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Began implementing Crimes mechanic...plus karma and statistics for it. Readjusted the ciriminal factions requirements acordingly
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+5
-5
@@ -347,7 +347,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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if (speakersforthedeadFac.isBanned == false && speakersforthedeadFac.isMember == false &&
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this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 &&
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this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 10 &&
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this.numPeopleKilledTotal >= 100 && this.companyName != Locations.Sector12CIA &&
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this.numPeopleKilledTotal >= 100 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
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this.companyName != Locations.Sector12NSA) {
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invitedFactions.push(speakersforthedeadFac);
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}
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@@ -357,7 +357,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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if (thedarkarmyFac.isBanned == false && thedarkarmyFac.isMember == false &&
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this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
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this.dexterity >= 300 && this.agility >= 300 && this.location == Locations.Chongqing &&
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this.numPeopleKilled >= 5 && this.companyName != Locations.Sector12CIA &&
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this.numPeopleKilled >= 5 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
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this.companyName != Locations.Sector12NSA) {
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invitedFactions.push(thedarkarmyFac);
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}
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@@ -368,8 +368,8 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
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this.dexterity >= 200 && this.agility >= 200 &&
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(this.location == Locations.Aevum || this.location == Locations.Sector12) &&
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this.money >= 10000000 && this.companyName != Locations.Sector12CIA &&
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this.companyName != Locations.Sector12NSA) {
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this.money >= 10000000 && this.karma <= -100 &&
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this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
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invitedFactions.push(thesyndicateFac);
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}
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@@ -379,7 +379,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
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(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
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this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
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this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
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this.money >= 15000000) {
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this.money >= 15000000 && this.karma <= -25) {
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invitedFactions.push(silhouetteFac);
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}
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