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MISC: A bunch of enums stuff. (#212)
* Some game enums moved to utils/enums. Others can eventually be moved there as well. * findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum. * Also used findEnumMember for safely loading save games (allows case changes in enum values) * Changed capitalization on some enums. * BREAKING: removed classGains work formulas function * Split ClassType enum into UniversityClassType and GymType. * Added universityGains and gymGains work formulas functions * Provided the new split enums to the player on ns.enums.
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@@ -602,7 +602,8 @@ export const RamCosts: RamCostTree<NSFull> = {
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work: {
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crimeSuccessChance: 0,
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crimeGains: 0,
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classGains: 0,
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gymGains: 0,
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universityGains: 0,
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factionGains: 0,
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companyGains: 0,
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},
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