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Various QOL improvements and bug fixes
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@@ -209,7 +209,19 @@ to specify a namespace for the import::
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//...
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}
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Note that exporting functions is not required.
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.. warning:: For those who are experienced with JavaScript, note that the `export`
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keyword should **NOT** be used in :ref:`netscript1`, as this will break the script.
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It can, however, be used in :ref:`netscriptjs` (but it's not required).
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Importing in NetscriptJS
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^^^^^^^^^^^^^^^^^^^^^^^^
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There is a minor annoyance when using the `import` feature in :ref:`netscriptjs`.
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If you make a change in a NetscriptJS script, then you have to manually "refresh" all other
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scripts that import from that script.
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The easiest way to do this is to simply save and then refresh the game. Alternatively,
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you can open up all the scripts that need to be "refreshed" in the script editor
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and then simply re-save them.
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Standard, Built-In JavaScript Objects
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-------------------------------------
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