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Add achievements to base game
- Add a script to generate achievement data from Steamworks API - Add achievements page with a link in sidebar - Calculate achievements (1/min) with an engine counter - Store achievements with a timestamp on unlocked in the PlayerObject - Add a script to generate monochrome icons from Steam icons - Add toast when unlocking an achievement
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import React from "react";
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import { Box, Typography } from "@mui/material";
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import { Achievement } from "./Achievements";
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import { Settings } from "../Settings/Settings"
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import { AchievementIcon } from "./AchievementIcon";
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interface IProps {
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achievement: Achievement;
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unlockedOn?: number;
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cssFiltersUnlocked: string;
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cssFiltersLocked: string;
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}
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export function AchievementEntry({ achievement, unlockedOn, cssFiltersUnlocked, cssFiltersLocked }: IProps): JSX.Element {
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if (!achievement) return <></>;
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const isUnlocked = !!unlockedOn;
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const mainColor = isUnlocked ? Settings.theme.primary : Settings.theme.secondarylight;
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let achievedOn = '';
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if (unlockedOn) {
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achievedOn = new Date(unlockedOn).toLocaleString();
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}
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return (
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<Box sx={{
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border: `1px solid ${Settings.theme.well}`, mb: 2
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}}>
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<Box sx={{
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display: 'flex',
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flexDirection: 'row',
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flexWrap: 'wrap',
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}}>
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<AchievementIcon
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achievement={achievement} unlocked={isUnlocked} size="72px"
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colorFilters={isUnlocked ? cssFiltersUnlocked: cssFiltersLocked} />
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<Box sx={{
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display: 'flex',
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flexDirection: 'column',
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justifyContent: 'center',
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px: 1
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}}>
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<Typography variant="h6" sx={{ color: mainColor}}>
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{achievement.Name}
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</Typography>
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<Typography variant="body2" sx={{ maxWidth: '500px', color: mainColor}}>
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{achievement.Description}
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</Typography>
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{isUnlocked && (
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<Typography variant="caption" sx={{ fontSize: '12px', color: Settings.theme.primarydark }}>
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Acquired on {achievedOn}
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</Typography>
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)}
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</Box>
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</Box>
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</Box>
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);
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}
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