mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 01:32:55 +02:00
Merge branch 'feature/add-infiltration-faction' into feature/refactor-augmentation
This commit is contained in:
@@ -24,7 +24,6 @@ import { findCrime } from "../Crime/CrimeHelpers";
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import { CompanyPosition } from "../Company/CompanyPosition";
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import { CompanyPositions } from "../Company/CompanyPositions";
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import { DarkWebItems } from "../DarkWeb/DarkWebItems";
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import { AllGangs } from "../Gang/AllGangs";
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import { CityName } from "../Locations/data/CityNames";
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import { LocationName } from "../Locations/data/LocationNames";
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import { Router } from "../ui/GameRoot";
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@@ -50,6 +49,7 @@ import { FactionInfos } from "../Faction/FactionInfo";
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import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
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import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
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import { enterBitNode } from "../RedPill";
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import { FactionNames } from "../Faction/data/FactionNames";
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export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript): InternalAPI<ISingularity> {
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const getAugmentation = function (_ctx: NetscriptContext, name: string): Augmentation {
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@@ -1048,11 +1048,14 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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const facName = _ctx.helper.string("facName", _facName);
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const type = _ctx.helper.string("type", _type);
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const focus = _ctx.helper.boolean(_focus);
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getFaction(_ctx, facName);
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const faction = getFaction(_ctx, facName);
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// if the player is in a gang and the target faction is any of the gang faction, fail
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if (player.inGang() && AllGangs[facName] !== undefined) {
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workerScript.log("workForFaction", () => `Faction '${facName}' does not offer work at the moment.`);
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if (player.inGang() && faction.name === player.getGangFaction().name) {
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workerScript.log(
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"workForFaction",
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() => `You can't work for '${facName}' because youre managing a gang for it`,
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);
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return false;
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}
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@@ -1067,21 +1070,18 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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workerScript.log("workForFaction", () => txt);
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}
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const fac = Factions[facName];
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// Arrays listing factions that allow each time of work
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switch (type.toLowerCase()) {
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case "hacking":
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case "hacking contracts":
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case "hackingcontracts":
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if (!FactionInfos[fac.name].offerHackingWork) {
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if (!FactionInfos[faction.name].offerHackingWork) {
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workerScript.log(
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"workForFaction",
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() => `Faction '${fac.name}' do not need help with hacking contracts.`,
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() => `Faction '${faction.name}' do not need help with hacking contracts.`,
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);
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return false;
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}
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player.startFactionHackWork(fac);
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player.startFactionHackWork(faction);
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if (focus) {
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player.startFocusing();
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Router.toWork();
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@@ -1089,16 +1089,19 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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player.stopFocusing();
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Router.toTerminal();
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}
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workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${fac.name}'`);
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workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${faction.name}'`);
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return true;
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case "field":
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case "fieldwork":
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case "field work":
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if (!FactionInfos[fac.name].offerFieldWork) {
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workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with field missions.`);
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if (!FactionInfos[faction.name].offerFieldWork) {
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workerScript.log(
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"workForFaction",
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() => `Faction '${faction.name}' do not need help with field missions.`,
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);
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return false;
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}
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player.startFactionFieldWork(fac);
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player.startFactionFieldWork(faction);
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if (focus) {
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player.startFocusing();
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Router.toWork();
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@@ -1106,16 +1109,19 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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player.stopFocusing();
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Router.toTerminal();
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}
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workerScript.log("workForFaction", () => `Started carrying out field missions for '${fac.name}'`);
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workerScript.log("workForFaction", () => `Started carrying out field missions for '${faction.name}'`);
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return true;
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case "security":
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case "securitywork":
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case "security work":
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if (!FactionInfos[fac.name].offerSecurityWork) {
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workerScript.log("workForFaction", () => `Faction '${fac.name}' do not need help with security work.`);
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if (!FactionInfos[faction.name].offerSecurityWork) {
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workerScript.log(
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"workForFaction",
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() => `Faction '${faction.name}' do not need help with security work.`,
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);
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return false;
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}
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player.startFactionSecurityWork(fac);
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player.startFactionSecurityWork(faction);
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if (focus) {
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player.startFocusing();
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Router.toWork();
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@@ -1123,7 +1129,7 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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player.stopFocusing();
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Router.toTerminal();
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}
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workerScript.log("workForFaction", () => `Started carrying out security work for '${fac.name}'`);
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workerScript.log("workForFaction", () => `Started carrying out security work for '${faction.name}'`);
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return true;
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default:
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workerScript.log("workForFaction", () => `Invalid work type: '${type}`);
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@@ -1168,6 +1174,13 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
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);
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return false;
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}
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if (faction.name === FactionNames.ChurchOfTheMachineGod || faction.name === FactionNames.Bladeburners) {
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workerScript.log(
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"donateToFaction",
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() => `You can't donate to '${facName}' because they do not accept donations`,
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);
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return false;
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}
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if (typeof amt !== "number" || amt <= 0 || isNaN(amt)) {
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workerScript.log("donateToFaction", () => `Invalid donation amount: '${amt}'.`);
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return false;
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