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MISC: A bunch of enums stuff. (#212)
* Some game enums moved to utils/enums. Others can eventually be moved there as well. * findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum. * Also used findEnumMember for safely loading save games (allows case changes in enum values) * Changed capitalization on some enums. * BREAKING: removed classGains work formulas function * Split ClassType enum into UniversityClassType and GymType. * Added universityGains and gymGains work formulas functions * Provided the new split enums to the player on ns.enums.
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@@ -5,6 +5,8 @@ import { LocationName } from "../../../Locations/data/LocationNames";
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import { calculateClassEarnings } from "../../../Work/Formulas";
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import { Sleeve } from "../Sleeve";
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import { scaleWorkStats, WorkStats } from "../../../Work/WorkStats";
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import { GymType, UniversityClassType } from "../../../utils/enums";
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import { checkEnum } from "../../../utils/helpers/enum";
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export const isSleeveClassWork = (w: Work | null): w is SleeveClassWork => w !== null && w.type === WorkType.CLASS;
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@@ -19,7 +21,7 @@ export class SleeveClassWork extends Work {
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constructor(params?: ClassWorkParams) {
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super(WorkType.CLASS);
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this.classType = params?.classType ?? ClassType.StudyComputerScience;
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this.classType = params?.classType ?? UniversityClassType.computerScience;
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this.location = params?.location ?? LocationName.Sector12RothmanUniversity;
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}
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@@ -28,9 +30,7 @@ export class SleeveClassWork extends Work {
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}
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isGym(): boolean {
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return [ClassType.GymAgility, ClassType.GymDefense, ClassType.GymDexterity, ClassType.GymStrength].includes(
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this.classType,
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);
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return checkEnum(GymType, this.classType);
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}
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process(sleeve: Sleeve, cycles: number) {
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