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Crime and job balancing. Fixed some formatting bugs
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+2
-2
@@ -18,7 +18,7 @@ CONSTANTS = {
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BaseCostForHacknetNodeCore: 500000,
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.55,
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HacknetNodeMoneyGainPerLevel: 1.6,
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HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.05, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.29, //Multiplier for cost when upgrading RAM
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@@ -682,7 +682,7 @@ CONSTANTS = {
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"-Added support for large numbers using Decimal.js. Right now it only applies for the player's money<br>" +
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"-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
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"it now costs the same<br>" +
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"-Early game servers have more starting money<br>" +
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"-Early game servers have more starting money<br>" +
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"v0.26.2<br>" +
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"-Major rebalancing and randomization of the amount of money that servers start with<br>" +
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"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +
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