mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 08:42:53 +02:00
MISC: A bunch of enums stuff. (#212)
* Some game enums moved to utils/enums. Others can eventually be moved there as well. * findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum. * Also used findEnumMember for safely loading save games (allows case changes in enum values) * Changed capitalization on some enums. * BREAKING: removed classGains work formulas function * Split ClassType enum into UniversityClassType and GymType. * Added universityGains and gymGains work formulas functions * Provided the new split enums to the player on ns.enums.
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@@ -41,14 +41,15 @@ import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
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import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
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import { enterBitNode } from "../RedPill";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { ClassWork, ClassType } from "../Work/ClassWork";
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import { ClassWork } from "../Work/ClassWork";
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import { CreateProgramWork, isCreateProgramWork } from "../Work/CreateProgramWork";
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import { FactionWork } from "../Work/FactionWork";
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import { FactionWorkType } from "../Work/data/FactionWorkType";
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import { FactionWorkType, GymType, UniversityClassType } from "../utils/enums";
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import { CompanyWork } from "../Work/CompanyWork";
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import { canGetBonus, onExport } from "../ExportBonus";
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import { saveObject } from "../SaveObject";
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import { calculateCrimeWorkStats } from "../Work/Formulas";
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import { findEnumMember } from "../utils/helpers/enum";
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export function NetscriptSingularity(): InternalAPI<ISingularity> {
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const getAugmentation = function (ctx: NetscriptContext, name: string): Augmentation {
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@@ -253,7 +254,11 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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(_universityName, _className, _focus = true) => {
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helpers.checkSingularityAccess(ctx);
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const universityName = helpers.string(ctx, "universityName", _universityName);
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const className = helpers.string(ctx, "className", _className);
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const classType = findEnumMember(UniversityClassType, helpers.string(ctx, "className", _className));
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if (!classType) {
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helpers.log(ctx, () => `Invalid class name: ${_className}.`);
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return false;
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}
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const focus = !!_focus;
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const wasFocusing = Player.focus;
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@@ -293,33 +298,9 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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return false;
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}
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let task: ClassType;
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switch (className.toLowerCase()) {
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case "Study Computer Science".toLowerCase():
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task = ClassType.StudyComputerScience;
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break;
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case "Data Structures".toLowerCase():
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task = ClassType.DataStructures;
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break;
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case "Networks".toLowerCase():
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task = ClassType.Networks;
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break;
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case "Algorithms".toLowerCase():
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task = ClassType.Algorithms;
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break;
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case "Management".toLowerCase():
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task = ClassType.Management;
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break;
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case "Leadership".toLowerCase():
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task = ClassType.Leadership;
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break;
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default:
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helpers.log(ctx, () => `Invalid class name: ${className}.`);
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return false;
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}
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Player.startWork(
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new ClassWork({
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classType: task,
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classType,
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location: Player.location,
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singularity: true,
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}),
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@@ -331,7 +312,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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Player.stopFocusing();
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Router.toTerminal();
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}
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helpers.log(ctx, () => `Started ${task} at ${universityName}`);
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helpers.log(ctx, () => `Started ${classType} at ${universityName}`);
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return true;
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},
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@@ -340,7 +321,11 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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(_gymName, _stat, _focus = true) => {
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helpers.checkSingularityAccess(ctx);
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const gymName = helpers.string(ctx, "gymName", _gymName);
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const stat = helpers.string(ctx, "stat", _stat);
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const classType = findEnumMember(GymType, helpers.string(ctx, "stat", _stat));
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if (!classType) {
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helpers.log(ctx, () => `Invalid stat: ${_stat}.`);
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return false;
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}
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const focus = !!_focus;
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const wasFocusing = Player.focus;
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@@ -405,35 +390,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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return false;
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}
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switch (stat.toLowerCase()) {
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case "strength".toLowerCase():
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case "str".toLowerCase():
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Player.startWork(
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new ClassWork({ classType: ClassType.GymStrength, location: Player.location, singularity: true }),
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);
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break;
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case "defense".toLowerCase():
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case "def".toLowerCase():
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Player.startWork(
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new ClassWork({ classType: ClassType.GymDefense, location: Player.location, singularity: true }),
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);
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break;
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case "dexterity".toLowerCase():
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case "dex".toLowerCase():
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Player.startWork(
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new ClassWork({ classType: ClassType.GymDexterity, location: Player.location, singularity: true }),
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);
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break;
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case "agility".toLowerCase():
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case "agi".toLowerCase():
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Player.startWork(
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new ClassWork({ classType: ClassType.GymAgility, location: Player.location, singularity: true }),
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);
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break;
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default:
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helpers.log(ctx, () => `Invalid stat: ${stat}.`);
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return false;
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}
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Player.startWork(new ClassWork({ classType, location: Player.location, singularity: true }));
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if (focus) {
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Player.startFocusing();
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Router.toWork();
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@@ -441,7 +398,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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Player.stopFocusing();
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Router.toTerminal();
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}
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helpers.log(ctx, () => `Started training ${stat} at ${gymName}`);
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helpers.log(ctx, () => `Started training ${classType} at ${gymName}`);
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return true;
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},
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@@ -926,7 +883,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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Player.startWork(
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new FactionWork({
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singularity: true,
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factionWorkType: FactionWorkType.HACKING,
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factionWorkType: FactionWorkType.hacking,
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faction: faction.name,
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}),
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);
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@@ -949,7 +906,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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Player.startWork(
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new FactionWork({
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singularity: true,
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factionWorkType: FactionWorkType.FIELD,
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factionWorkType: FactionWorkType.field,
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faction: faction.name,
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}),
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);
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@@ -972,7 +929,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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Player.startWork(
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new FactionWork({
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singularity: true,
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factionWorkType: FactionWorkType.SECURITY,
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factionWorkType: FactionWorkType.security,
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faction: faction.name,
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}),
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);
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@@ -1118,7 +1075,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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const crime = findCrime(crimeType);
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if (crime == null) throw helpers.makeRuntimeErrorMsg(ctx, `Invalid crime: '${crimeType}'`);
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helpers.log(ctx, () => `Attempting to commit ${crime.name}...`);
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helpers.log(ctx, () => `Attempting to commit ${crime.type}...`);
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const crimeTime = crime.commit(1, ctx.workerScript);
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if (focus) {
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Player.startFocusing();
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