mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-26 19:14:32 +02:00
commit1
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@@ -10,7 +10,8 @@ import { LocationName } from "../Locations/data/LocationNames";
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import { Locations } from "../Locations/Locations";
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import { Settings } from "../Settings/Settings";
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import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
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import { use } from "./Context";
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import { Player } from "../Player";
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import { Router } from "./GameRoot"
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import { numeralWrapper } from "./numeralFormat";
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import { Money } from "./React/Money";
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import { MoneyRate } from "./React/MoneyRate";
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@@ -202,9 +203,6 @@ export function WorkInProgressRoot(): React.ReactElement {
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return () => clearInterval(id);
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}, []);
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const player = use.Player();
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const router = use.Router();
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let workInfo: IWorkInfo = {
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buttons: {
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cancel: () => undefined,
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@@ -213,25 +211,25 @@ export function WorkInProgressRoot(): React.ReactElement {
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stopText: "",
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};
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if (player.currentWork === null) {
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setTimeout(() => router.toTerminal());
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if (Player.currentWork === null) {
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setTimeout(() => Router.toTerminal());
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return <></>;
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}
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if (isCrimeWork(player.currentWork)) {
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const crime = player.currentWork.getCrime();
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const completion = (player.currentWork.unitCompleted / crime.time) * 100;
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const gains = player.currentWork.earnings();
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const successChance = crime.successRate(player);
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if (isCrimeWork(Player.currentWork)) {
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const crime = Player.currentWork.getCrime();
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const completion = (Player.currentWork.unitCompleted / crime.time) * 100;
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const gains = Player.currentWork.earnings();
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const successChance = crime.successRate(Player);
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workInfo = {
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buttons: {
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cancel: () => {
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router.toLocation(Locations[LocationName.Slums]);
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player.finishWork(true);
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Router.toLocation(Locations[LocationName.Slums]);
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Player.finishWork(true);
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},
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unfocus: () => {
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router.toCity();
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player.stopFocusing();
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Router.toCity();
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Player.stopFocusing();
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},
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},
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title: `You are attempting ${crime.workName}`,
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@@ -247,7 +245,7 @@ export function WorkInProgressRoot(): React.ReactElement {
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...CrimeExpRows(gains),
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],
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progress: {
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remaining: crime.time - player.currentWork.unitCompleted,
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remaining: crime.time - Player.currentWork.unitCompleted,
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percentage: completion,
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},
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@@ -255,16 +253,16 @@ export function WorkInProgressRoot(): React.ReactElement {
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};
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}
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if (isClassWork(player.currentWork)) {
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const classWork = player.currentWork;
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if (isClassWork(Player.currentWork)) {
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const classWork = Player.currentWork;
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function cancel(): void {
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player.finishWork(true);
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router.toCity();
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Player.finishWork(true);
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Router.toCity();
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}
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function unfocus(): void {
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router.toCity();
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player.stopFocusing();
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Router.toCity();
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Player.stopFocusing();
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}
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let stopText = "";
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@@ -274,7 +272,7 @@ export function WorkInProgressRoot(): React.ReactElement {
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stopText = "Stop taking course";
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}
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const rates = classWork.calculateRates(player);
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const rates = classWork.calculateRates();
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workInfo = {
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buttons: {
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cancel: cancel,
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@@ -302,15 +300,15 @@ export function WorkInProgressRoot(): React.ReactElement {
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};
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}
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if (isCreateProgramWork(player.currentWork)) {
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const create = player.currentWork;
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if (isCreateProgramWork(Player.currentWork)) {
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const create = Player.currentWork;
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function cancel(): void {
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player.finishWork(true);
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router.toTerminal();
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Player.finishWork(true);
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Router.toTerminal();
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}
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function unfocus(): void {
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router.toTerminal();
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player.stopFocusing();
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Router.toTerminal();
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Player.stopFocusing();
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}
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const completion = (create.unitCompleted / create.unitNeeded()) * 100;
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@@ -336,15 +334,15 @@ export function WorkInProgressRoot(): React.ReactElement {
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};
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}
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if (isGraftingWork(player.currentWork)) {
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const graft = player.currentWork;
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if (isGraftingWork(Player.currentWork)) {
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const graft = Player.currentWork;
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function cancel(): void {
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player.finishWork(true);
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router.toTerminal();
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Player.finishWork(true);
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Router.toTerminal();
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}
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function unfocus(): void {
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router.toTerminal();
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player.stopFocusing();
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Router.toTerminal();
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Player.stopFocusing();
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}
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workInfo = {
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@@ -372,15 +370,15 @@ export function WorkInProgressRoot(): React.ReactElement {
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};
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}
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if (isFactionWork(player.currentWork)) {
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const faction = player.currentWork.getFaction();
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if (isFactionWork(Player.currentWork)) {
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const faction = Player.currentWork.getFaction();
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if (!faction) {
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workInfo = {
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buttons: {
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cancel: () => router.toFactions(),
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cancel: () => Router.toFactions(),
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},
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title:
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`You have not joined ${player.currentWork.factionName || "(Faction not found)"} at this time,` +
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`You have not joined ${Player.currentWork.factionName || "(Faction not found)"} at this time,` +
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" please try again if you think this should have worked",
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stopText: "Back to Factions",
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@@ -388,12 +386,12 @@ export function WorkInProgressRoot(): React.ReactElement {
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}
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function cancel(): void {
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router.toFaction(faction);
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player.finishWork(true);
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Router.toFaction(faction);
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Player.finishWork(true);
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}
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function unfocus(): void {
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router.toFaction(faction);
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player.stopFocusing();
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Router.toFaction(faction);
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Player.stopFocusing();
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}
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const description = {
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@@ -402,7 +400,7 @@ export function WorkInProgressRoot(): React.ReactElement {
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[FactionWorkType.SECURITY]: "performing security detail",
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};
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const exp = player.currentWork.getExpRates(player);
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const exp = Player.currentWork.getExpRates();
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workInfo = {
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buttons: {
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@@ -411,34 +409,34 @@ export function WorkInProgressRoot(): React.ReactElement {
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},
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title: (
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<>
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You are currently {description[player.currentWork.factionWorkType]} for <b>{faction.name}</b>
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You are currently {description[Player.currentWork.factionWorkType]} for <b>{faction.name}</b>
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</>
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),
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description: (
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<>
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Current Faction Reputation: <Reputation reputation={faction.playerReputation} /> (
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<ReputationRate reputation={player.currentWork.getReputationRate(player) * CYCLES_PER_SEC} />)
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<ReputationRate reputation={Player.currentWork.getReputationRate() * CYCLES_PER_SEC} />)
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</>
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),
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gains: ExpRows(exp),
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progress: {
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elapsed: player.currentWork.cyclesWorked * CONSTANTS._idleSpeed,
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elapsed: Player.currentWork.cyclesWorked * CONSTANTS._idleSpeed,
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},
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stopText: "Stop Faction work",
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};
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}
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if (isCompanyWork(player.currentWork)) {
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const comp = Companies[player.currentWork.companyName];
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if (isCompanyWork(Player.currentWork)) {
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const comp = Companies[Player.currentWork.companyName];
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if (comp == null || !(comp instanceof Company)) {
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workInfo = {
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buttons: {
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cancel: () => router.toTerminal(),
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cancel: () => Router.toTerminal(),
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},
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title:
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`You cannot work for ${player.currentWork.companyName || "(Company not found)"} at this time,` +
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`You cannot work for ${Player.currentWork.companyName || "(Company not found)"} at this time,` +
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" please try again if you think this should have worked",
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stopText: "Back to Terminal",
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@@ -448,16 +446,16 @@ export function WorkInProgressRoot(): React.ReactElement {
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const companyRep = comp.playerReputation;
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function cancel(): void {
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player.finishWork(true);
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router.toJob(Locations[comp.name]);
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Player.finishWork(true);
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Router.toJob(Locations[comp.name]);
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}
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function unfocus(): void {
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player.stopFocusing();
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router.toJob(Locations[comp.name]);
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Player.stopFocusing();
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Router.toJob(Locations[comp.name]);
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}
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const position = player.jobs[player.currentWork.companyName];
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const gains = player.currentWork.getGainRates(player);
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const position = Player.jobs[Player.currentWork.companyName];
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const gains = Player.currentWork.getGainRates();
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workInfo = {
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buttons: {
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cancel: cancel,
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@@ -465,7 +463,7 @@ export function WorkInProgressRoot(): React.ReactElement {
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},
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title: (
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<>
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You are currently working as a <b>{position}</b> at <b>{player.currentWork.companyName}</b>
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You are currently working as a <b>{position}</b> at <b>{Player.currentWork.companyName}</b>
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</>
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),
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@@ -488,7 +486,7 @@ export function WorkInProgressRoot(): React.ReactElement {
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...ExpRows(gains),
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],
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progress: {
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elapsed: player.currentWork.cyclesWorked * CONSTANTS._idleSpeed,
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elapsed: Player.currentWork.cyclesWorked * CONSTANTS._idleSpeed,
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},
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stopText: "Stop working",
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