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commit1
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@@ -1,47 +1,47 @@
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import { CONSTANTS } from "../../Constants";
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import { IPlayer } from "../IPlayer";
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import { Player } from "../../Player";
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import { Multipliers } from "../Multipliers";
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export const calculateEntropy = (player: IPlayer, stacks = 1): Multipliers => {
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export const calculateEntropy = (stacks = 1): Multipliers => {
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const nerf = CONSTANTS.EntropyEffect ** stacks;
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return {
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hacking_chance: player.mults.hacking_chance * nerf,
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hacking_speed: player.mults.hacking_speed * nerf,
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hacking_money: player.mults.hacking_money * nerf,
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hacking_grow: player.mults.hacking_grow * nerf,
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hacking_chance: Player.mults.hacking_chance * nerf,
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hacking_speed: Player.mults.hacking_speed * nerf,
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hacking_money: Player.mults.hacking_money * nerf,
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hacking_grow: Player.mults.hacking_grow * nerf,
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hacking: player.mults.hacking * nerf,
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strength: player.mults.strength * nerf,
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defense: player.mults.defense * nerf,
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dexterity: player.mults.dexterity * nerf,
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agility: player.mults.agility * nerf,
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charisma: player.mults.charisma * nerf,
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hacking: Player.mults.hacking * nerf,
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strength: Player.mults.strength * nerf,
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defense: Player.mults.defense * nerf,
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dexterity: Player.mults.dexterity * nerf,
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agility: Player.mults.agility * nerf,
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charisma: Player.mults.charisma * nerf,
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hacking_exp: player.mults.hacking_exp * nerf,
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strength_exp: player.mults.strength_exp * nerf,
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defense_exp: player.mults.defense_exp * nerf,
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dexterity_exp: player.mults.dexterity_exp * nerf,
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agility_exp: player.mults.agility_exp * nerf,
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charisma_exp: player.mults.charisma_exp * nerf,
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hacking_exp: Player.mults.hacking_exp * nerf,
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strength_exp: Player.mults.strength_exp * nerf,
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defense_exp: Player.mults.defense_exp * nerf,
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dexterity_exp: Player.mults.dexterity_exp * nerf,
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agility_exp: Player.mults.agility_exp * nerf,
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charisma_exp: Player.mults.charisma_exp * nerf,
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company_rep: player.mults.company_rep * nerf,
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faction_rep: player.mults.faction_rep * nerf,
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company_rep: Player.mults.company_rep * nerf,
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faction_rep: Player.mults.faction_rep * nerf,
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crime_money: player.mults.crime_money * nerf,
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crime_success: player.mults.crime_success * nerf,
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crime_money: Player.mults.crime_money * nerf,
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crime_success: Player.mults.crime_success * nerf,
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hacknet_node_money: player.mults.hacknet_node_money * nerf,
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hacknet_node_purchase_cost: player.mults.hacknet_node_purchase_cost * nerf,
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hacknet_node_ram_cost: player.mults.hacknet_node_ram_cost * nerf,
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hacknet_node_core_cost: player.mults.hacknet_node_core_cost * nerf,
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hacknet_node_level_cost: player.mults.hacknet_node_level_cost * nerf,
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hacknet_node_money: Player.mults.hacknet_node_money * nerf,
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hacknet_node_purchase_cost: Player.mults.hacknet_node_purchase_cost * nerf,
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hacknet_node_ram_cost: Player.mults.hacknet_node_ram_cost * nerf,
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hacknet_node_core_cost: Player.mults.hacknet_node_core_cost * nerf,
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hacknet_node_level_cost: Player.mults.hacknet_node_level_cost * nerf,
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work_money: player.mults.work_money * nerf,
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work_money: Player.mults.work_money * nerf,
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bladeburner_max_stamina: player.mults.bladeburner_max_stamina * nerf,
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bladeburner_stamina_gain: player.mults.bladeburner_stamina_gain * nerf,
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bladeburner_analysis: player.mults.bladeburner_analysis * nerf,
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bladeburner_success_chance: player.mults.bladeburner_success_chance * nerf,
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bladeburner_max_stamina: Player.mults.bladeburner_max_stamina * nerf,
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bladeburner_stamina_gain: Player.mults.bladeburner_stamina_gain * nerf,
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bladeburner_analysis: Player.mults.bladeburner_analysis * nerf,
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bladeburner_success_chance: Player.mults.bladeburner_success_chance * nerf,
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};
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};
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