Crime and job balancing. Fixed some formatting bugs

This commit is contained in:
danielyxie
2017-07-30 14:11:30 -05:00
parent 0fa4ccab23
commit 8b6dba561c
6 changed files with 82 additions and 73 deletions
+2 -2
View File
@@ -18,7 +18,7 @@ CONSTANTS = {
BaseCostForHacknetNodeCore: 500000,
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.55,
HacknetNodeMoneyGainPerLevel: 1.6,
HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.05, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.29, //Multiplier for cost when upgrading RAM
@@ -682,7 +682,7 @@ CONSTANTS = {
"-Added support for large numbers using Decimal.js. Right now it only applies for the player's money<br>" +
"-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
"it now costs the same<br>" +
"-Early game servers have more starting money<br>" +
"-Early game servers have more starting money<br>" +
"v0.26.2<br>" +
"-Major rebalancing and randomization of the amount of money that servers start with<br>" +
"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +