mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 16:22:56 +02:00
@@ -12,4 +12,5 @@ must be unlocked.
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Source-Files <advancedgameplay/sourcefiles>
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Intelligence <advancedgameplay/intelligence>
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Sleeves <advancedgameplay/sleeves>
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Grafting <advancedgameplay/grafting>
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Hacking algorithms <advancedgameplay/hackingalgorithms>
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@@ -0,0 +1,18 @@
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.. _gameplay_grafting:
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Grafting
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========
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Grafting is an experimental process through which you can obtain the benefits of
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Augmentations, without needing to reboot your body.
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In order to graft, you must first purchase a blueprint for and craft the Augmentation.
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This can be done at VitaLife in New Tokyo, where you'll find a shady researcher with
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questionable connections. Once you purchase a blueprint, you will start crafting the
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Augmentation, and it will be grafted to your body once complete.
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Be warned, some who have tested grafting have reported an unidentified malware. Dubbed
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"Entropy", this virus seems to grow in potency as more Augmentations are grafted,
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causing unpredictable affects to the victim.
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Note that when crafting an Augmentation, cancelling will **not** save your progress,
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and the money spent will **not** be returned.
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@@ -16,3 +16,4 @@ Intelligence will boost your production for many actions in the game, including:
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* Crime success rate
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* Bladeburner
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* Reputation gain for companies & factions
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* Augmentation grafting speed
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@@ -91,19 +91,3 @@ and above, and is only available after defeating BitNode-10 at least once.
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Memory is a persistent stat, meaning it never gets reset back to 1.
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The maximum possible value for a sleeve's memory is 100.
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Re-sleeving
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^^^^^^^^^^^
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Re-sleeving is the process of digitizing and transferring your consciousness into a
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new human body, or "sleeve". When you re-sleeve into a new body, your stat experience
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and Augmentations get replaced with those of the new body.
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In order to re-sleeve, you must purchase new bodies. This can be done at VitaLife in
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New Tokyo. Once you purchase a body to re-sleeve into, the effects will take
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place immediately.
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Note that resleeving **REMOVES** all of your currently-installed Augmentations,
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and replaces them with the ones provided by the purchased sleeve. However,
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Augmentations that are purchased but not installed will **not** be removed. If you have purchased
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an Augmentation and then re-sleeve into a body which already has that Augmentation,
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it will be removed since you cannot have duplicate Augmentations.
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@@ -53,6 +53,7 @@ List of all Source-Files
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+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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|| BitNode-10: Digital Carbon || * Each level of this grants a Duplicate Sleeve. |
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|| || * Allows the player to access the `Sleeve API <https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.sleeve.md>`_ in other BitNodes. |
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|| || * Grants the player access to the VitaLife secret laboratory in other BitNodes. Also grants access to the Grafting API. |
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+-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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|| BitNode-11: The Big Crash || * Company favor increases both the player's salary and reputation gain at that |
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|| || company by 1% per favor (rather than just the reputation gain). |
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@@ -3,6 +3,108 @@
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Changelog
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=========
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v1.6.0 - 2022-03-29 Grafting
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----------------------------
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** Vitalife secret lab **
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* A new mechanic called Augmentation Grafting has been added. Resleeving has been removed.
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* Credit to @nikfolas for his incredible work.
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** Stanek **
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* BREAKING: Many functions in the stanek API were renamed in order to avoid name collision with things like Map.prototype.get
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** UI **
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* Major update to Sleeve, Gang UI, and Create Program (@nikfolas)
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* re-add pre tags to support slash n in prompt (@jacktose)
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* Tabelize linked output of 'ls' (@Master-Guy)
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* Add the ability to filter open scripts (@phyzical)
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* Add minHeight to editor tabs (@nickofolas)
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* Properly expand gang equipment cards to fill entire screen (@nickofolas)
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* Add shortcut to Faction augmentations page from FactionsRoot (@nickofolas)
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* Fix extra space on editor tabs (@nickofolas)
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* Present offline message as list (@DSteve595)
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* add box showing remaining augments per faction (@jjayeon)
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* Add tab switching support to vim mode (@JParisFerrer)
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* Show current task on gang management screen (@zeddrak)
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* Fix for ui of gang members current task when set via api (@phyzical)
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* Don't hide irrelevant materials if their stock is not empty and hide irrelevant divisions from Export (@SagePtr)
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* Fix regex to enable alpha transparency hex codes (8 digits) (@surdaft)
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** API **
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* Added dark web functions to ns api
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* BREAKING: purchaseTor() should returns true if player already has Tor. (@DavidGrinberg, @waffleattack)
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* Implement getBonusTime in Corporation API (@t-wolfeadam)
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* Added functions to purchase TIX and WSI (@incubusnb)
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* purchaseSleeveAug checks shock value (@incubusnb)
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* Fix bug with hacknet api
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* Fix spendHashes bug
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* Added 0 cost of asleep() (@Master-Guy)
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* Fix some misleading corporation errors (@TheRealMaxion)
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* expose the inBladeburner on the player object (@phyzical)
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* added ram charge for stanek width and height (@phyzical)
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* Fix sufficient player money check to buy back shares. (@ChrissiQ)
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* Fix Static Ram Circumventing for some NS functions (@CrafterKolyan)
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* added CorporationSoftCap to NetscriptDefinitions (@phyzical)
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* Added definition of autocomplete() 'data' argument. (@tigercat2000)
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* Adding support for text/select options in Prompt command (@PhilipArmstead)
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* Added the ability to exportGame via api (@phyzical)
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** Arcade **
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* Added an arcade to New Tokyo where you can play a 4 year old version of bitburner.
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** Misc. **
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* Add a warning triggered while auto-saves are off. (@MartinFournier)
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* Log info for field analysis now displays actual rank gained. (@ApamNapat)
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* Removed BladeburnerSkillCost from skill point cost description. (@ApamNapat)
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* Fix handling for UpArrow in bladeburner console. (@dowinter)
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* Add GitHub action to check PRs for generated files. (@MartinFournier)
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* Cap Staneks gift at 25x25 to prevent crashes. (@waffleattack)
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* Remove old & unused files from repository. (@MartinFournier)
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* Factions on the factions screens are sorted by story progress / type. (@phyzical)
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* Fix log manager not picking up new runs of scripts. (@phyzical)
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* Added prettier to cicd.
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* UI improvements (@phyzical)
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* Documentation / Typos (@nanogyth, @Master-Guy, @incubusnb, @ApamNapat, @phyzical, @SagePtr)
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* Give player code a copy of Division.upgrades instead of the live object (@Ornedan)
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* Fix bug with small town achievement.
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* Fix bug with purchaseSleeveAug (@phyzical)
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* Check before unlocking corp upgrade (@gianfun)
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* General codebase improvements. (@phyzical, @Master-Guy, @ApamNapat)
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* Waiting on promises in NS1 no longer freezes the script. (@Master-Guy)
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* Fix bug with missing ramcost for tFormat (@TheMas3212)
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* Fix crash with new prompt
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* Quick fix to prevent division by 0 in terminal (@Master-Guy)
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* removed ip references (@phyzical, @Master-Guy)
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* Terminal now supports 'ls -l'
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* Fix negative number formatting (@Master-Guy)
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* Fix unique ip generation (@InDieTasten)
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* remove terminal command theme from docs (@phyzical)
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* Fix 'Augmentations Left' with gang factions (@nickofolas)
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* Attempt to fix 'bladeburner.process()' early routing issue (@MartinFournier)
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* work in progress augment fix (@phyzical)
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* Fixes missing space in Smart Supply (@TheRealMaxion)
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* Change license to Apache 2 with Commons Clause
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* updated regex sanitization (@mbrannen)
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* Sleeve fix for when faction isnt found (@phyzical)
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* Fix editor "close" naming (@phyzical)
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* Fix bug with sleeves where some factions would be listed as workable. (@phyzical)
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* Fix research tree of product industries post-prestige (@pd)
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* Added a check for exisiting industry type before expanding (@phyzical)
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* fix hackAnalyzeThreads returning infinity (@chrisrabe)
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* Make growthAnalyze more accurate (@dwRchyngqxs)
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* Add 'Zoom -> Reset Zoom' command to Steam (@smolgumball)
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* Add hasOwnProperty check to GetServer (@SagePtr)
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* Speed up employee productivity calculation (@pd)
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* Field Work and Security Work benefit from 'share' (@SagePtr)
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* Nerf noodle bar.
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v1.5.0 - Steam Cloud integration
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--------------------------------
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+2
-2
@@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
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# built documents.
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#
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# The short X.Y version.
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version = '1.5'
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version = '1.6'
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# The full version, including alpha/beta/rc tags.
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release = '1.5.0'
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release = '1.6.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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