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DOCUMENTATION: Better npm run doc, plus minor folder reorganization (#693)
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# Sleeves
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When VitaLife unveiled their Persona Core technology that allowed people to digitize and transfer their consciousness into other vessels, human bodies became nothing more than 'sleeves' for the human consciousness.
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This technology thus became known as "Sleeve technology".
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Sleeve technology unlocks two different gameplay features:
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- Duplicate Sleeves
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- [Grafting](grafting.md)
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Sleeve technology is unlocked in [BitNode-10](bitnodes.md).
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## Duplicate Sleeves
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Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciousness has been copied.
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In other words, these Synthoids contain a perfect duplicate of your mind.
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Duplicate Sleeves are essentially clones which you can use to perform work-type actions, such as working for a [Company](../basic/companies.md) / [Faction](../basic/factions.md) or committing a [Crime](../basic/crimes.md).
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When sleeves perform these tasks, they will earn money, experience, and [Reputation](../basic/reputation.md).
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Sleeves are their own individuals, which means they each have their own experience and stats.
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When a sleeve earns experience, it earns experience for itself, the player's original consciousness, as well as all of the player's other sleeves.
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Duplicate Sleeves are **not** reset when installing [Augmentations](../basic/augmentations.md), but they are reset when switching [BitNodes](bitnodes.md).
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## Obtaining Duplicate Sleeves
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There are two methods of obtaining Duplicate Sleeves:
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- Destroy [BitNode-10](bitnodes.md).
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Each completion gives you one additional Duplicate Sleeve.
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- Purchase Duplicate Sleeves from The Covenant.
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This is only available in [BitNode-10](bitnodes.md).
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Sleeves purchased this way are **permanent** (they persist through [BitNodes](bitnodes.md)).
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You can purchase up to 5 Duplicate Sleeves from The Covenant.
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## Synchronization
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Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves.
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It is a numerical value between `1` and `100`, and it affects how much experience is earned when the sleeve is performing a task.
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Synchronization can be increased by assigning sleeves to the `Synchronize` task.
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## Sleeve Shock
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Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body.
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It is a numerical value between `0` and `100`, where `100` indicates full shock and `0` indicates no shock.
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Shock affects the amount of experience earned by the sleeve.
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Sleeve shock slowly decreases over time.
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You can further increase the rate at which it decreases by assigning sleeves to the `Shock Recovery` task.
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Let `X` be the sleeve's shock and `Y` be the sleeve's synchronization.
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When the sleeve earns experience by performing a task, the sleeve gains `X%` of the amount of experience normally earned by the task.
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The player’s original host consciousness and all of the player's other sleeves earn `Y%` of the experience that the sleeve gained, or `X\*Y %` of the normal experience amount.
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## Augmentations
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You can purchase [Augmentations](../basic/augmentations.md) for your Duplicate Sleeves.
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In order to do this, the sleeve's shock must be at `0`.
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Any [Augmentation](../basic/augmentations.md) that is currently available to you through a faction is also available for your Duplicate Sleeves.
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There are a few [Augmentations](../basic/augmentations.md), such as NeuroFlux Governor and [Bladeburner](bladeburners.md)-specific ones, that cannot be purchased for a Duplicate Sleeve.
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When you purchase an [Augmentation](../basic/augmentations.md) for a Duplicate Sleeve, it is instantly installed.
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When this happens, the sleeve's stats are instantly reset back to 0, similar to when you normally install [Augmentations](../basic/augmentations.md).
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The cost of purchasing an [Augmentation](../basic/augmentations.md) for a Duplicate Sleeve is **not** affected by how many [Augmentations](../basic/augmentations.md) you have purchased for yourself, and vice versa.
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## Memory
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Sleeve memory dictates what a sleeve's synchronization will be when it is reset by switching [BitNodes](bitnodes.md).
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For example, if a sleeve has a memory of `10`, then when you switch [BitNodes](bitnodes.md) its synchronization will initially be set to `10`, rather than 1.
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Memory can only be increased by purchasing upgrades from The Covenant.
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Just like the ability to purchase additional sleeves, this is only available in [BitNode-10](bitnodes.md).
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Memory is a persistent stat, meaning it never gets reset back to `1`.
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The maximum possible value for a sleeve's memory is `100`.
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Buying memory has no instant affect on synchronization - memory affects only the starting synchronization upon entering a [BitNode](bitnodes.md).
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