { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0 },
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mults: defaultMultipliers(),
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city: "",
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}),
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reputation: {
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calculateFavorToRep: (ctx) => (_favor) => {
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const favor = helpers.number(ctx, "favor", _favor);
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@@ -136,9 +124,9 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
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},
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repFromDonation: (ctx) => (_amount, _player) => {
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const amount = helpers.number(ctx, "amount", _amount);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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checkFormulasAccess(ctx);
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return repFromDonation(amount, player);
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return repFromDonation(amount, person);
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},
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},
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skills: {
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@@ -162,49 +150,49 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
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hacking: {
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hackChance: (ctx) => (_server, _player) => {
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const server = helpers.server(ctx, _server);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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checkFormulasAccess(ctx);
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return calculateHackingChance(server, player);
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return calculateHackingChance(server, person);
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},
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hackExp: (ctx) => (_server, _player) => {
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const server = helpers.server(ctx, _server);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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checkFormulasAccess(ctx);
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return calculateHackingExpGain(server, player);
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return calculateHackingExpGain(server, person);
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},
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hackPercent: (ctx) => (_server, _player) => {
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const server = helpers.server(ctx, _server);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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checkFormulasAccess(ctx);
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return calculatePercentMoneyHacked(server, player);
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return calculatePercentMoneyHacked(server, person);
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},
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growPercent:
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(ctx) =>
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(_server, _threads, _player, _cores = 1) => {
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const server = helpers.server(ctx, _server);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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const threads = helpers.number(ctx, "threads", _threads);
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const cores = helpers.number(ctx, "cores", _cores);
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checkFormulasAccess(ctx);
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return calculateServerGrowth(server, threads, player, cores);
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return calculateServerGrowth(server, threads, person, cores);
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},
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hackTime: (ctx) => (_server, _player) => {
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const server = helpers.server(ctx, _server);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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checkFormulasAccess(ctx);
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return calculateHackingTime(server, player) * 1000;
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return calculateHackingTime(server, person) * 1000;
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},
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growTime: (ctx) => (_server, _player) => {
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const server = helpers.server(ctx, _server);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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checkFormulasAccess(ctx);
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return calculateGrowTime(server, player) * 1000;
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return calculateGrowTime(server, person) * 1000;
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},
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weakenTime: (ctx) => (_server, _player) => {
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const server = helpers.server(ctx, _server);
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const player = helpers.player(ctx, _player);
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const person = helpers.person(ctx, _player);
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checkFormulasAccess(ctx);
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return calculateWeakenTime(server, player) * 1000;
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return calculateWeakenTime(server, person) * 1000;
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},
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},
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hacknetNodes: {
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@@ -365,20 +353,26 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
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},
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},
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work: {
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crimeSuccessChance: (ctx) => (_person, _crimeType) => {
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const person = helpers.person(ctx, _person);
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const crimeType = helpers.string(ctx, "crimeType", _crimeType);
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if (!checkEnum(CrimeType, crimeType)) throw new Error(`Invalid crime type: ${crimeType}`);
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return Crimes[crimeType].successRate(person);
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},
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crimeGains: (ctx) => (_person, _crimeType) => {
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const person = helpers.player(ctx, _person);
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const person = helpers.person(ctx, _person);
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const crimeType = helpers.string(ctx, "crimeType", _crimeType);
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if (!checkEnum(CrimeType, crimeType)) throw new Error(`Invalid crime type: ${crimeType}`);
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return calculateCrimeWorkStats(person, Crimes[crimeType]);
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},
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classGains: (ctx) => (_person, _classType, _locationName) => {
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const person = helpers.player(ctx, _person);
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const person = helpers.person(ctx, _person);
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const classType = helpers.string(ctx, "classType", _classType);
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const locationName = helpers.string(ctx, "locationName", _locationName);
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return calculateClassEarnings(person, classType as ClassType, locationName as LocationName);
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},
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factionGains: (ctx) => (_player, _workType, _favor) => {
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const player = helpers.player(ctx, _player);
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const player = helpers.person(ctx, _player);
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const workType = helpers.string(ctx, "_workType", _workType) as FactionWorkType;
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const favor = helpers.number(ctx, "favor", _favor);
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const exp = calculateFactionExp(player, workType);
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@@ -386,9 +380,8 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
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exp.reputation = rep;
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return exp;
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},
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companyGains: (ctx) => (_player, _companyName, _positionName, _favor) => {
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const player = helpers.player(ctx, _player);
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const player = helpers.person(ctx, _player);
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CompanyPositions;
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const positionName = helpers.string(ctx, "_positionName", _positionName);
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const position = Object.values(CompanyPositions).find((c) => c.name === positionName);
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