mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 01:32:55 +02:00
hotfix
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@@ -546,7 +546,7 @@ export function processWorkEarnings(numCycles = 1) {
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}
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/* Working for Company */
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export function startWork(companyName) {
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export function startWork(router, companyName) {
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this.resetWorkStatus(CONSTANTS.WorkTypeCompany, companyName);
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this.isWorking = true;
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this.focus = true;
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@@ -563,6 +563,7 @@ export function startWork(companyName) {
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this.workMoneyGainRate = this.getWorkMoneyGain();
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
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router.toWork();
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}
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export function cancelationPenalty() {
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@@ -678,7 +679,7 @@ export function finishWork(cancelled, sing = false) {
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this.resetWorkStatus();
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}
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export function startWorkPartTime(companyName) {
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export function startWorkPartTime(router, companyName) {
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this.resetWorkStatus(CONSTANTS.WorkTypeCompanyPartTime, companyName);
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this.isWorking = true;
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this.focus = true;
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@@ -695,6 +696,7 @@ export function startWorkPartTime(companyName) {
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this.workMoneyGainRate = this.getWorkMoneyGain();
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
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router.toWork();
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}
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export function workPartTime(numCycles) {
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@@ -785,7 +787,7 @@ export function stopFocusing() {
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}
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/* Working for Faction */
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export function startFactionWork(faction) {
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export function startFactionWork(router, faction) {
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//Update reputation gain rate to account for faction favor
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var favorMult = 1 + faction.favor / 100;
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if (isNaN(favorMult)) {
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@@ -800,9 +802,10 @@ export function startFactionWork(faction) {
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this.currentWorkFactionName = faction.name;
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this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer20Hours;
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router.toWork();
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}
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export function startFactionHackWork(faction) {
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export function startFactionHackWork(router, faction) {
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this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkHacking);
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this.workHackExpGainRate = 0.15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@@ -814,10 +817,10 @@ export function startFactionHackWork(faction) {
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this.factionWorkType = CONSTANTS.FactionWorkHacking;
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this.currentWorkFactionDescription = "carrying out hacking contracts";
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this.startFactionWork(faction);
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this.startFactionWork(router, faction);
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}
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export function startFactionFieldWork(faction) {
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export function startFactionFieldWork(router, faction) {
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this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkField);
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this.workHackExpGainRate = 0.1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@@ -831,10 +834,10 @@ export function startFactionFieldWork(faction) {
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this.factionWorkType = CONSTANTS.FactionWorkField;
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this.currentWorkFactionDescription = "carrying out field missions";
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this.startFactionWork(faction);
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this.startFactionWork(router, faction);
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}
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export function startFactionSecurityWork(faction) {
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export function startFactionSecurityWork(router, faction) {
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this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
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this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@@ -848,7 +851,7 @@ export function startFactionSecurityWork(faction) {
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this.factionWorkType = CONSTANTS.FactionWorkSecurity;
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this.currentWorkFactionDescription = "performing security detail";
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this.startFactionWork(faction);
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this.startFactionWork(router, faction);
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}
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export function workForFaction(numCycles) {
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@@ -1171,7 +1174,7 @@ export function getWorkRepGain() {
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// }
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/* Creating a Program */
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export function startCreateProgramWork(programName, time, reqLevel) {
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export function startCreateProgramWork(router, programName, time, reqLevel) {
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this.resetWorkStatus();
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this.isWorking = true;
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this.focus = true;
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@@ -1203,6 +1206,7 @@ export function startCreateProgramWork(programName, time, reqLevel) {
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}
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this.createProgramName = programName;
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router.toWork();
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}
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export function createProgramWork(numCycles) {
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@@ -1246,7 +1250,7 @@ export function finishCreateProgramWork(cancelled) {
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}
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/* Studying/Taking Classes */
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export function startClass(costMult, expMult, className) {
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export function startClass(router, costMult, expMult, className) {
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this.resetWorkStatus();
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this.isWorking = true;
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this.focus = true;
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@@ -1317,6 +1321,7 @@ export function startClass(costMult, expMult, className) {
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this.workDexExpGainRate = dexExp * this.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workAgiExpGainRate = agiExp * this.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workChaExpGainRate = chaExp * this.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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router.toWork();
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}
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export function takeClass(numCycles) {
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@@ -1385,7 +1390,19 @@ export function finishClass(sing = false) {
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}
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//The EXP and $ gains are hardcoded. Time is in ms
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export function startCrime(crimeType, hackExp, strExp, defExp, dexExp, agiExp, chaExp, money, time, singParams = null) {
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export function startCrime(
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router,
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crimeType,
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hackExp,
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strExp,
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defExp,
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dexExp,
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agiExp,
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chaExp,
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money,
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time,
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singParams = null,
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) {
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this.crimeType = crimeType;
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this.resetWorkStatus();
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@@ -1407,6 +1424,7 @@ export function startCrime(crimeType, hackExp, strExp, defExp, dexExp, agiExp, c
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this.workMoneyGained = money * this.crime_money_mult * BitNodeMultipliers.CrimeMoney;
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this.timeNeededToCompleteWork = time;
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router.toWork();
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}
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export function commitCrime(numCycles) {
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