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BUGFIX: Passive faction reputation gain applies Player.mults.faction_rep twice (#2125)
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@@ -132,16 +132,27 @@ export function purchaseAugmentation(faction: Faction, augmentation: Augmentatio
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}
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}
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export function processPassiveFactionRepGain(numCycles: number): void {
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export function processPassiveFactionRepGain(numCycles: number): void {
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if (Player.bitNodeN === 2) return;
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// Passive gain is disabled in some BitNodes (e.g., BN2).
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if (currentNodeMults.FactionPassiveRepGain === 0) {
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return;
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}
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for (const name of getRecordKeys(Factions)) {
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for (const name of getRecordKeys(Factions)) {
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if (isFactionWork(Player.currentWork) && name === Player.currentWork.factionName) continue;
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if (isFactionWork(Player.currentWork) && name === Player.currentWork.factionName) {
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continue;
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}
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const faction = Factions[name];
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const faction = Factions[name];
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if (!faction.isMember) continue;
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if (!faction.isMember) {
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// No passive rep for special factions
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continue;
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}
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// No passive rep for special factions.
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const info = faction.getInfo();
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const info = faction.getInfo();
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if (!info.offersWork()) continue;
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if (info.special) {
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continue;
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}
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// No passive rep for gangs.
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// No passive rep for gangs.
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if (Player.getGangName() === name) continue;
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if (Player.getGangName() === name) {
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continue;
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}
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// 0 favor = 1%/s
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// 0 favor = 1%/s
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// 50 favor = 6%/s
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// 50 favor = 6%/s
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// 100 favor = 11%/s
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// 100 favor = 11%/s
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@@ -152,7 +163,11 @@ export function processPassiveFactionRepGain(numCycles: number): void {
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const fRep = getFactionFieldWorkRepGain(Player, faction.favor);
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const fRep = getFactionFieldWorkRepGain(Player, faction.favor);
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const rate = Math.max(hRep * favorMult, sRep * favorMult, fRep * favorMult, 1 / 120);
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const rate = Math.max(hRep * favorMult, sRep * favorMult, fRep * favorMult, 1 / 120);
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faction.playerReputation += rate * numCycles * Player.mults.faction_rep * currentNodeMults.FactionPassiveRepGain;
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/**
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* Do not apply Player.mults.faction_rep here. That multiplier was applied in getHackingWorkRepGain and similar
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* functions.
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*/
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faction.playerReputation += rate * numCycles * currentNodeMults.FactionPassiveRepGain;
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}
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}
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}
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}
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@@ -46,7 +46,7 @@ function DefaultAssignment(): React.ReactElement {
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Perform work/carry out assignments for your faction to help further its cause! By doing so, you will earn
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Perform work/carry out assignments for your faction to help further its cause! By doing so, you will earn
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reputation for your faction. You will also gain reputation passively over time, although at a very slow
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reputation for your faction. You will also gain reputation passively over time, although at a very slow
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rate.
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rate.
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{knowAboutBitverse() && <>Note that the passive reputation gain is disabled in BitNode 2. </>}
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{knowAboutBitverse() && <>Note that the passive reputation gain is disabled in some BitNodes. </>}
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Earning reputation will allow you to purchase augmentations through this faction, which are powerful upgrades that
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Earning reputation will allow you to purchase augmentations through this faction, which are powerful upgrades that
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enhance your abilities.
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enhance your abilities.
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</Typography>
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</Typography>
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