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BITNODE: IPvGO territory control strategy game (#934)
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@@ -445,6 +445,41 @@ export function initBitNodes() {
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</>
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),
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);
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BitNodes.BitNode14 = new BitNode(
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14,
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1,
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"IPvGO Subnet Takeover",
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"Territory exists only in the 'net",
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(
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<>
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In late 2070, the .org bubble burst, and most of the newly-implemented IPvGO 'net collapsed overnight. Since
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then, various factions have been fighting over small subnets to control their computational power. These subnets
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are very valuable in the right hands, if you can wrest them from their current owners. You will be opposed by
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the other factions, but you can overcome them with careful choices. Prevent their attempts to destroy your
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networks by controlling the open space in the 'net!
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<br />
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<br />
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Destroying this BitNode will give you Source-File 14, or if you already have this Source-File it will upgrade
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its level up to a maximum of 3. This Source-File grants the following benefits:
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<br />
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<br />
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Level 1: 25% increased stat multipliers from Node Power
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<br />
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Level 2: Permanently unlocks the go.cheat API
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<br />
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Level 3: 25% increased success rate for the go.cheat API
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<br />
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<br />
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This Source-File also increases the maximum favor you can gain for each faction from IPvGO by:
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<br />
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Level 1: +10
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<br />
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Level 2: +20
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<br />
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Level 3: +40
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</>
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),
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);
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}
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export const defaultMultipliers = new BitNodeMultipliers();
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@@ -909,6 +944,49 @@ export function getBitNodeMultipliers(n: number, lvl: number): BitNodeMultiplier
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WorldDaemonDifficulty: 3,
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});
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}
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case 14: {
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return new BitNodeMultipliers({
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GoPower: 4,
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HackingLevelMultiplier: 0.4,
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HackingSpeedMultiplier: 0.3,
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ServerMaxMoney: 0.7,
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ServerStartingMoney: 0.5,
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ServerStartingSecurity: 1.5,
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CrimeMoney: 0.75,
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CrimeSuccessRate: 0.4,
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HacknetNodeMoney: 0.25,
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ScriptHackMoney: 0.3,
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StrengthLevelMultiplier: 0.5,
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DexterityLevelMultiplier: 0.5,
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AgilityLevelMultiplier: 0.5,
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AugmentationMoneyCost: 1.5,
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InfiltrationMoney: 0.75,
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FactionWorkRepGain: 0.2,
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CompanyWorkRepGain: 0.2,
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CorporationValuation: 0.4,
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CorporationSoftcap: 0.9,
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CorporationDivisions: 0.8,
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BladeburnerRank: 0.6,
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BladeburnerSkillCost: 2,
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GangSoftcap: 0.7,
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GangUniqueAugs: 0.4,
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StaneksGiftPowerMultiplier: 0.5,
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StaneksGiftExtraSize: -1,
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WorldDaemonDifficulty: 5,
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});
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}
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default: {
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throw new Error("Invalid BitNodeN");
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}
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@@ -36,6 +36,9 @@ export class BitNodeMultipliers {
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/** Influences how much money the player earns when completing working their job. */
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CompanyWorkMoney = 1;
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/** Influences how much rep the player gains when performing work for a company. */
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CompanyWorkRepGain = 1;
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/** Influences the valuation of corporations created by the player. */
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CorporationValuation = 1;
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@@ -45,6 +48,9 @@ export class BitNodeMultipliers {
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/** Influences the base money gained when the player commits a crime. */
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CrimeMoney = 1;
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/** influences the success chance of committing crimes */
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CrimeSuccessRate = 1;
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/** Influences how many Augmentations you need in order to get invited to the Daedalus faction */
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DaedalusAugsRequirement = 30;
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@@ -75,12 +81,18 @@ export class BitNodeMultipliers {
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/** Percentage of unique augs that the gang has. */
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GangUniqueAugs = 1;
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/** Percentage multiplier on the effect of the IPvGO rewards **/
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GoPower = 1;
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/** Influences the experienced gained when hacking a server. */
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HackExpGain = 1;
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/** Influences how quickly the player's hacking level (not experience) scales */
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HackingLevelMultiplier = 1;
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/** Influences how quickly the player's hack(), grow() and weaken() calls run */
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HackingSpeedMultiplier = 1;
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/**
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* Influences how much money is produced by Hacknet Nodes.
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* Influences the hash rate of Hacknet Servers (unlocked in BitNode-9)
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@@ -58,6 +58,7 @@ export const BitNodeMultipliersDisplay = ({ n, level }: IProps): React.ReactElem
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<CorporationMults n={n} mults={mults} />
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<BladeburnerMults n={n} mults={mults} />
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<StanekMults n={n} mults={mults} />
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<GoMults n={n} mults={mults} />
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</Box>
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);
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};
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@@ -351,3 +352,11 @@ function CorporationMults({ mults }: IMultsProps): React.ReactElement {
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return <BNMultTable sectionName="Corporation" rowData={rows} mults={mults} />;
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}
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function GoMults({ mults }: IMultsProps): React.ReactElement {
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const rows: IBNMultRows = {
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GoPower: { name: "IPvGO Node Power bonus" },
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};
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return <BNMultTable sectionName="IPvGO Subnet Takeover" rowData={rows} mults={mults} />;
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}
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@@ -241,7 +241,7 @@ export function BitverseRoot(props: IProps): React.ReactElement {
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> O | | / __| \ | | O </Typography>
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> O | O | | O / | O | | O | O </Typography>
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> | | | | |_/ |/ | \_ \_| | | | | </Typography>
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> O | | | O | | O__/ | / \__ | | O | | | O </Typography>
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> O | | | <BitNodePortal n={14} level={n(4)} flume={props.flume} destroyedBitNode={destroyed} /> | | O__/ | / \__ | | O | | | O </Typography>
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> | | | | | | | / /| O / \| | | | | | | </Typography>
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}>O | | | \| | O / _/ | / O | |/ | | | O</Typography>
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<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}>| | | |O / | | O / | O O | | \ O| | | |</Typography>
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