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Moved Player initialization point (#452)
Now initialized as side effect in PlayerObject, instead of in Player file that is imported everywhere.
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@@ -1,5 +1,6 @@
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import { Bladeburner } from "../../Bladeburner/Bladeburner";
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import { PlayerObject } from "./PlayerObject";
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import type { PlayerObject } from "./PlayerObject";
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export function canAccessBladeburner(this: PlayerObject): boolean {
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return this.bitNodeN === 6 || this.bitNodeN === 7 || this.sourceFileLvl(6) > 0 || this.sourceFileLvl(7) > 0;
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