mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-19 07:48:37 +02:00
lint
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@@ -4,7 +4,7 @@ import { applyAugmentation } from "../../Augmentation/AugmentationHelpers";
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import { PlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { CodingContractRewardType } from "../../CodingContracts";
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import { CodingContractRewardType, ICodingContractReward } from "../../CodingContracts";
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import { Company } from "../../Company/Company";
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import { Companies } from "../../Company/Companies";
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import { getNextCompanyPositionHelper } from "../../Company/GetNextCompanyPosition";
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@@ -15,13 +15,11 @@ import * as posNames from "../../Company/data/companypositionnames";
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import { CONSTANTS } from "../../Constants";
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import { Programs } from "../../Programs/Programs";
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import { determineCrimeSuccess } from "../../Crime/CrimeHelpers";
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import { ICodingContractReward } from "../../CodingContracts";
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import { Crimes } from "../../Crime/Crimes";
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import { Exploit } from "../../Exploits/Exploit";
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import { Faction } from "../../Faction/Faction";
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import { Factions } from "../../Faction/Factions";
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import { resetGangs } from "../../Gang/AllGangs";
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import { hasHacknetServers } from "../../Hacknet/HacknetHelpers";
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import { Cities } from "../../Locations/Cities";
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import { Locations } from "../../Locations/Locations";
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import { CityName } from "../../Locations/data/CityNames";
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@@ -60,7 +58,7 @@ import { Money } from "../../ui/React/Money";
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import React from "react";
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export function init(this: IPlayer) {
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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const t_homeComp = safetlyCreateUniqueServer({
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adminRights: true,
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@@ -78,7 +76,7 @@ export function init(this: IPlayer) {
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this.getHomeComputer().programs.push(Programs.NukeProgram.name);
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}
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export function prestigeAugmentation(this: IPlayer) {
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export function prestigeAugmentation(this: IPlayer): void {
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const homeComp = this.getHomeComputer();
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this.currentServer = homeComp.ip;
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this.homeComputer = homeComp.ip;
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@@ -178,7 +176,7 @@ export function prestigeAugmentation(this: IPlayer) {
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this.hp = this.max_hp;
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}
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export function prestigeSourceFile(this: IPlayer) {
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export function prestigeSourceFile(this: IPlayer): void {
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this.prestigeAugmentation();
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// Duplicate sleeves are reset to level 1 every Bit Node (but the number of sleeves you have persists)
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for (let i = 0; i < this.sleeves.length; ++i) {
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@@ -354,7 +352,7 @@ export function canAfford(this: IPlayer, cost: number): boolean {
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return this.money.gte(cost);
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}
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export function recordMoneySource(this: IPlayer, amt: number, source: string) {
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export function recordMoneySource(this: IPlayer, amt: number, source: string): void {
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if (!(this.moneySourceA instanceof MoneySourceTracker)) {
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console.warn(`Player.moneySourceA was not properly initialized. Resetting`);
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this.moneySourceA = new MoneySourceTracker();
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@@ -367,7 +365,7 @@ export function recordMoneySource(this: IPlayer, amt: number, source: string) {
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this.moneySourceB.record(amt, source);
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}
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export function gainHackingExp(this: IPlayer, exp: number) {
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export function gainHackingExp(this: IPlayer, exp: number): void {
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if (isNaN(exp)) {
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console.error("ERR: NaN passed into Player.gainHackingExp()");
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return;
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@@ -380,7 +378,7 @@ export function gainHackingExp(this: IPlayer, exp: number) {
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this.hacking_skill = calculateSkillF(this.hacking_exp, this.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier);
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}
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export function gainStrengthExp(this: IPlayer, exp: number) {
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export function gainStrengthExp(this: IPlayer, exp: number): void {
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if (isNaN(exp)) {
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console.error("ERR: NaN passed into Player.gainStrengthExp()");
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return;
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@@ -393,7 +391,7 @@ export function gainStrengthExp(this: IPlayer, exp: number) {
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this.strength = calculateSkillF(this.strength_exp, this.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier);
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}
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export function gainDefenseExp(this: IPlayer, exp: number) {
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export function gainDefenseExp(this: IPlayer, exp: number): void {
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if (isNaN(exp)) {
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console.error("ERR: NaN passed into player.gainDefenseExp()");
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return;
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@@ -406,7 +404,7 @@ export function gainDefenseExp(this: IPlayer, exp: number) {
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this.defense = calculateSkillF(this.defense_exp, this.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier);
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}
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export function gainDexterityExp(this: IPlayer, exp: number) {
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export function gainDexterityExp(this: IPlayer, exp: number): void {
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if (isNaN(exp)) {
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console.error("ERR: NaN passed into Player.gainDexterityExp()");
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return;
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@@ -520,7 +518,7 @@ export function resetWorkStatus(this: IPlayer, generalType?: string, group?: str
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this.className = "";
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}
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export function processWorkEarnings(this: IPlayer, numCycles = 1) {
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export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
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const focusBonus = this.focus ? 1 : 0.8;
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const hackExpGain = focusBonus * this.workHackExpGainRate * numCycles;
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const strExpGain = focusBonus * this.workStrExpGainRate * numCycles;
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@@ -574,7 +572,7 @@ export function startWork(this: IPlayer, router: IRouter, companyName: string):
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router.toWork();
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}
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export function cancelationPenalty(this: IPlayer) {
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export function cancelationPenalty(this: IPlayer): number {
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const specialIp = SpecialServerIps[this.companyName];
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if (typeof specialIp === "string" && specialIp !== "") {
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const server = AllServers[specialIp];
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@@ -2547,8 +2545,7 @@ export function gainCodingContractReward(this: IPlayer, reward: ICodingContractR
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// Ignore Bladeburners and other special factions for this calculation
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const specialFactions = ["Bladeburners"];
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const factions = this.factions.slice();
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factions = factions.filter((f) => {
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const factions = this.factions.slice().filter((f) => {
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return !specialFactions.includes(f);
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});
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@@ -2567,7 +2564,7 @@ export function gainCodingContractReward(this: IPlayer, reward: ICodingContractR
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}
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return `Gained ${gainPerFaction} reputation for each of the following factions: ${factions.toString()}`;
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break;
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case CodingContractRewardType.CompanyReputation:
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case CodingContractRewardType.CompanyReputation: {
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if (reward.name == null || !(Companies[reward.name] instanceof Company)) {
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//If no/invalid company was designated, just give rewards to all factions
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reward.type = CodingContractRewardType.FactionReputationAll;
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@@ -2576,14 +2573,14 @@ export function gainCodingContractReward(this: IPlayer, reward: ICodingContractR
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const repGain = CONSTANTS.CodingContractBaseCompanyRepGain * difficulty;
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Companies[reward.name].playerReputation += repGain;
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return `Gained ${repGain} company reputation for ${reward.name}`;
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break;
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}
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case CodingContractRewardType.Money:
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default:
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default: {
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const moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney;
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this.gainMoney(moneyGain);
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this.recordMoneySource(moneyGain, "codingcontract");
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return `Gained ${numeralWrapper.formatMoney(moneyGain)}`;
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break;
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}
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}
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/* eslint-enable no-case-declarations */
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}
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