mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-26 11:10:58 +02:00
Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies
This commit is contained in:
+211
-48
@@ -1,35 +1,41 @@
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import { HacknetNode,
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BaseCostForHacknetNode,
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HacknetNodePurchaseNextMult,
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HacknetNodeMaxLevel,
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HacknetNodeMaxRam,
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HacknetNodeMaxCores } from "./HacknetNode";
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import { HacknetServer,
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BaseCostForHacknetServer,
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HacknetServerPurchaseMult,
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HacknetServerMaxLevel,
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HacknetServerMaxRam,
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HacknetServerMaxCores,
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HacknetServerMaxCache,
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MaxNumberHacknetServers } from "./HacknetServer";
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import { HashManager } from "./HashManager";
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import { HashUpgrades } from "./HashUpgrades";
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import {
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HacknetNode,
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BaseCostForHacknetNode,
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HacknetNodePurchaseNextMult,
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HacknetNodeMaxLevel,
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HacknetNodeMaxRam,
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HacknetNodeMaxCores
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} from "./HacknetNode";
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import {
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HacknetServer,
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BaseCostForHacknetServer,
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HacknetServerPurchaseMult,
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HacknetServerMaxLevel,
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HacknetServerMaxRam,
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HacknetServerMaxCores,
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HacknetServerMaxCache,
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MaxNumberHacknetServers
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} from "./HacknetServer";
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import { HashManager } from "./HashManager";
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import { HashUpgrades } from "./HashUpgrades";
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import { generateRandomContract } from "../CodingContractGenerator";
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import { iTutorialSteps, iTutorialNextStep,
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ITutorial} from "../InteractiveTutorial";
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import { Player } from "../Player";
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import { AddToAllServers,
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AllServers } from "../Server/AllServers";
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import { GetServerByHostname } from "../Server/ServerHelpers";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { Page, routing } from "../ui/navigationTracking";
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import { generateRandomContract } from "../CodingContractGenerator";
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import {
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iTutorialSteps,
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iTutorialNextStep,
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ITutorial
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} from "../InteractiveTutorial";
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import { Player } from "../Player";
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import { AddToAllServers, AllServers } from "../Server/AllServers";
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import { GetServerByHostname } from "../Server/ServerHelpers";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { Page, routing } from "../ui/navigationTracking";
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import {getElementById} from "../../utils/uiHelpers/getElementById";
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import { getElementById } from "../../utils/uiHelpers/getElementById";
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import React from "react";
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import ReactDOM from "react-dom";
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import { HacknetRoot } from "./ui/Root";
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import React from "react";
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import ReactDOM from "react-dom";
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import { HacknetRoot } from "./ui/Root";
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let hacknetNodesDiv;
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function hacknetNodesInit() {
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@@ -66,7 +72,7 @@ export function purchaseHacknet() {
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if (!Player.canAfford(cost)) { return -1; }
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Player.loseMoney(cost);
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const server = Player.createHacknetServer();
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Player.hashManager.updateCapacity(Player);
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Player.hashManager.updateCapacity(Player.hacknetNodes);
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return numOwned;
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} else {
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@@ -79,8 +85,7 @@ export function purchaseHacknet() {
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// Auto generate a name for the Node
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const name = "hacknet-node-" + numOwned;
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const node = new HacknetNode(name);
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node.updateMoneyGainRate(Player);
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const node = new HacknetNode(name, Player.hacknet_node_money_mult);
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Player.loseMoney(cost);
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Player.hacknetNodes.push(node);
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@@ -116,26 +121,26 @@ export function getMaxNumberLevelUpgrades(nodeObj, maxLevel) {
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throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player))) {
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if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player.hacknet_node_level_cost_mult))) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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let levelsToMax = maxLevel - nodeObj.level;
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if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player))) {
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if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player.hacknet_node_level_cost_mult))) {
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return levelsToMax;
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}
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while (min <= max) {
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var curr = (min + max) / 2 | 0;
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if (curr !== maxLevel &&
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Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player)) &&
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Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player))) {
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Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult)) &&
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Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player.hacknet_node_level_cost_mult))) {
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return Math.min(levelsToMax, curr);
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} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
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} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult))) {
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max = curr - 1;
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} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
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} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player.hacknet_node_level_cost_mult))) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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@@ -149,7 +154,7 @@ export function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
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throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player))) {
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if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player.hacknet_node_ram_cost_mult))) {
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return 0;
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}
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@@ -159,13 +164,13 @@ export function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
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} else {
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levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
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}
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player))) {
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player.hacknet_node_ram_cost_mult))) {
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return levelsToMax;
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}
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//We'll just loop until we find the max
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for (let i = levelsToMax-1; i >= 0; --i) {
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player))) {
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player.hacknet_node_ram_cost_mult))) {
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return i;
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}
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}
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@@ -177,14 +182,14 @@ export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
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throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player))) {
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if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player.hacknet_node_core_cost_mult))) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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const levelsToMax = maxLevel - nodeObj.cores;
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if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player))) {
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if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player.hacknet_node_core_cost_mult))) {
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return levelsToMax;
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}
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@@ -192,12 +197,12 @@ export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
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while (min <= max) {
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let curr = (min + max) / 2 | 0;
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if (curr != maxLevel &&
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Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player)) &&
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Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player))) {
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Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult)) &&
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Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player.hacknet_node_core_cost_mult))) {
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return Math.min(levelsToMax, curr);
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} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
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} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult))) {
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max = curr - 1;
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} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
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} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player.hacknet_node_core_cost_mult))) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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@@ -242,7 +247,134 @@ export function getMaxNumberCacheUpgrades(nodeObj, maxLevel) {
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return 0;
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}
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// Initial construction of Hacknet Nodes UI
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export function purchaseLevelUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateLevelUpgradeCost(sanitizedLevels, Player.hacknet_node_level_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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const isServer = (node instanceof HacknetServer);
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// If we're at max level, return false
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if (node.level >= (isServer ? HacknetServerMaxLevel : HacknetNodeMaxLevel)) {
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return false;
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}
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// If the number of specified upgrades would exceed the max level, calculate
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// the maximum number of upgrades and use that
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if (node.level + sanitizedLevels > (isServer ? HacknetServerMaxLevel : HacknetNodeMaxLevel)) {
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const diff = Math.max(0, (isServer ? HacknetServerMaxLevel : HacknetNodeMaxLevel) - node.level);
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return purchaseLevelUpgrade(node, diff);
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeLevel(sanitizedLevels, Player.hacknet_node_money_mult);
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return true;
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}
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export function purchaseRamUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateRamUpgradeCost(sanitizedLevels, Player.hacknet_node_ram_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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const isServer = (node instanceof HacknetServer);
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// Fail if we're already at max
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if (node.ram >= (isServer ? HacknetServerMaxRam : HacknetNodeMaxRam)) {
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return false;
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}
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// If the number of specified upgrades would exceed the max RAM, calculate the
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// max possible number of upgrades and use that
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if (isServer) {
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if (node.maxRam * Math.pow(2, sanitizedLevels) > HacknetServerMaxRam) {
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const diff = Math.max(0, Math.log2(Math.round(HacknetServerMaxRam / node.maxRam)));
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return purchaseRamUpgrade(node, diff);
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}
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} else {
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if (node.ram * Math.pow(2, sanitizedLevels) > HacknetNodeMaxRam) {
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const diff = Math.max(0, Math.log2(Math.round(HacknetNodeMaxRam / node.ram)));
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return purchaseRamUpgrade(node, diff);
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}
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeRam(sanitizedLevels, Player.hacknet_node_money_mult);
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return true;
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}
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export function purchaseCoreUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateCoreUpgradeCost(sanitizedLevels, Player.hacknet_node_core_cost_mult);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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const isServer = (node instanceof HacknetServer);
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// Fail if we're already at max
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if (node.cores >= (isServer ? HacknetServerMaxCores : HacknetNodeMaxCores)) {
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return false;
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}
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// If the specified number of upgrades would exceed the max Cores, calculate
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// the max possible number of upgrades and use that
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if (node.cores + sanitizedLevels > (isServer ? HacknetServerMaxCores : HacknetNodeMaxCores)) {
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const diff = Math.max(0, (isServer ? HacknetServerMaxCores : HacknetNodeMaxCores) - node.cores);
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return purchaseCoreUpgrade(node, diff);
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeCore(sanitizedLevels, Player.hacknet_node_money_mult);
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return true;
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}
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export function purchaseCacheUpgrade(node, levels=1) {
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const sanitizedLevels = Math.round(levels);
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const cost = node.calculateCoreUpgradeCost(sanitizedLevels);
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if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
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return false;
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}
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if (!(node instanceof HacknetServer)) {
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console.warn(`purchaseCacheUpgrade() called for a non-HacknetNode`);
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return false;
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}
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// Fail if we're already at max
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if (node.cache + sanitizedLevels > HacknetServerMaxCache) {
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const diff = Math.max(0, HacknetServerMaxCache - node.cache);
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return purchaseCacheUpgrade(node, diff);
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}
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if (!Player.canAfford(cost)) {
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return false;
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}
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Player.loseMoney(cost);
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node.upgradeCache(sanitizedLevels);
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}
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// Create/Refresh Hacknet Nodes UI
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export function renderHacknetNodesUI() {
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if (!routing.isOn(Page.HacknetNodes)) { return; }
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@@ -303,6 +435,37 @@ function processAllHacknetServerEarnings(numCycles) {
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return hashes;
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}
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export function updateHashManagerCapacity() {
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if (!(Player.hashManager instanceof HashManager)) {
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console.error(`Player does not have a HashManager`);
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return;
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}
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const nodes = Player.hacknetNodes;
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if (nodes.length === 0) {
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Player.hashManager.updateCapacity(0);
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return;
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}
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let total = 0;
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for (let i = 0; i < nodes.length; ++i) {
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if (typeof nodes[i] !== "string") {
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Player.hashManager.updateCapacity(0);
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return;
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}
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const h = AllServers[nodes[i]];
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if (!(h instanceof HacknetServer)) {
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Player.hashManager.updateCapacity(0);
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return;
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}
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total += h.hashCapacity;
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}
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Player.hashManager.updateCapacity(total);
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}
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export function purchaseHashUpgrade(upgName, upgTarget) {
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if (!(Player.hashManager instanceof HashManager)) {
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console.error(`Player does not have a HashManager`);
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+20
-93
@@ -62,12 +62,14 @@ export class HacknetNode implements IHacknetNode {
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// Total money earned by this Node
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totalMoneyGenerated: number = 0;
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constructor(name: string="") {
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constructor(name: string="", prodMult: number=1) {
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this.name = name;
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this.updateMoneyGainRate(prodMult);
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}
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// Get the cost to upgrade this Node's number of cores
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calculateCoreUpgradeCost(levels: number=1, p: IPlayer): number {
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calculateCoreUpgradeCost(levels: number=1, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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@@ -86,13 +88,13 @@ export class HacknetNode implements IHacknetNode {
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++currentCores;
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}
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totalCost *= p.hacknet_node_core_cost_mult;
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totalCost *= costMult;
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return totalCost;
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}
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// Get the cost to upgrade this Node's level
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calculateLevelUpgradeCost(levels: number=1, p: IPlayer): number {
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calculateLevelUpgradeCost(levels: number=1, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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@@ -110,11 +112,11 @@ export class HacknetNode implements IHacknetNode {
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++currLevel;
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}
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return BaseCostForHacknetNode / 2 * totalMultiplier * p.hacknet_node_level_cost_mult;
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return BaseCostForHacknetNode / 2 * totalMultiplier * costMult;
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}
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// Get the cost to upgrade this Node's RAM
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calculateRamUpgradeCost(levels: number=1, p: IPlayer): number {
|
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calculateRamUpgradeCost(levels: number=1, costMult: number): number {
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const sanitizedLevels = Math.round(levels);
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if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
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return 0;
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@@ -138,7 +140,7 @@ export class HacknetNode implements IHacknetNode {
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++numUpgrades;
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}
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totalCost *= p.hacknet_node_ram_cost_mult;
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totalCost *= costMult;
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return totalCost;
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}
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@@ -161,112 +163,37 @@ export class HacknetNode implements IHacknetNode {
|
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// Upgrade this Node's number of cores, if possible
|
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// Returns a boolean indicating whether new cores were successfully bought
|
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purchaseCoreUpgrade(levels: number=1, p: IPlayer): boolean {
|
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const sanitizedLevels = Math.round(levels);
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const cost = this.calculateCoreUpgradeCost(sanitizedLevels, p);
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if (isNaN(cost) || sanitizedLevels < 0) {
|
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return false;
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}
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||||
// Fail if we're already at max
|
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if (this.cores >= HacknetNodeMaxCores) {
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return false;
|
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}
|
||||
|
||||
// If the specified number of upgrades would exceed the max Cores, calculate
|
||||
// the max possible number of upgrades and use that
|
||||
if (this.cores + sanitizedLevels > HacknetNodeMaxCores) {
|
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const diff = Math.max(0, HacknetNodeMaxCores - this.cores);
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return this.purchaseCoreUpgrade(diff, p);
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||||
}
|
||||
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(cost);
|
||||
this.cores = Math.round(this.cores + sanitizedLevels); // Just in case of floating point imprecision
|
||||
this.updateMoneyGainRate(p);
|
||||
|
||||
return true;
|
||||
upgradeCore(levels: number=1, prodMult: number): void {
|
||||
this.cores = Math.min(HacknetNodeMaxCores, Math.round(this.cores + levels));
|
||||
this.updateMoneyGainRate(prodMult);
|
||||
}
|
||||
|
||||
// Upgrade this Node's level, if possible
|
||||
// Returns a boolean indicating whether the level was successfully updated
|
||||
purchaseLevelUpgrade(levels: number=1, p: IPlayer): boolean {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
const cost = this.calculateLevelUpgradeCost(sanitizedLevels, p);
|
||||
if (isNaN(cost) || sanitizedLevels < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If we're at max level, return false
|
||||
if (this.level >= HacknetNodeMaxLevel) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the number of specified upgrades would exceed the max level, calculate
|
||||
// the maximum number of upgrades and use that
|
||||
if (this.level + sanitizedLevels > HacknetNodeMaxLevel) {
|
||||
var diff = Math.max(0, HacknetNodeMaxLevel - this.level);
|
||||
return this.purchaseLevelUpgrade(diff, p);
|
||||
}
|
||||
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(cost);
|
||||
this.level = Math.round(this.level + sanitizedLevels); // Just in case of floating point imprecision
|
||||
this.updateMoneyGainRate(p);
|
||||
|
||||
return true;
|
||||
upgradeLevel(levels: number=1, prodMult: number): void {
|
||||
this.level = Math.min(HacknetNodeMaxLevel, Math.round(this.level + levels));
|
||||
this.updateMoneyGainRate(prodMult);
|
||||
}
|
||||
|
||||
// Upgrade this Node's RAM, if possible
|
||||
// Returns a boolean indicating whether the RAM was successfully upgraded
|
||||
purchaseRamUpgrade(levels: number=1, p: IPlayer): boolean {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
const cost = this.calculateRamUpgradeCost(sanitizedLevels, p);
|
||||
if (isNaN(cost) || sanitizedLevels < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Fail if we're already at max
|
||||
if (this.ram >= HacknetNodeMaxRam) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the number of specified upgrades would exceed the max RAM, calculate the
|
||||
// max possible number of upgrades and use that
|
||||
if (this.ram * Math.pow(2, sanitizedLevels) > HacknetNodeMaxRam) {
|
||||
var diff = Math.max(0, Math.log2(Math.round(HacknetNodeMaxRam / this.ram)));
|
||||
return this.purchaseRamUpgrade(diff, p);
|
||||
}
|
||||
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(cost);
|
||||
for (let i = 0; i < sanitizedLevels; ++i) {
|
||||
upgradeRam(levels: number=1, prodMult: number): void {
|
||||
for (let i = 0; i < levels; ++i) {
|
||||
this.ram *= 2; // Ram is always doubled
|
||||
}
|
||||
this.ram = Math.round(this.ram); // Handle any floating point precision issues
|
||||
this.updateMoneyGainRate(p);
|
||||
|
||||
return true;
|
||||
this.updateMoneyGainRate(prodMult);
|
||||
}
|
||||
|
||||
// Re-calculate this Node's production and update the moneyGainRatePerSecond prop
|
||||
updateMoneyGainRate(p: IPlayer): void {
|
||||
updateMoneyGainRate(prodMult: number): void {
|
||||
//How much extra $/s is gained per level
|
||||
var gainPerLevel = HacknetNodeMoneyGainPerLevel;
|
||||
|
||||
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
|
||||
Math.pow(1.035, this.ram - 1) *
|
||||
((this.cores + 5) / 6) *
|
||||
p.hacknet_node_money_mult *
|
||||
prodMult *
|
||||
BitNodeMultipliers.HacknetNodeMoney;
|
||||
if (isNaN(this.moneyGainRatePerSecond)) {
|
||||
this.moneyGainRatePerSecond = 0;
|
||||
|
||||
+28
-126
@@ -6,15 +6,16 @@ import { CONSTANTS } from "../Constants";
|
||||
import { IHacknetNode } from "./IHacknetNode";
|
||||
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { BaseServer } from "../Server/BaseServer";
|
||||
import { RunningScript } from "../Script/RunningScript";
|
||||
|
||||
import { createRandomIp } from "../../utils/IPAddress";
|
||||
|
||||
import { Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver } from "../../utils/JSONReviver";
|
||||
import {
|
||||
Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver
|
||||
} from "../../utils/JSONReviver";
|
||||
|
||||
// Constants for Hacknet Server stats/production
|
||||
export const HacknetServerHashesPerLevel: number = 0.001;
|
||||
@@ -46,7 +47,6 @@ interface IConstructorParams {
|
||||
isConnectedTo?: boolean;
|
||||
maxRam?: number;
|
||||
organizationName?: string;
|
||||
player?: IPlayer;
|
||||
}
|
||||
|
||||
export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
@@ -81,10 +81,6 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
|
||||
this.maxRam = 1;
|
||||
this.updateHashCapacity();
|
||||
|
||||
if (params.player) {
|
||||
this.updateHashRate(params.player);
|
||||
}
|
||||
}
|
||||
|
||||
calculateCacheUpgradeCost(levels: number): number {
|
||||
@@ -109,7 +105,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
calculateCoreUpgradeCost(levels: number, p: IPlayer): number {
|
||||
calculateCoreUpgradeCost(levels: number, costMult: number): number {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@@ -127,12 +123,12 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
++currentCores;
|
||||
}
|
||||
totalCost *= BaseCostForHacknetServerCore;
|
||||
totalCost *= p.hacknet_node_core_cost_mult;
|
||||
totalCost *= costMult;
|
||||
|
||||
return totalCost;
|
||||
}
|
||||
|
||||
calculateLevelUpgradeCost(levels: number, p: IPlayer): number {
|
||||
calculateLevelUpgradeCost(levels: number, costMult: number): number {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@@ -150,10 +146,10 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
++currLevel;
|
||||
}
|
||||
|
||||
return 10 * BaseCostForHacknetServer * totalMultiplier * p.hacknet_node_level_cost_mult;
|
||||
return 10 * BaseCostForHacknetServer * totalMultiplier * costMult;
|
||||
}
|
||||
|
||||
calculateRamUpgradeCost(levels: number, p: IPlayer): number {
|
||||
calculateRamUpgradeCost(levels: number, costMult: number): number {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
|
||||
return 0;
|
||||
@@ -175,7 +171,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
currentRam *= 2;
|
||||
++numUpgrades;
|
||||
}
|
||||
totalCost *= p.hacknet_node_ram_cost_mult;
|
||||
totalCost *= costMult;
|
||||
|
||||
return totalCost;
|
||||
}
|
||||
@@ -189,124 +185,30 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
}
|
||||
|
||||
// Returns a boolean indicating whether the cache was successfully upgraded
|
||||
purchaseCacheUpgrade(levels: number, p: IPlayer): boolean {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
const cost = this.calculateCacheUpgradeCost(levels);
|
||||
if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.cache >= HacknetServerMaxCache) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the specified number of upgrades would exceed the max, try to purchase
|
||||
// the maximum possible
|
||||
if (this.cache + levels > HacknetServerMaxCache) {
|
||||
const diff = Math.max(0, HacknetServerMaxCache - this.cache);
|
||||
return this.purchaseCacheUpgrade(diff, p);
|
||||
}
|
||||
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(cost);
|
||||
this.cache = Math.round(this.cache + sanitizedLevels);
|
||||
upgradeCache(levels: number): void {
|
||||
this.cache = Math.min(HacknetServerMaxCache, Math.round(this.cache + levels));
|
||||
this.updateHashCapacity();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns a boolean indicating whether the number of cores was successfully upgraded
|
||||
purchaseCoreUpgrade(levels: number, p: IPlayer): boolean {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
const cost = this.calculateCoreUpgradeCost(sanitizedLevels, p);
|
||||
if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.cores >= HacknetServerMaxCores) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the specified number of upgrades would exceed the max, try to purchase
|
||||
// the maximum possible
|
||||
if (this.cores + sanitizedLevels > HacknetServerMaxCores) {
|
||||
const diff = Math.max(0, HacknetServerMaxCores - this.cores);
|
||||
return this.purchaseCoreUpgrade(diff, p);
|
||||
}
|
||||
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(cost);
|
||||
this.cores = Math.round(this.cores + sanitizedLevels);
|
||||
this.updateHashRate(p);
|
||||
|
||||
return true;
|
||||
upgradeCore(levels: number, prodMult: number): void {
|
||||
this.cores = Math.min(HacknetServerMaxCores, Math.round(this.cores + levels));
|
||||
this.updateHashRate(prodMult);
|
||||
}
|
||||
|
||||
// Returns a boolean indicating whether the level was successfully upgraded
|
||||
purchaseLevelUpgrade(levels: number, p: IPlayer): boolean {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
const cost = this.calculateLevelUpgradeCost(sanitizedLevels, p);
|
||||
if (isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.level >= HacknetServerMaxLevel) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the specified number of upgrades would exceed the max, try to purchase the
|
||||
// maximum possible
|
||||
if (this.level + sanitizedLevels > HacknetServerMaxLevel) {
|
||||
const diff = Math.max(0, HacknetServerMaxLevel - this.level);
|
||||
return this.purchaseLevelUpgrade(diff, p);
|
||||
}
|
||||
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(cost);
|
||||
this.level = Math.round(this.level + sanitizedLevels);
|
||||
this.updateHashRate(p);
|
||||
|
||||
return true;
|
||||
upgradeLevel(levels: number, prodMult: number): void {
|
||||
this.level = Math.min(HacknetServerMaxLevel, Math.round(this.level + levels));
|
||||
this.updateHashRate(prodMult);
|
||||
}
|
||||
|
||||
// Returns a boolean indicating whether the RAM was successfully upgraded
|
||||
purchaseRamUpgrade(levels: number, p: IPlayer): boolean {
|
||||
const sanitizedLevels = Math.round(levels);
|
||||
const cost = this.calculateRamUpgradeCost(sanitizedLevels, p);
|
||||
if(isNaN(cost) || cost <= 0 || sanitizedLevels <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.maxRam >= HacknetServerMaxRam) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the specified number of upgrades would exceed the max, try to purchase
|
||||
// just the maximum possible
|
||||
if (this.maxRam * Math.pow(2, sanitizedLevels) > HacknetServerMaxRam) {
|
||||
const diff = Math.max(0, Math.log2(Math.round(HacknetServerMaxRam / this.maxRam)));
|
||||
return this.purchaseRamUpgrade(diff, p);
|
||||
}
|
||||
|
||||
if (!p.canAfford(cost)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
p.loseMoney(cost);
|
||||
for (let i = 0; i < sanitizedLevels; ++i) {
|
||||
upgradeRam(levels: number, prodMult: number): boolean {
|
||||
for (let i = 0; i < levels; ++i) {
|
||||
this.maxRam *= 2;
|
||||
}
|
||||
this.maxRam = Math.round(this.maxRam);
|
||||
this.updateHashRate(p);
|
||||
this.maxRam = Math.min(HacknetServerMaxRam, Math.round(this.maxRam));
|
||||
this.updateHashRate(prodMult);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -314,10 +216,10 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
/**
|
||||
* Whenever a script is run, we must update this server's hash rate
|
||||
*/
|
||||
runScript(script: RunningScript, p?: IPlayer): void {
|
||||
runScript(script: RunningScript, prodMult?: number): void {
|
||||
super.runScript(script);
|
||||
if (p) {
|
||||
this.updateHashRate(p);
|
||||
if (prodMult != null && typeof prodMult === "number") {
|
||||
this.updateHashRate(prodMult);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,7 +227,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
this.hashCapacity = 32 * Math.pow(2, this.cache);
|
||||
}
|
||||
|
||||
updateHashRate(p: IPlayer): void {
|
||||
updateHashRate(prodMult: number): void {
|
||||
const baseGain = HacknetServerHashesPerLevel * this.level;
|
||||
const ramMultiplier = Math.pow(1.07, Math.log2(this.maxRam));
|
||||
const coreMultiplier = 1 + (this.cores - 1) / 5;
|
||||
@@ -333,7 +235,7 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
|
||||
|
||||
const hashRate = baseGain * ramMultiplier * coreMultiplier * ramRatio;
|
||||
|
||||
this.hashRate = hashRate * p.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney;
|
||||
this.hashRate = hashRate * prodMult * BitNodeMultipliers.HacknetNodeMoney;
|
||||
|
||||
if (isNaN(this.hashRate)) {
|
||||
this.hashRate = 0;
|
||||
|
||||
@@ -6,12 +6,9 @@
|
||||
* his hashes, and contains method for grabbing the data/multipliers from
|
||||
* those upgrades
|
||||
*/
|
||||
import { HacknetServer } from "./HacknetServer";
|
||||
import { HashUpgrades } from "./HashUpgrades";
|
||||
|
||||
import { IMap } from "../types";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
import { Generic_fromJSON,
|
||||
Generic_toJSON,
|
||||
Reviver } from "../../utils/JSONReviver";
|
||||
@@ -84,14 +81,14 @@ export class HashManager {
|
||||
return upg.getCost(currLevel);
|
||||
}
|
||||
|
||||
prestige(p: IPlayer): void {
|
||||
prestige(): void {
|
||||
for (const name in HashUpgrades) {
|
||||
this.upgrades[name] = 0;
|
||||
}
|
||||
this.hashes = 0;
|
||||
if (p != null) {
|
||||
this.updateCapacity(p);
|
||||
}
|
||||
|
||||
// When prestiging, player's hacknet nodes are always reset. So capacity = 0
|
||||
this.updateCapacity(0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -118,33 +115,11 @@ export class HashManager {
|
||||
this.hashes = Math.min(this.hashes, this.capacity);
|
||||
}
|
||||
|
||||
updateCapacity(p: IPlayer): void {
|
||||
if (p.hacknetNodes.length <= 0) {
|
||||
updateCapacity(newCap: number): void {
|
||||
if (newCap < 0) {
|
||||
this.capacity = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure the Player's `hacknetNodes` property actually holds Hacknet Servers
|
||||
const ip: string = <string>p.hacknetNodes[0];
|
||||
if (typeof ip !== "string") {
|
||||
this.capacity = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
const hserver = <HacknetServer>AllServers[ip];
|
||||
if (!(hserver instanceof HacknetServer)) {
|
||||
this.capacity = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
let total: number = 0;
|
||||
for (let i = 0; i < p.hacknetNodes.length; ++i) {
|
||||
const h = <HacknetServer>AllServers[<string>p.hacknetNodes[i]];
|
||||
total += h.hashCapacity;
|
||||
}
|
||||
|
||||
this.capacity = total;
|
||||
this.capacity = Math.max(newCap, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
// Interface for a Hacknet Node. Implemented by both a basic Hacknet Node,
|
||||
// and the upgraded Hacknet Server in BitNode-9
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
|
||||
export interface IHacknetNode {
|
||||
cores: number;
|
||||
level: number;
|
||||
onlineTimeSeconds: number;
|
||||
|
||||
calculateCoreUpgradeCost: (levels: number, p: IPlayer) => number;
|
||||
calculateLevelUpgradeCost: (levels: number, p: IPlayer) => number;
|
||||
calculateRamUpgradeCost: (levels: number, p: IPlayer) => number;
|
||||
purchaseCoreUpgrade: (levels: number, p: IPlayer) => boolean;
|
||||
purchaseLevelUpgrade: (levels: number, p: IPlayer) => boolean;
|
||||
purchaseRamUpgrade: (levels: number, p: IPlayer) => boolean;
|
||||
calculateCoreUpgradeCost: (levels: number, costMult: number) => number;
|
||||
calculateLevelUpgradeCost: (levels: number, costMult: number) => number;
|
||||
calculateRamUpgradeCost: (levels: number, costMult: number) => number;
|
||||
upgradeCore: (levels: number, prodMult: number) => void;
|
||||
upgradeLevel: (levels: number, prodMult: number) => void;
|
||||
upgradeRam: (levels: number, prodMult: number) => void;
|
||||
}
|
||||
|
||||
@@ -4,12 +4,19 @@
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { HacknetNodeMaxLevel,
|
||||
HacknetNodeMaxRam,
|
||||
HacknetNodeMaxCores } from "../HacknetNode";
|
||||
import { getMaxNumberLevelUpgrades,
|
||||
getMaxNumberRamUpgrades,
|
||||
getMaxNumberCoreUpgrades } from "../HacknetHelpers";
|
||||
import {
|
||||
HacknetNodeMaxLevel,
|
||||
HacknetNodeMaxRam,
|
||||
HacknetNodeMaxCores
|
||||
} from "../HacknetNode";
|
||||
import {
|
||||
getMaxNumberLevelUpgrades,
|
||||
getMaxNumberRamUpgrades,
|
||||
getMaxNumberCoreUpgrades,
|
||||
purchaseLevelUpgrade,
|
||||
purchaseRamUpgrade,
|
||||
purchaseCoreUpgrade,
|
||||
} from "../HacknetHelpers";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
|
||||
@@ -35,7 +42,7 @@ export class HacknetNode extends React.Component {
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player);
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
|
||||
upgradeLevelText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeLevelCost)}`;
|
||||
if (Player.money.lt(upgradeLevelCost)) {
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
@@ -48,7 +55,7 @@ export class HacknetNode extends React.Component {
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetNodeMaxLevel);
|
||||
}
|
||||
node.purchaseLevelUpgrade(numUpgrades, Player);
|
||||
purchaseLevelUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
}
|
||||
@@ -66,7 +73,7 @@ export class HacknetNode extends React.Component {
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player);
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
|
||||
upgradeRamText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeRamCost)}`;
|
||||
if (Player.money.lt(upgradeRamCost)) {
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
@@ -79,7 +86,7 @@ export class HacknetNode extends React.Component {
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberRamUpgrades(node, HacknetNodeMaxRam);
|
||||
}
|
||||
node.purchaseRamUpgrade(numUpgrades, Player);
|
||||
purchaseRamUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
}
|
||||
@@ -97,7 +104,7 @@ export class HacknetNode extends React.Component {
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player);
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
|
||||
upgradeCoresText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCoreCost)}`;
|
||||
if (Player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
@@ -110,7 +117,7 @@ export class HacknetNode extends React.Component {
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetNodeMaxCores);
|
||||
}
|
||||
node.purchaseCoreUpgrade(numUpgrades, Player);
|
||||
purchaseCoreUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -4,14 +4,23 @@
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { HacknetServerMaxLevel,
|
||||
HacknetServerMaxRam,
|
||||
HacknetServerMaxCores,
|
||||
HacknetServerMaxCache } from "../HacknetServer";
|
||||
import { getMaxNumberLevelUpgrades,
|
||||
getMaxNumberRamUpgrades,
|
||||
getMaxNumberCoreUpgrades,
|
||||
getMaxNumberCacheUpgrades } from "../HacknetHelpers";
|
||||
import {
|
||||
HacknetServerMaxLevel,
|
||||
HacknetServerMaxRam,
|
||||
HacknetServerMaxCores,
|
||||
HacknetServerMaxCache
|
||||
} from "../HacknetServer";
|
||||
import {
|
||||
getMaxNumberLevelUpgrades,
|
||||
getMaxNumberRamUpgrades,
|
||||
getMaxNumberCoreUpgrades,
|
||||
getMaxNumberCacheUpgrades,
|
||||
purchaseLevelUpgrade,
|
||||
purchaseRamUpgrade,
|
||||
purchaseCoreUpgrade,
|
||||
purchaseCacheUpgrade,
|
||||
updateHashManagerCapacity,
|
||||
} from "../HacknetHelpers";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
|
||||
@@ -37,7 +46,7 @@ export class HacknetServer extends React.Component {
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player);
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
|
||||
upgradeLevelText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeLevelCost)}`;
|
||||
if (Player.money.lt(upgradeLevelCost)) {
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
@@ -50,7 +59,7 @@ export class HacknetServer extends React.Component {
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetServerMaxLevel);
|
||||
}
|
||||
node.purchaseLevelUpgrade(numUpgrades, Player);
|
||||
purchaseLevelUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
}
|
||||
@@ -69,7 +78,7 @@ export class HacknetServer extends React.Component {
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player);
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
|
||||
upgradeRamText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeRamCost)}`;
|
||||
if (Player.money.lt(upgradeRamCost)) {
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
@@ -82,7 +91,7 @@ export class HacknetServer extends React.Component {
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberRamUpgrades(node, HacknetServerMaxRam);
|
||||
}
|
||||
node.purchaseRamUpgrade(numUpgrades, Player);
|
||||
purchaseRamUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
}
|
||||
@@ -101,7 +110,7 @@ export class HacknetServer extends React.Component {
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player);
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
|
||||
upgradeCoresText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCoreCost)}`;
|
||||
if (Player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
@@ -114,7 +123,7 @@ export class HacknetServer extends React.Component {
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetServerMaxCores);
|
||||
}
|
||||
node.purchaseCoreUpgrade(numUpgrades, Player);
|
||||
purchaseCoreUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
}
|
||||
@@ -146,9 +155,9 @@ export class HacknetServer extends React.Component {
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCacheUpgrades(node, HacknetServerMaxCache);
|
||||
}
|
||||
node.purchaseCacheUpgrade(numUpgrades, Player);
|
||||
purchaseCacheUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
Player.hashManager.updateCapacity(Player);
|
||||
updateHashManagerCapacity();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user