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DOCUMENTATION: Better npm run doc, plus minor folder reorganization (#693)
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# Stats
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The player has several stats that can be increased in order to progress in the game.
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## Hacking
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Represents the player's ability to code and hack.
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Affects:
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- Time it takes to hack a server
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- Time it takes to execute the `grow()` and `weaken()` function
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- Chance to successfully hack a server
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- Percent of money stolen when hacking a server
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- Success rate of certain [crimes](crimes.md)
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- Time it takes to create a program
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- [Faction](factions.md) [Reputation](reputation.md) gain when carrying out Hacking Contracts or Field Work
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- [Company](companies.md) [Reputation](reputation.md) gain for certain jobs
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Gain experience by:
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- Manually hacking servers through [Terminal](terminal.md)
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- Executing `hack()`, `grow()`, or `weaken()` through a script
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- Committing certain [crimes](crimes.md)
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- Carrying out Hacking Contracts or doing Field work for [Factions](factions.md)
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- Working certain jobs at a [Company](companies.md)
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- Studying at a university
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## Strength
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Represents the player's physical offensive power
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Affects:
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- Success rate of certain [crimes](crimes.md)
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- [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work
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- [Company](companies.md) [Reputation](reputation.md) gain for certain jobs
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Gain experience by:
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- Committing certain [crimes](crimes.md)
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- Working out at a gym
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- Doing Security/Field Work for a [Faction](factions.md)
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- Working certain jobs at a [Company](companies.md)
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## Defense
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Represents the player's ability to withstand damage
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Affects:
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- Success rate of certain [crimes](crimes.md)
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- The player's HP
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- [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work
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- [Company](companies.md) [Reputation](reputation.md) gain for certain jobs
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Gain experience by:
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- Committing certain [crimes](crimes.md)
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- Working out at a gym
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- Doing Security/Field Work for a [Faction](factions.md)
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- Working certain jobs at a [Company](companies.md)
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## Dexterity
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Represents the player's skill and adeptness in performing certain tasks
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Affects:
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- Success rate of certain [crimes](crimes.md)
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- [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work
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- [Company](companies.md) [Reputation](reputation.md) gain for certain jobs
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Gain experience by:
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- Committing certain [crimes](crimes.md)
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- Working out at a gym
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- Doing Security/Field Work for a [Faction](factions.md)
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- Working certain jobs at a [Company](companies.md)
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## Agility
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Represents the player's speed and ability to move
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Affects:
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- Success rate of certain [crimes](crimes.md)
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- [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work
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- [Company](companies.md) [Reputation](reputation.md) gain for certain jobs
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Gain experience by:
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- Committing certain [crimes](crimes.md)
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- Working out at a gym
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- Doing Security/Field Work for a [Faction](factions.md)
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- Working certain jobs at a [Company](companies.md)
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## Charisma
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Represents the player's social abilities
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Affects:
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- Success rate of certain [crimes](crimes.md)
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- [Faction](factions.md) [Reputation](reputation.md) gain for Field Work
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- [Company](companies.md) [Reputation](reputation.md) gain for most jobs
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Gain experience by:
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- Committing certain [crimes](crimes.md)
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- Studying at a university
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- Working a relevant job at a [Company](companies.md)
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- Doing Field work for a [Faction](factions.md)
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