This commit is contained in:
Snarling
2022-09-06 09:07:12 -04:00
parent cc2246213f
commit 83d357e758
203 changed files with 2263 additions and 3018 deletions
+30 -31
View File
@@ -17,7 +17,7 @@ import {
updateHashManagerCapacity,
} from "../HacknetHelpers";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Player } from "../../Player";
import { HacknetServer } from "../HacknetServer";
import { Money } from "../../ui/React/Money";
@@ -39,7 +39,6 @@ interface IProps {
node: HacknetServer;
purchaseMultiplier: number | string;
rerender: () => void;
player: IPlayer;
}
export function HacknetServerElem(props: IProps): React.ReactElement {
@@ -54,7 +53,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetServerConstants.MaxLevel);
multiplier = getMaxNumberLevelUpgrades(node, HacknetServerConstants.MaxLevel);
} else {
const levelsToMax = HacknetServerConstants.MaxLevel - node.level;
multiplier = Math.min(levelsToMax, purchaseMult as number);
@@ -66,11 +65,11 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
0,
node.maxRam,
node.cores,
props.player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, 0, node.maxRam, node.cores, props.player.mults.hacknet_node_money);
Player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, 0, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const modded_increase = (base_increase * (node.maxRam - node.ramUsed)) / node.maxRam;
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.mults.hacknet_node_level_cost);
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.mults.hacknet_node_level_cost);
upgradeLevelButton = (
<Tooltip
title={
@@ -86,7 +85,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
>
<Button onClick={upgradeLevelOnClick}>
+{multiplier}&nbsp;-&nbsp;
<Money money={upgradeLevelCost} player={props.player} />
<Money money={upgradeLevelCost} forPurchase={true} />
</Button>
</Tooltip>
);
@@ -94,18 +93,18 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
function upgradeLevelOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberLevelUpgrades(props.player, node, HacknetServerConstants.MaxLevel);
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetServerConstants.MaxLevel);
}
purchaseLevelUpgrade(props.player, node, numUpgrades as number);
purchaseLevelUpgrade(node, numUpgrades as number);
rerender();
}
function upgradeRamOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberRamUpgrades(props.player, node, HacknetServerConstants.MaxRam);
numUpgrades = getMaxNumberRamUpgrades(node, HacknetServerConstants.MaxRam);
}
purchaseRamUpgrade(props.player, node, numUpgrades as number);
purchaseRamUpgrade(node, numUpgrades as number);
rerender();
}
// Upgrade RAM Button
@@ -115,7 +114,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetServerConstants.MaxRam);
multiplier = getMaxNumberRamUpgrades(node, HacknetServerConstants.MaxRam);
} else {
const levelsToMax = Math.round(Math.log2(HacknetServerConstants.MaxRam / node.maxRam));
multiplier = Math.min(levelsToMax, purchaseMult as number);
@@ -127,8 +126,8 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
0,
node.maxRam * Math.pow(2, multiplier),
node.cores,
props.player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, 0, node.maxRam, node.cores, props.player.mults.hacknet_node_money);
Player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, 0, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const modded_increase =
calculateHashGainRate(
@@ -136,11 +135,11 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
node.ramUsed,
node.maxRam * Math.pow(2, multiplier),
node.cores,
props.player.mults.hacknet_node_money,
Player.mults.hacknet_node_money,
) -
calculateHashGainRate(node.level, node.ramUsed, node.maxRam, node.cores, props.player.mults.hacknet_node_money);
calculateHashGainRate(node.level, node.ramUsed, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.mults.hacknet_node_ram_cost);
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.mults.hacknet_node_ram_cost);
upgradeRamButton = (
<Tooltip
title={
@@ -156,7 +155,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
>
<Button onClick={upgradeRamOnClick}>
+{multiplier}&nbsp;-&nbsp;
<Money money={upgradeRamCost} player={props.player} />
<Money money={upgradeRamCost} forPurchase={true} />
</Button>
</Tooltip>
);
@@ -165,9 +164,9 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
function upgradeCoresOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCoreUpgrades(props.player, node, HacknetServerConstants.MaxCores);
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetServerConstants.MaxCores);
}
purchaseCoreUpgrade(props.player, node, numUpgrades as number);
purchaseCoreUpgrade(node, numUpgrades as number);
rerender();
}
// Upgrade Cores Button
@@ -177,7 +176,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetServerConstants.MaxCores);
multiplier = getMaxNumberCoreUpgrades(node, HacknetServerConstants.MaxCores);
} else {
const levelsToMax = HacknetServerConstants.MaxCores - node.cores;
multiplier = Math.min(levelsToMax, purchaseMult as number);
@@ -189,11 +188,11 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
0,
node.maxRam,
node.cores + multiplier,
props.player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, 0, node.maxRam, node.cores, props.player.mults.hacknet_node_money);
Player.mults.hacknet_node_money,
) - calculateHashGainRate(node.level, 0, node.maxRam, node.cores, Player.mults.hacknet_node_money);
const modded_increase = (base_increase * (node.maxRam - node.ramUsed)) / node.maxRam;
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.mults.hacknet_node_core_cost);
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.mults.hacknet_node_core_cost);
upgradeCoresButton = (
<Tooltip
title={
@@ -209,7 +208,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
>
<Button onClick={upgradeCoresOnClick}>
+{multiplier}&nbsp;-&nbsp;
<Money money={upgradeCoreCost} player={props.player} />
<Money money={upgradeCoreCost} forPurchase={true} />
</Button>
</Tooltip>
);
@@ -222,7 +221,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCacheUpgrades(props.player, node, HacknetServerConstants.MaxCache);
multiplier = getMaxNumberCacheUpgrades(node, HacknetServerConstants.MaxCache);
} else {
const levelsToMax = HacknetServerConstants.MaxCache - node.cache;
multiplier = Math.min(levelsToMax, purchaseMult as number);
@@ -240,22 +239,22 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
>
<Button onClick={upgradeCacheOnClick}>
+{multiplier}&nbsp;-&nbsp;
<Money money={upgradeCacheCost} player={props.player} />
<Money money={upgradeCacheCost} forPurchase={true} />
</Button>
</Tooltip>
);
if (props.player.money < upgradeCacheCost) {
if (Player.money < upgradeCacheCost) {
} else {
}
}
function upgradeCacheOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCacheUpgrades(props.player, node, HacknetServerConstants.MaxCache);
numUpgrades = getMaxNumberCacheUpgrades(node, HacknetServerConstants.MaxCache);
}
purchaseCacheUpgrade(props.player, node, numUpgrades as number);
purchaseCacheUpgrade(node, numUpgrades as number);
rerender();
updateHashManagerCapacity(props.player);
updateHashManagerCapacity();
}
return (