mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-19 15:54:09 +02:00
Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies
This commit is contained in:
+211
-48
@@ -1,35 +1,41 @@
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import { HacknetNode,
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BaseCostForHacknetNode,
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HacknetNodePurchaseNextMult,
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HacknetNodeMaxLevel,
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HacknetNodeMaxRam,
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HacknetNodeMaxCores } from "./HacknetNode";
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import { HacknetServer,
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BaseCostForHacknetServer,
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HacknetServerPurchaseMult,
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HacknetServerMaxLevel,
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HacknetServerMaxRam,
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HacknetServerMaxCores,
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HacknetServerMaxCache,
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MaxNumberHacknetServers } from "./HacknetServer";
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import { HashManager } from "./HashManager";
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import { HashUpgrades } from "./HashUpgrades";
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import {
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HacknetNode,
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BaseCostForHacknetNode,
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HacknetNodePurchaseNextMult,
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HacknetNodeMaxLevel,
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HacknetNodeMaxRam,
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HacknetNodeMaxCores
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} from "./HacknetNode";
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import {
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HacknetServer,
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BaseCostForHacknetServer,
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HacknetServerPurchaseMult,
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HacknetServerMaxLevel,
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HacknetServerMaxRam,
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HacknetServerMaxCores,
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HacknetServerMaxCache,
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MaxNumberHacknetServers
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} from "./HacknetServer";
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import { HashManager } from "./HashManager";
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import { HashUpgrades } from "./HashUpgrades";
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import { generateRandomContract } from "../CodingContractGenerator";
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import { iTutorialSteps, iTutorialNextStep,
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ITutorial} from "../InteractiveTutorial";
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import { Player } from "../Player";
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import { AddToAllServers,
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AllServers } from "../Server/AllServers";
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import { GetServerByHostname } from "../Server/ServerHelpers";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { Page, routing } from "../ui/navigationTracking";
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import { generateRandomContract } from "../CodingContractGenerator";
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import {
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iTutorialSteps,
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iTutorialNextStep,
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ITutorial
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} from "../InteractiveTutorial";
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import { Player } from "../Player";
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import { AddToAllServers, AllServers } from "../Server/AllServers";
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import { GetServerByHostname } from "../Server/ServerHelpers";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { Page, routing } from "../ui/navigationTracking";
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import {getElementById} from "../../utils/uiHelpers/getElementById";
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import { getElementById } from "../../utils/uiHelpers/getElementById";
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import React from "react";
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import ReactDOM from "react-dom";
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import { HacknetRoot } from "./ui/Root";
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import React from "react";
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import ReactDOM from "react-dom";
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import { HacknetRoot } from "./ui/Root";
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let hacknetNodesDiv;
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function hacknetNodesInit() {
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@@ -66,7 +72,7 @@ export function purchaseHacknet() {
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if (!Player.canAfford(cost)) { return -1; }
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Player.loseMoney(cost);
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const server = Player.createHacknetServer();
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Player.hashManager.updateCapacity(Player);
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Player.hashManager.updateCapacity(Player.hacknetNodes);
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return numOwned;
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} else {
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@@ -79,8 +85,7 @@ export function purchaseHacknet() {
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// Auto generate a name for the Node
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const name = "hacknet-node-" + numOwned;
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const node = new HacknetNode(name);
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node.updateMoneyGainRate(Player);
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const node = new HacknetNode(name, Player.hacknet_node_money_mult);
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Player.loseMoney(cost);
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Player.hacknetNodes.push(node);
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@@ -116,26 +121,26 @@ export function getMaxNumberLevelUpgrades(nodeObj, maxLevel) {
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throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player))) {
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if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player.hacknet_node_level_cost_mult))) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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let levelsToMax = maxLevel - nodeObj.level;
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if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player))) {
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if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player.hacknet_node_level_cost_mult))) {
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return levelsToMax;
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}
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while (min <= max) {
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var curr = (min + max) / 2 | 0;
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if (curr !== maxLevel &&
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Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player)) &&
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Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player))) {
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Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult)) &&
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Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player.hacknet_node_level_cost_mult))) {
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return Math.min(levelsToMax, curr);
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} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
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} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult))) {
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max = curr - 1;
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} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
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} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult))) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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@@ -149,7 +154,7 @@ export function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
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throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player))) {
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if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player.hacknet_node_ram_cost_mult))) {
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return 0;
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}
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@@ -159,13 +164,13 @@ export function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
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} else {
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levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
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}
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player))) {
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player.hacknet_node_ram_cost_mult))) {
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return levelsToMax;
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}
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//We'll just loop until we find the max
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for (let i = levelsToMax-1; i >= 0; --i) {
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player))) {
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player.hacknet_node_ram_cost_mult))) {
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return i;
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}
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}
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@@ -177,14 +182,14 @@ export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
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throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player))) {
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if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player.hacknet_node_core_cost_mult))) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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const levelsToMax = maxLevel - nodeObj.cores;
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if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player))) {
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if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player.hacknet_node_core_cost_mult))) {
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return levelsToMax;
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}
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@@ -192,12 +197,12 @@ export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
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while (min <= max) {
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let curr = (min + max) / 2 | 0;
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if (curr != maxLevel &&
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Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player)) &&
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Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player))) {
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Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult)) &&
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Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player.hacknet_node_core_cost_mult))) {
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return Math.min(levelsToMax, curr);
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} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
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} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult))) {
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max = curr - 1;
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} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
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} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult))) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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@@ -242,7 +247,134 @@ export function getMaxNumberCacheUpgrades(nodeObj, maxLevel) {
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return 0;
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}
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// Initial construction of Hacknet Nodes UI
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export function purchaseLevelUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateLevelUpgradeCost(sanitizedLevels, Player.hacknet_node_level_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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const isServer = (node instanceof HacknetServer);
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// If we're at max level, return false
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if (node.level >= (isServer ? HacknetServerMaxLevel : HacknetNodeMaxLevel)) {
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return false;
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}
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// If the number of specified upgrades would exceed the max level, calculate
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// the maximum number of upgrades and use that
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if (node.level + sanitizedLevels > (isServer ? HacknetServerMaxLevel : HacknetNodeMaxLevel)) {
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const diff = Math.max(0, (isServer ? HacknetServerMaxLevel : HacknetNodeMaxLevel) - node.level);
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return purchaseLevelUpgrade(node, diff);
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeLevel(sanitizedLevels, Player.hacknet_node_money_mult);
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return true;
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}
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export function purchaseRamUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateRamUpgradeCost(sanitizedLevels, Player.hacknet_node_ram_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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const isServer = (node instanceof HacknetServer);
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// Fail if we're already at max
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if (node.ram >= (isServer ? HacknetServerMaxRam : HacknetNodeMaxRam)) {
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return false;
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}
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// If the number of specified upgrades would exceed the max RAM, calculate the
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// max possible number of upgrades and use that
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if (isServer) {
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if (node.maxRam * Math.pow(2, sanitizedLevels) > HacknetServerMaxRam) {
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const diff = Math.max(0, Math.log2(Math.round(HacknetServerMaxRam / node.maxRam)));
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return purchaseRamUpgrade(node, diff);
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}
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} else {
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if (node.ram * Math.pow(2, sanitizedLevels) > HacknetNodeMaxRam) {
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const diff = Math.max(0, Math.log2(Math.round(HacknetNodeMaxRam / node.ram)));
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return purchaseRamUpgrade(node, diff);
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}
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeRam(sanitizedLevels, Player.hacknet_node_money_mult);
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return true;
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}
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export function purchaseCoreUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateCoreUpgradeCost(sanitizedLevels, Player.hacknet_node_core_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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const isServer = (node instanceof HacknetServer);
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// Fail if we're already at max
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if (node.cores >= (isServer ? HacknetServerMaxCores : HacknetNodeMaxCores)) {
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return false;
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}
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// If the specified number of upgrades would exceed the max Cores, calculate
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// the max possible number of upgrades and use that
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if (node.cores + sanitizedLevels > (isServer ? HacknetServerMaxCores : HacknetNodeMaxCores)) {
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const diff = Math.max(0, (isServer ? HacknetServerMaxCores : HacknetNodeMaxCores) - node.cores);
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return purchaseCoreUpgrade(node, diff);
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeCore(sanitizedLevels, Player.hacknet_node_money_mult);
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return true;
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}
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export function purchaseCacheUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateCoreUpgradeCost(sanitizedLevels);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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if (!(node instanceof HacknetServer)) {
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console.warn(`purchaseCacheUpgrade() called for a non-HacknetNode`);
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return false;
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}
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// Fail if we're already at max
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if (node.cache + sanitizedLevels > HacknetServerMaxCache) {
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const diff = Math.max(0, HacknetServerMaxCache - node.cache);
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return purchaseCacheUpgrade(node, diff);
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeCache(sanitizedLevels);
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}
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// Create/Refresh Hacknet Nodes UI
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export function renderHacknetNodesUI() {
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if (!routing.isOn(Page.HacknetNodes)) { return; }
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@@ -303,6 +435,37 @@ function processAllHacknetServerEarnings(numCycles) {
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return hashes;
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}
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export function updateHashManagerCapacity() {
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if (!(Player.hashManager instanceof HashManager)) {
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console.error(`Player does not have a HashManager`);
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return;
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}
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const nodes = Player.hacknetNodes;
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if (nodes.length === 0) {
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Player.hashManager.updateCapacity(0);
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return;
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}
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let total = 0;
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for (let i = 0; i < nodes.length; ++i) {
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if (typeof nodes[i] !== "string") {
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Player.hashManager.updateCapacity(0);
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return;
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}
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const h = AllServers[nodes[i]];
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if (!(h instanceof HacknetServer)) {
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Player.hashManager.updateCapacity(0);
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return;
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}
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total += h.hashCapacity;
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}
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Player.hashManager.updateCapacity(total);
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}
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export function purchaseHashUpgrade(upgName, upgTarget) {
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if (!(Player.hashManager instanceof HashManager)) {
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console.error(`Player does not have a HashManager`);
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