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BITNODE: IPvGO territory control strategy game (#934)
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test/jest/Go/NetscriptGo.test.ts
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282
test/jest/Go/NetscriptGo.test.ts
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@@ -0,0 +1,282 @@
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import { getBoardFromSimplifiedBoardState, getSimplifiedBoardState } from "../../../src/Go/boardAnalysis/boardAnalysis";
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import {
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cheatPlayTwoMoves,
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cheatRemoveRouter,
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cheatRepairOfflineNode,
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getChains,
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getControlledEmptyNodes,
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getLiberties,
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getValidMoves,
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handlePassTurn,
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invalidMoveResponse,
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makePlayerMove,
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resetBoardState,
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} from "../../../src/Go/effects/netscriptGoImplementation";
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import { Player, setPlayer } from "@player";
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import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
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import "../../../src/Faction/Factions";
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import { opponents, playerColors, playTypes } from "../../../src/Go/boardState/goConstants";
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import { getNewBoardState } from "../../../src/Go/boardState/boardState";
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jest.mock("../../../src/Faction/Factions", () => ({
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Factions: {},
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}));
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setPlayer(new PlayerObject());
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describe("Netscript Go API unit tests", () => {
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describe("makeMove() tests", () => {
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it("should handle invalid moves", async () => {
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const board = ["XOO..", ".....", ".....", ".....", "....."];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await makePlayerMove(mockLogger, 0, 0);
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expect(result).toEqual(invalidMoveResponse);
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expect(mockLogger).toHaveBeenCalledWith("ERROR: Invalid move: That node is already occupied by a piece");
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});
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it("should update the board with valid player moves", async () => {
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const board = ["OXX..", ".....", ".....", ".....", "....."];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await makePlayerMove(mockLogger, 1, 0);
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expect(result.success).toEqual(true);
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expect(mockLogger).toHaveBeenCalledWith("Go move played: 1, 0");
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expect(Player.go.boardState.board[1]?.[0]?.player).toEqual(playerColors.black);
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expect(Player.go.boardState.board[0]?.[0]?.player).toEqual(playerColors.empty);
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});
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});
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describe("passTurn() tests", () => {
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it("should handle pass attempts", async () => {
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Player.go.boardState = getNewBoardState(7);
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const mockLogger = jest.fn();
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const result = await handlePassTurn(mockLogger);
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expect(result.success).toEqual(true);
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expect(result.type).toEqual(playTypes.move);
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});
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});
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describe("getBoardState() tests", () => {
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it("should correctly return a string version of the bard state", () => {
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const board = ["OXX..", ".....", ".....", ".....", "..###"];
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const boardState = getBoardFromSimplifiedBoardState(board);
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const result = getSimplifiedBoardState(boardState.board);
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expect(result).toEqual(board);
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});
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});
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describe("resetBoardState() tests", () => {
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it("should set the player's board to the requested size and opponent", () => {
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const board = ["OXX..", ".....", ".....", ".....", "..###"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board);
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const mockError = jest.fn();
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const newBoard = resetBoardState(mockError, opponents.SlumSnakes, 9);
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expect(newBoard?.[0].length).toEqual(9);
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expect(Player.go.boardState.board.length).toEqual(9);
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expect(Player.go.boardState.ai).toEqual(opponents.SlumSnakes);
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});
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it("should throw an error if an invalid opponent is requested", () => {
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const board = ["OXX..", ".....", ".....", ".....", "..###"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board);
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const mockError = jest.fn();
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resetBoardState(mockError, "fake opponent", 9);
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expect(mockError).toHaveBeenCalledWith(
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"Invalid opponent requested (fake opponent), valid options are Netburners, Slum Snakes, The Black Hand, Tetrads, Daedalus, Illuminati",
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);
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});
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it("should throw an error if an invalid size is requested", () => {
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const board = ["OXX..", ".....", ".....", ".....", "..###"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board);
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const mockError = jest.fn();
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resetBoardState(mockError, opponents.TheBlackHand, 31337);
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expect(mockError).toHaveBeenCalledWith("Invalid subnet size requested (31337, size must be 5, 7, 9, or 13");
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});
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});
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describe("getValidMoves() unit tests", () => {
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it("should return all valid and invalid moves on the board", () => {
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const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const result = getValidMoves();
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expect(result).toEqual([
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[false, false, false, false, false],
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[false, false, false, false, false],
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[true, false, false, false, false],
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[false, false, false, false, false],
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[false, true, false, true, false],
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]);
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});
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});
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describe("getChains() unit tests", () => {
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it("should assign an ID to all contiguous chains on the board", () => {
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const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const result = getChains();
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expect(result[4][0]).toEqual(result[3][4]);
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expect(result[2][1]).toEqual(result[1][3]);
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expect(result[0][0]).toEqual(result[1][0]);
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expect(result[0][4]).toEqual(null);
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});
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});
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describe("getLiberties() unit tests", () => {
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it("should display the number of connected empty nodes for each chain on the board", () => {
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const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const result = getLiberties();
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expect(result).toEqual([
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[1, 1, 2, -1, -1],
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[1, 4, -1, 4, -1],
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[-1, 4, 4, 4, 4],
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[3, 3, 3, 3, 3],
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[3, -1, 3, -1, 3],
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]);
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});
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});
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describe("getControlledEmptyNodes() unit tests", () => {
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it("should show the owner of each empty node, if a single player has fully encircled it", () => {
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const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const result = getControlledEmptyNodes();
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expect(result).toEqual(["...O#", "..O.O", "?....", ".....", ".X.X."]);
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});
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});
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describe("cheatPlayTwoMoves() tests", () => {
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it("should handle invalid moves", async () => {
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const board = ["XOO..", ".....", ".....", ".....", "....."];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await cheatPlayTwoMoves(mockLogger, 0, 0, 1, 0, 0, 0);
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expect(result).toEqual(invalidMoveResponse);
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expect(mockLogger).toHaveBeenCalledWith("The point 0,0 is not empty, so you cannot place a router there.");
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});
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it("should update the board with both player moves if nodes are unoccupied and cheat is successful", async () => {
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const board = ["OXX..", ".....", ".....", ".....", "....O"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 0, 0);
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expect(mockLogger).toHaveBeenCalledWith("Cheat successful. Two go moves played: 4,3 and 3,4");
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expect(result.success).toEqual(true);
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expect(Player.go.boardState.board[4]?.[3]?.player).toEqual(playerColors.black);
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expect(Player.go.boardState.board[3]?.[4]?.player).toEqual(playerColors.black);
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expect(Player.go.boardState.board[4]?.[4]?.player).toEqual(playerColors.empty);
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});
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it("should pass player turn to AI if the cheat is unsuccessful but player is not ejected", async () => {
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const board = ["OXX..", ".....", ".....", ".....", "....O"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 2, 1);
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console.log(result);
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expect(mockLogger).toHaveBeenCalledWith("Cheat failed. Your turn has been skipped.");
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expect(result.success).toEqual(false);
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expect(Player.go.boardState.board[4]?.[3]?.player).toEqual(playerColors.empty);
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expect(Player.go.boardState.board[3]?.[4]?.player).toEqual(playerColors.empty);
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expect(Player.go.boardState.board[4]?.[4]?.player).toEqual(playerColors.white);
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});
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it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => {
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const board = ["OXX..", ".....", ".....", ".....", "....O"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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Player.go.boardState.cheatCount = 1;
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const mockLogger = jest.fn();
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const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 1, 0);
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console.log(result);
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expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet.");
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expect(result.success).toEqual(false);
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expect(Player.go.boardState.history.length).toEqual(0);
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});
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});
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describe("cheatRemoveRouter() tests", () => {
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it("should handle invalid moves", async () => {
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const board = ["XOO..", ".....", ".....", ".....", "....."];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await cheatRemoveRouter(mockLogger, 1, 0, 0, 0);
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expect(result).toEqual(invalidMoveResponse);
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expect(mockLogger).toHaveBeenCalledWith(
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"The point 1,0 does not have a router on it, so you cannot clear this point with removeRouter().",
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);
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});
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it("should remove the router if the move is valid", async () => {
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const board = ["XOO..", ".....", ".....", ".....", "....."];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await cheatRemoveRouter(mockLogger, 0, 0, 0, 0);
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expect(result.success).toEqual(true);
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expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 0,0 was cleared.");
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expect(Player.go.boardState.board[0][0]?.player).toEqual(playerColors.empty);
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});
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it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => {
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const board = ["OXX..", ".....", ".....", ".....", "....O"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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Player.go.boardState.cheatCount = 1;
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const mockLogger = jest.fn();
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const result = await cheatRemoveRouter(mockLogger, 0, 0, 1, 0);
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console.log(result);
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expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet.");
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expect(result.success).toEqual(false);
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expect(Player.go.boardState.history.length).toEqual(0);
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});
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});
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describe("cheatRepairOfflineNode() tests", () => {
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it("should handle invalid moves", async () => {
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const board = ["XOO..", ".....", ".....", ".....", "....#"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await cheatRepairOfflineNode(mockLogger, 0, 0);
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expect(result).toEqual(invalidMoveResponse);
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expect(mockLogger).toHaveBeenCalledWith("The node 0,0 is not offline, so you cannot repair the node.");
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});
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it("should update the board with the repaired node if the cheat is successful", async () => {
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const board = ["OXX..", ".....", ".....", ".....", "....#"];
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Player.go.boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus, playerColors.white);
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const mockLogger = jest.fn();
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const result = await cheatRepairOfflineNode(mockLogger, 4, 4, 0, 0);
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expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 4,4 was repaired.");
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expect(result.success).toEqual(true);
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expect(Player.go.boardState.board[4]?.[4]?.player).toEqual(playerColors.empty);
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});
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});
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});
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47
test/jest/Go/boardAnalysis.test.ts
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47
test/jest/Go/boardAnalysis.test.ts
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import { setPlayer } from "@player";
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import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
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import {
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getAllEyes,
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getAllValidMoves,
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getBoardFromSimplifiedBoardState,
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} from "../../../src/Go/boardAnalysis/boardAnalysis";
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import { playerColors } from "../../../src/Go/boardState/goConstants";
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import { findAnyMatchedPatterns } from "../../../src/Go/boardAnalysis/patternMatching";
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setPlayer(new PlayerObject());
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describe("Go board analysis tests", () => {
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it("identifies chains and liberties", async () => {
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const board = ["XOO..", ".....", ".....", ".....", "....."];
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const boardState = getBoardFromSimplifiedBoardState(board);
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expect(boardState.board[0]?.[0]?.liberties?.length).toEqual(1);
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expect(boardState.board[0]?.[1]?.liberties?.length).toEqual(3);
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});
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it("identifies all points that are part of 'eyes' on the board", async () => {
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const board = ["..O..", "OOOOO", "..XXX", "..XX.", "..X.X"];
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const boardState = getBoardFromSimplifiedBoardState(board);
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const whitePlayerEyes = getAllEyes(boardState, playerColors.white).flat().flat();
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const blackPlayerEyes = getAllEyes(boardState, playerColors.black).flat().flat();
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expect(whitePlayerEyes?.length).toEqual(4);
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expect(blackPlayerEyes?.length).toEqual(2);
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});
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it("identifies strong patterns on the board", async () => {
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const board = [".....", ".....", ".....", ".....", ".OXO."];
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const boardState = getBoardFromSimplifiedBoardState(board);
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const point = await findAnyMatchedPatterns(
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boardState,
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playerColors.white,
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getAllValidMoves(boardState, playerColors.white),
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true,
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0,
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);
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expect(point?.x).toEqual(3);
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expect(point?.y).toEqual(2);
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});
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});
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40
test/jest/Go/goAI.test.ts
Normal file
40
test/jest/Go/goAI.test.ts
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@@ -0,0 +1,40 @@
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import { getBoardFromSimplifiedBoardState } from "../../../src/Go/boardAnalysis/boardAnalysis";
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import { opponents, playerColors } from "../../../src/Go/boardState/goConstants";
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import { getMove } from "../../../src/Go/boardAnalysis/goAI";
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import { setPlayer } from "@player";
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import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
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import "../../../src/Faction/Factions";
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jest.mock("../../../src/Faction/Factions", () => ({
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Factions: {},
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}));
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setPlayer(new PlayerObject());
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describe("Go AI tests", () => {
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it("prioritizes capture for Black Hand", async () => {
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const board = ["XO...", ".....", ".....", ".....", "....."];
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const boardState = getBoardFromSimplifiedBoardState(board, opponents.TheBlackHand);
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const move = await getMove(boardState, playerColors.white, opponents.TheBlackHand);
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expect([move.x, move.y]).toEqual([1, 0]);
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});
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it("prioritizes defense for Slum Snakes", async () => {
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const board = ["OX...", ".....", ".....", ".....", "....."];
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const boardState = getBoardFromSimplifiedBoardState(board, opponents.SlumSnakes);
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const move = await getMove(boardState, playerColors.white, opponents.SlumSnakes);
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expect([move.x, move.y]).toEqual([1, 0]);
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});
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it("prioritizes eye creation moves for Illuminati", async () => {
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const board = ["...O...", "OOOO...", ".......", ".......", ".......", ".......", "......."];
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const boardState = getBoardFromSimplifiedBoardState(board, opponents.Daedalus);
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const move = await getMove(boardState, playerColors.white, opponents.Daedalus, 0);
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console.log(move);
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expect([move.x, move.y]).toEqual([0, 1]);
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});
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});
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@@ -1198,6 +1198,457 @@ exports[`Check Save File Continuity PlayerSave continuity 1`] = `
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"wantedGainRate": 0,
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},
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},
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"go": {
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"boardState": {
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"ai": "Netburners",
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"board": [
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[
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{
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"chain": "",
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"liberties": null,
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"player": "Empty",
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"x": 0,
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"y": 0,
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},
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{
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"chain": "",
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"liberties": null,
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"player": "Empty",
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"x": 0,
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"y": 1,
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},
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{
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"chain": "",
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"liberties": null,
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"player": "Empty",
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"x": 0,
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"y": 2,
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},
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{
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"chain": "",
|
||||
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Reference in New Issue
Block a user