Implemented new Editor Option: CodeMirror. (Vim mode not 100% done yet)

This commit is contained in:
danielyxie
2019-01-27 14:08:45 -08:00
parent a2237d4319
commit 8d2c007bcb
39 changed files with 69645 additions and 9328 deletions

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// Enums that defined allowed values for setting configuration
export enum CodeMirrorThemeSetting {
Monokai = "monokai",
Day_3024 = "3024-day",
Night_3024 = "3024-night",
abcdef = "abcdef",
Ambiance_mobile = "ambiance-mobile",
Ambiance = "ambiance",
Base16_dark = "base16-dark",
Base16_light = "base16-light",
Bespin = "bespin",
Blackboard = "blackboard",
Cobalt = "cobalt",
Colorforth = "colorforth",
Darcula = "darcula",
Dracula = "dracula",
Duotone_dark = "duotone-dark",
Duotone_light = "duotone-light",
Eclipse = "eclipse",
Elegant = "elegant",
Erlang_dark = "erlang-dark",
Gruvbox_dark = "gruvbox-dark",
Hopscotch = "hopscotch",
Icecoder = "icecoder",
Idea = "idea",
Isotope = "isotope",
Lesser_dark = "lesser-dark",
Liquibyte = "liquibyte",
Lucario = "lucario",
Material = "material",
Mbo = "mbo",
Mdn_like = "mdn-like",
Midnight = "midnight",
Neat = "neat",
Neo = "neo",
Night = "night",
Oceanic_next = "oceanic-next",
Panda_syntax = "panda-syntax",
Paraiso_dark = "paraiso-dark",
Paraiso_light = "paraiso-light",
Pastel_on_dark = "pastel-on-dark",
Railscasts = "railscasts",
Rubyblue = "rubyblue",
Seti = "seti",
Shadowfox = "shadowfox",
Solarized = "solarized",
ssms = "ssms",
The_matrix = "the-matrix",
Tomorrow_night_bright = "tomorrow-night-bright",
Tomorrow_night_eighties = "tomorrow-night-eighties",
Ttcn = "ttcn",
Twilight = "twilight",
Vibrant_ink = "vibrant-ink",
xq_dark = "xq-dark",
xq_light = "xq-light",
Yeti = "yeti",
Zenburn = "zenburn",
}
/**
* Allowed values for the "Editor" setting
*/
export enum EditorSetting {
Ace = "Ace",
CodeMirror = "CodeMirror",
}
/**
* Allowed values for the 'OwnedAugmentationsOrder' setting
*/
export enum PurchaseAugmentationsOrderSetting {
Cost,
Default,
Reputation,
}
/**
* Allowed values for the 'OwnedAugmentationsOrder' setting
*/
export enum OwnedAugmentationsOrderSetting {
Alphabetically,
AcquirementTime,
}

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src/Settings/Settings.ts Normal file
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import { ISelfInitializer, ISelfLoading } from "../types";
import { CodeMirrorThemeSetting,
EditorSetting,
OwnedAugmentationsOrderSetting,
PurchaseAugmentationsOrderSetting } from "./SettingEnums";
/**
* Represents the default settings the player could customize.
*/
interface IDefaultSettings {
/**
* How often the game should autosave the player's progress, in seconds.
*/
AutosaveInterval: number;
/**
* How many milliseconds between execution points for Netscript 1 statements.
*/
CodeInstructionRunTime: number;
/**
* Whether global keyboard shortcuts should be recognized throughout the game.
*/
DisableHotkeys: boolean;
/**
* Locale used for display numbers
*/
Locale: string;
/**
* Limit the number of log entries for each script being executed on each server.
*/
MaxLogCapacity: number;
/**
* Limit how many entries can be written to a Netscript Port before entries start to get pushed out.
*/
MaxPortCapacity: number;
/**
* Whether the player should be asked to confirm purchasing each and every augmentation.
*/
SuppressBuyAugmentationConfirmation: boolean;
/**
* Whether the user should be prompted to join each faction via a dialog box.
*/
SuppressFactionInvites: boolean;
/**
* Whether to show a popup message when player is hospitalized from taking too much damage
*/
SuppressHospitalizationPopup: boolean;
/**
* Whether the user should be shown a dialog box whenever they receive a new message file.
*/
SuppressMessages: boolean;
/**
* Whether the user should be asked to confirm travelling between cities.
*/
SuppressTravelConfirmation: boolean;
}
/**
* Represents all possible settings the player wants to customize to their play style.
*/
interface ISettings extends IDefaultSettings {
/**
* Which editor should be used (CodeMirror or Ace)?
*/
Editor: EditorSetting;
/**
* The keybinding to use in the script editor.
* TODO: This should really be an enum of allowed values.
*/
EditorKeybinding: string;
/**
* The theme used in the script editor.
* TODO: This should really be an enum of allowed values.
*/
EditorTheme: string | CodeMirrorThemeSetting;
/**
* What order the player's owned Augmentations/Source Files should be displayed in
*/
OwnedAugmentationsOrder: OwnedAugmentationsOrderSetting;
/**
* What order the Augmentations should be displayed in when purchasing from a Faction
*/
PurchaseAugmentationsOrder: PurchaseAugmentationsOrderSetting;
}
const defaultSettings: IDefaultSettings = {
AutosaveInterval: 60,
CodeInstructionRunTime: 50,
DisableHotkeys: false,
Locale: "en",
MaxLogCapacity: 50,
MaxPortCapacity: 50,
SuppressBuyAugmentationConfirmation: false,
SuppressFactionInvites: false,
SuppressHospitalizationPopup: false,
SuppressMessages: false,
SuppressTravelConfirmation: false,
};
/**
* The current options the player has customized to their play style.
*/
// tslint:disable-next-line:variable-name
export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
AutosaveInterval: defaultSettings.AutosaveInterval,
CodeInstructionRunTime: 25,
DisableHotkeys: defaultSettings.DisableHotkeys,
Editor: EditorSetting.Ace,
EditorKeybinding: "ace",
EditorTheme: "Monokai",
Locale: "en",
MaxLogCapacity: defaultSettings.MaxLogCapacity,
MaxPortCapacity: defaultSettings.MaxPortCapacity,
OwnedAugmentationsOrder: OwnedAugmentationsOrderSetting.AcquirementTime,
PurchaseAugmentationsOrder: PurchaseAugmentationsOrderSetting.Default,
SuppressBuyAugmentationConfirmation: defaultSettings.SuppressBuyAugmentationConfirmation,
SuppressFactionInvites: defaultSettings.SuppressFactionInvites,
SuppressHospitalizationPopup: defaultSettings.SuppressHospitalizationPopup,
SuppressMessages: defaultSettings.SuppressMessages,
SuppressTravelConfirmation: defaultSettings.SuppressTravelConfirmation,
init() {
Object.assign(Settings, defaultSettings);
},
load(saveString: string) {
Object.assign(Settings, JSON.parse(saveString));
},
};