GANG: Updates to Docs, UI, API (#773)

API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member

Plus many doc and ui improvements
This commit is contained in:
missymae#2783
2023-09-05 16:07:19 -06:00
committed by GitHub
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# Gang
# Gangs
Managing a gang can be very rewarding. By rising above all other gangs you get access to almost all augmentations in the game.
In the wake of crisis and war, Gang activity surged. Stronger than ever in a lawless world - Enhanced with fantastic technology, no longer held back by ethics and morals, 'free from the shadows'....
PLACEHOLDER
Seen by most of the population as nihilistic, murderous and vile, occassional rumors suggest Gangs sometimes involve themselves with vigilanteism, hacktivism, perhaps even plotting against The Enders, seeking to destroy a world they cannot save.
## Starting and Recruiting
Outside of [BitNode-2](bitnodes.md) gangs require much more crime and heartbreak to create, but can still be a great help. Creating a Gang in other [BitNodes](bitnodes.md) will offer more [Augmentations](../basic/augmentations.md) than other [Factions](factions.md), but they will not be a way to destroy the [BitNode](bitnodes.md) alone.
After creating a gang, you will be able to start recruiting, adding members to your gang as you gain Respect. While in a BitNode, your gang and gang member stats will not reset if you install augmentations.
## Respect
Earned as your gang members complete tasks, Respect affects your gang's productivity, including your Faction Reputation (needed to buy augmentations from your Gang Faction), and the number of recruits you can have. An individual gang member's Respect is lost or reset if they Ascend, or are killed in a Territory Warfare clash.
## Ascending
When experienced enough, gang members are offered Ascension, a permanent boost to their stat multipliers at the cost of resetting their base stats and equipment to 0, and reducing your Gang Reputation by the same amount as that member had earned since they last Ascended.
## Equipping and Managing
Buying Equipment for a gang member will give them a stat boost until they Ascend or are killed, at which point most equipment will reset.
Augmentations you install on gang members (in the Gang Equipment subpage) do not reset when they Ascend.
Active gang members earn stats, respect and money based on their current stats, their equipment, and the effects of Ascending.
## Wanted, Territory and Clashes
Your gang's "Wanted Level" can make tasks much less productive, and is affected by the tasks assigned to gang members. "Ethical Hacking" or "Vigilante Justice" tasks can lower Wanted Level.
"Territory Warfare" is a special task that builds Power for your gang. If "Territory Warfare" is enabled [see the Territory subpage of your Gang page], members have a chance to win or lose territory by clashing with other gangs. The % of Territory you control affects most aspects of your gang productivity.
Note that gang members can die during clashes, even if your gang wins.