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Rebalancing crime exp
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@@ -887,6 +887,7 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
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var gameCPS = 1000 / Engine._idleSpeed;
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//Base exp gains per second
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var baseStudyComputerScienceExp = 0.05;
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var baseDataStructuresExp = 0.2;
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var baseNetworksExp = 0.8;
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