mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-16 14:28:36 +02:00
BITNODE: IPvGO territory control strategy game (#934)
This commit is contained in:
committed by
GitHub
parent
c6141f2adf
commit
7ef12a0323
319
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
319
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -1,5 +1,7 @@
|
||||
/** All netscript definitions */
|
||||
|
||||
import { opponents } from "../Go/boardState/goConstants";
|
||||
|
||||
/** @public */
|
||||
interface HP {
|
||||
current: number;
|
||||
@@ -3806,6 +3808,317 @@ export interface Gang {
|
||||
nextUpdate(): Promise<number>;
|
||||
}
|
||||
|
||||
/**
|
||||
* IPvGO api
|
||||
* @public
|
||||
*/
|
||||
export interface Go {
|
||||
/**
|
||||
* Make a move on the IPvGO subnet gameboard, and await the opponent's response.
|
||||
* x:0 y:0 represents the bottom-left corner of the board in the UI.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 4 GB
|
||||
*
|
||||
* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
|
||||
*/
|
||||
makeMove(
|
||||
x: number,
|
||||
y: number,
|
||||
): Promise<{
|
||||
type: "invalid" | "move" | "pass" | "gameOver";
|
||||
x: number;
|
||||
y: number;
|
||||
success: boolean;
|
||||
}>;
|
||||
|
||||
/**
|
||||
* Pass the player's turn rather than making a move, and await the opponent's response. This ends the game if the opponent
|
||||
* passed on the previous turn, or if the opponent passes on their following turn.
|
||||
*
|
||||
* This can also be used if you pick up the game in a state where the opponent needs to play next. For example: if BitBurner was
|
||||
* closed while waiting for the opponent to make a move, you may need to call passTurn() to get them to play their move on game start.
|
||||
*
|
||||
* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 0 GB
|
||||
*
|
||||
*/
|
||||
passTurn(): Promise<{
|
||||
type: "invalid" | "move" | "pass" | "gameOver";
|
||||
x: number;
|
||||
y: number;
|
||||
success: boolean;
|
||||
}>;
|
||||
|
||||
/**
|
||||
* Retrieves a simplified version of the board state. "X" represents black pieces, "O" white, and "." empty points.
|
||||
* "#" are dead nodes that are not part of the subnet. (They are not territory nor open nodes.)
|
||||
*
|
||||
* For example, a 5x5 board might look like this:
|
||||
```
|
||||
[
|
||||
"XX.O.",
|
||||
"X..OO",
|
||||
".XO..",
|
||||
"XXO.#",
|
||||
".XO.#",
|
||||
]
|
||||
```
|
||||
*
|
||||
* Each string represents a vertical column on the board, and each character in the string represents a point.
|
||||
*
|
||||
* Traditional notation for Go is e.g. "B,1" referring to second ("B") column, first rank. This is the equivalent of index [1][0].
|
||||
*
|
||||
* Note that the [0][0] point is shown on the bottom-left on the visual board (as is traditional), and each
|
||||
* string represents a vertical column on the board. In other words, the printed example above can be understood to
|
||||
* be rotated 90 degrees clockwise compared to the board UI as shown in the IPvGO subnet tab.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 4 GB
|
||||
*/
|
||||
getBoardState(): string[];
|
||||
|
||||
/**
|
||||
* Returns the name of the opponent faction in the current subnet.
|
||||
* "Netburners" | "Slum Snakes" | "The Black Hand" | "Tetrads" | "Daedalus" | "Illuminati"
|
||||
*/
|
||||
getOpponent(): opponents;
|
||||
|
||||
/**
|
||||
* Gets new IPvGO subnet with the specified size owned by the listed faction, ready for the player to make a move.
|
||||
* This will reset your win streak if the current game is not complete and you have already made moves.
|
||||
*
|
||||
*
|
||||
* Note that some factions will have a few routers on the subnet at this state.
|
||||
*
|
||||
* opponent is "Netburners" or "Slum Snakes" or "The Black Hand" or "Daedalus" or "Illuminati",
|
||||
*
|
||||
* @returns a simplified version of the board state as an array of strings representing the board columns. See ns.Go.getBoardState() for full details
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 0 GB
|
||||
*/
|
||||
resetBoardState(
|
||||
opponent: "Netburners" | "Slum Snakes" | "The Black Hand" | "Tetrads" | "Daedalus" | "Illuminati",
|
||||
boardSize: 5 | 7 | 9 | 13,
|
||||
): string[] | undefined;
|
||||
|
||||
/**
|
||||
* Tools to analyze the IPvGO subnet.
|
||||
*/
|
||||
analysis: {
|
||||
/**
|
||||
* Shows if each point on the board is a valid move for the player.
|
||||
*
|
||||
* The true/false validity of each move can be retrieved via the X and Y coordinates of the move.
|
||||
```
|
||||
const validMoves = ns.go.analysis.getValidMoves();
|
||||
|
||||
const moveIsValid = validMoves[x][y];
|
||||
```
|
||||
*
|
||||
* Note that the [0][0] point is shown on the bottom-left on the visual board (as is traditional), and each
|
||||
* string represents a vertical column on the board. In other words, the printed example above can be understood to
|
||||
* be rotated 90 degrees clockwise compared to the board UI as shown in the IPvGO subnet tab.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 8 GB
|
||||
* (This is intentionally expensive; you can derive this info from just getBoardState() )
|
||||
*/
|
||||
getValidMoves(): boolean[][];
|
||||
|
||||
/**
|
||||
* Returns an ID for each point. All points that share an ID are part of the same network (or "chain"). Empty points
|
||||
* are also given chain IDs to represent continuous empty space. Dead nodes are given the value `null.`
|
||||
*
|
||||
* The data from getChains() can be used with the data from getBoardState() to see which player (or empty) each chain is
|
||||
*
|
||||
* For example, a 5x5 board might look like this. There is a large chain #1 on the left side, smaller chains
|
||||
* 2 and 3 on the right, and a large chain 0 taking up the center of the board.
|
||||
*
|
||||
```
|
||||
[
|
||||
[ 0,0,0,3,4],
|
||||
[ 1,0,0,3,3],
|
||||
[ 1,1,0,0,0],
|
||||
[null,1,0,2,2],
|
||||
[null,1,0,2,5],
|
||||
]
|
||||
```
|
||||
* @remarks
|
||||
* RAM cost: 16 GB
|
||||
* (This is intentionally expensive; you can derive this info from just getBoardState() )
|
||||
*
|
||||
*/
|
||||
getChains(): (number | null)[][];
|
||||
|
||||
/**
|
||||
* Returns a number for each point, representing how many open nodes its network/chain is connected to.
|
||||
* Empty nodes and dead nodes are shown as -1 liberties.
|
||||
*
|
||||
* For example, a 5x5 board might look like this. The chain in the top-left touches 5 total empty nodes, and the one
|
||||
* in the center touches four. The group in the bottom-right only has one liberty; it is in danger of being captured!
|
||||
*
|
||||
```
|
||||
[
|
||||
[-1, 5,-1,-1, 2],
|
||||
[ 5, 5,-1,-1,-1],
|
||||
[-1,-1, 4,-1,-1],
|
||||
[ 3,-1,-1, 3, 1],
|
||||
[ 3,-1,-1, 3, 1],
|
||||
]
|
||||
```
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 16 GB
|
||||
* (This is intentionally expensive; you can derive this info from just getBoardState() )
|
||||
*/
|
||||
getLiberties(): number[][];
|
||||
|
||||
/**
|
||||
* Returns 'X', 'O', or '?' for each empty point to indicate which player controls that empty point.
|
||||
* If no single player fully encircles the empty space, it is shown as contested with '?'.
|
||||
* "#" are dead nodes that are not part of the subnet.
|
||||
*
|
||||
* Filled points of any color are indicated with '.'
|
||||
*
|
||||
* In this example, white encircles some space in the top-left, black encircles some in the top-right, and between their routers is contested space in the center:
|
||||
```
|
||||
[
|
||||
"OO..?",
|
||||
"OO.?.",
|
||||
"O.?.X",
|
||||
".?.XX",
|
||||
"?..X#",
|
||||
]
|
||||
```
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 16 GB
|
||||
* (This is intentionally expensive; you can derive this info from just getBoardState() )
|
||||
*/
|
||||
getControlledEmptyNodes(): string[];
|
||||
};
|
||||
|
||||
/**
|
||||
* Illicit and dangerous IPvGO tools. Not for the faint of heart. Requires Bitnode 14.2 to use.
|
||||
*/
|
||||
cheat: {
|
||||
/**
|
||||
* Returns your chance of successfully playing one of the special moves in the ns.go.cheat API.
|
||||
* Scales with your crime success rate stat. Caps at 80%.
|
||||
*
|
||||
* Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a
|
||||
* small (~10%) chance you will instantly be ejected from the subnet.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 1 GB
|
||||
* Requires Bitnode 14.2 to use
|
||||
*/
|
||||
getCheatSuccessChance(): number;
|
||||
/**
|
||||
* Attempts to remove an existing router, leaving an empty node behind.
|
||||
*
|
||||
* Success chance can be seen via ns.go.getCheatSuccessChance()
|
||||
*
|
||||
* Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a
|
||||
* small (~10%) chance you will instantly be ejected from the subnet.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 8 GB
|
||||
* Requires Bitnode 14.2 to use
|
||||
*
|
||||
* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
|
||||
*/
|
||||
removeRouter(
|
||||
x: number,
|
||||
y: number,
|
||||
): Promise<{
|
||||
type: "invalid" | "move" | "pass" | "gameOver";
|
||||
x: number;
|
||||
y: number;
|
||||
success: boolean;
|
||||
}>;
|
||||
/**
|
||||
* Attempts to place two routers at once on empty nodes. Note that this ignores other move restrictions, so you can
|
||||
* suicide your own routers if they have no access to empty ports and do not capture any enemy routers.
|
||||
*
|
||||
* Success chance can be seen via ns.go.getCheatSuccessChance()
|
||||
*
|
||||
* Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a
|
||||
* small (~10%) chance you will instantly be ejected from the subnet.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 8 GB
|
||||
* Requires Bitnode 14.2 to use
|
||||
*
|
||||
* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
|
||||
*/
|
||||
playTwoMoves(
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
x2: number,
|
||||
): Promise<{
|
||||
type: "invalid" | "move" | "pass" | "gameOver";
|
||||
x: number;
|
||||
y: number;
|
||||
success: boolean;
|
||||
}>;
|
||||
|
||||
/**
|
||||
* Attempts to repair an offline node, leaving an empty playable node behind.
|
||||
*
|
||||
* Success chance can be seen via ns.go.getCheatSuccessChance()
|
||||
*
|
||||
* Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a
|
||||
* small (~10%) chance you will instantly be ejected from the subnet.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 8 GB
|
||||
* Requires Bitnode 14.2 to use
|
||||
*
|
||||
* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
|
||||
*/
|
||||
repairOfflineNode(
|
||||
x: number,
|
||||
y: number,
|
||||
): Promise<{
|
||||
type: "invalid" | "move" | "pass" | "gameOver";
|
||||
x: number;
|
||||
y: number;
|
||||
success: boolean;
|
||||
}>;
|
||||
|
||||
/**
|
||||
* Attempts to destroy an empty node, leaving an offline dead space that does not count as territory or
|
||||
* provide open node access to adjacent routers.
|
||||
*
|
||||
* Success chance can be seen via ns.go.getCheatSuccessChance()
|
||||
*
|
||||
* Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a
|
||||
* small (~10%) chance you will instantly be ejected from the subnet.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 8 GB
|
||||
* Requires Bitnode 14.2 to use
|
||||
*
|
||||
* @returns a promise that contains if your move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
|
||||
*/
|
||||
destroyNode(
|
||||
x: number,
|
||||
y: number,
|
||||
): Promise<{
|
||||
type: "invalid" | "move" | "pass" | "gameOver";
|
||||
x: number;
|
||||
y: number;
|
||||
success: boolean;
|
||||
}>;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Sleeve API
|
||||
* @remarks
|
||||
@@ -4772,6 +5085,12 @@ export interface NS {
|
||||
*/
|
||||
readonly gang: Gang;
|
||||
|
||||
/**
|
||||
* Namespace for Go functions.
|
||||
* @remarks RAM cost: 0 GB
|
||||
*/
|
||||
readonly go: Go;
|
||||
|
||||
/**
|
||||
* Namespace for sleeve functions. Contains spoilers.
|
||||
* @remarks RAM cost: 0 GB
|
||||
|
||||
Reference in New Issue
Block a user