mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-25 18:50:56 +02:00
fix mc
This commit is contained in:
+286
-286
@@ -1,9 +1,6 @@
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import { INetscriptHelper } from "./INetscriptHelper";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
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import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { CityName } from "../Locations/data/CityNames";
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@@ -17,22 +14,22 @@ import {
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SleeveTask,
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} from "../ScriptEditor/NetscriptDefinitions";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): ISleeve {
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const checkSleeveAPIAccess = function (func: string): void {
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export function NetscriptSleeve(player: IPlayer): InternalAPI<ISleeve> {
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const checkSleeveAPIAccess = function (ctx: NetscriptContext): void {
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if (player.bitNodeN !== 10 && !player.sourceFileLvl(10)) {
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throw helper.makeRuntimeErrorMsg(
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`sleeve.${func}`,
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throw ctx.makeRuntimeErrorMsg(
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"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
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);
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}
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};
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const checkSleeveNumber = function (func: string, sleeveNumber: number): void {
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const checkSleeveNumber = function (ctx: NetscriptContext, sleeveNumber: number): void {
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if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
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const msg = `Invalid sleeve number: ${sleeveNumber}`;
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workerScript.log(func, () => msg);
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throw helper.makeRuntimeErrorMsg(`sleeve.${func}`, msg);
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ctx.log(() => msg);
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throw ctx.makeRuntimeErrorMsg(msg);
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}
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};
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@@ -50,296 +47,299 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
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};
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};
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const updateRam = (funcName: string): void =>
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helper.updateDynamicRam(funcName, getRamCost(player, "sleeve", funcName));
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return {
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getNumSleeves: function (): number {
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updateRam("getNumSleeves");
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checkSleeveAPIAccess("getNumSleeves");
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getNumSleeves: (ctx: NetscriptContext) => (): number => {
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checkSleeveAPIAccess(ctx);
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return player.sleeves.length;
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},
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setToShockRecovery: function (_sleeveNumber: unknown): boolean {
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updateRam("setToShockRecovery");
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const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess("setToShockRecovery");
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checkSleeveNumber("setToShockRecovery", sleeveNumber);
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return player.sleeves[sleeveNumber].shockRecovery(player);
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},
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setToSynchronize: function (_sleeveNumber: unknown): boolean {
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updateRam("setToSynchronize");
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const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess("setToSynchronize");
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checkSleeveNumber("setToSynchronize", sleeveNumber);
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return player.sleeves[sleeveNumber].synchronize(player);
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},
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setToCommitCrime: function (_sleeveNumber: unknown, _crimeRoughName: unknown): boolean {
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updateRam("setToCommitCrime");
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const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", _sleeveNumber);
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const crimeRoughName = helper.string("setToCommitCrime", "crimeName", _crimeRoughName);
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checkSleeveAPIAccess("setToCommitCrime");
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checkSleeveNumber("setToCommitCrime", sleeveNumber);
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const crime = findCrime(crimeRoughName);
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if (crime === null) {
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return false;
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}
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return player.sleeves[sleeveNumber].commitCrime(player, crime.name);
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},
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setToUniversityCourse: function (_sleeveNumber: unknown, _universityName: unknown, _className: unknown): boolean {
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updateRam("setToUniversityCourse");
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const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", _sleeveNumber);
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const universityName = helper.string("setToUniversityCourse", "universityName", _universityName);
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const className = helper.string("setToUniversityCourse", "className", _className);
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checkSleeveAPIAccess("setToUniversityCourse");
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checkSleeveNumber("setToUniversityCourse", sleeveNumber);
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return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
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},
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travel: function (_sleeveNumber: unknown, _cityName: unknown): boolean {
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updateRam("travel");
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const sleeveNumber = helper.number("travel", "sleeveNumber", _sleeveNumber);
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const cityName = helper.string("travel", "cityName", _cityName);
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checkSleeveAPIAccess("travel");
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checkSleeveNumber("travel", sleeveNumber);
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if (checkEnum(CityName, cityName)) {
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return player.sleeves[sleeveNumber].travel(player, cityName);
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} else {
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throw helper.makeRuntimeErrorMsg("sleeve.setToCompanyWork", `Invalid city name: '${cityName}'.`);
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}
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},
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setToCompanyWork: function (_sleeveNumber: unknown, acompanyName: unknown): boolean {
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updateRam("setToCompanyWork");
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const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", _sleeveNumber);
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const companyName = helper.string("setToCompanyWork", "companyName", acompanyName);
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checkSleeveAPIAccess("setToCompanyWork");
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checkSleeveNumber("setToCompanyWork", sleeveNumber);
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// Cannot work at the same company that another sleeve is working at
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for (let i = 0; i < player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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setToShockRecovery:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): boolean => {
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const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return player.sleeves[sleeveNumber].shockRecovery(player);
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},
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setToSynchronize:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): boolean => {
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const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return player.sleeves[sleeveNumber].synchronize(player);
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},
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setToCommitCrime:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _crimeRoughName: unknown): boolean => {
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const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
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const crimeRoughName = ctx.helper.string("crimeName", _crimeRoughName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const crime = findCrime(crimeRoughName);
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if (crime === null) {
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return false;
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}
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const other = player.sleeves[i];
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if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
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throw helper.makeRuntimeErrorMsg(
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"sleeve.setToCompanyWork",
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`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
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);
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return player.sleeves[sleeveNumber].commitCrime(player, crime.name);
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},
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setToUniversityCourse:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _universityName: unknown, _className: unknown): boolean => {
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const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
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const universityName = ctx.helper.string("universityName", _universityName);
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const className = ctx.helper.string("className", _className);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
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},
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travel:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _cityName: unknown): boolean => {
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const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
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const cityName = ctx.helper.string("cityName", _cityName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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if (checkEnum(CityName, cityName)) {
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return player.sleeves[sleeveNumber].travel(player, cityName);
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} else {
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throw ctx.makeRuntimeErrorMsg(`Invalid city name: '${cityName}'.`);
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}
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}
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},
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setToCompanyWork:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, acompanyName: unknown): boolean => {
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const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
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const companyName = ctx.helper.string("companyName", acompanyName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return player.sleeves[sleeveNumber].workForCompany(player, companyName);
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},
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setToFactionWork: function (
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_sleeveNumber: unknown,
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_factionName: unknown,
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_workType: unknown,
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): boolean | undefined {
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updateRam("setToFactionWork");
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const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", _sleeveNumber);
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const factionName = helper.string("setToFactionWork", "factionName", _factionName);
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const workType = helper.string("setToFactionWork", "workType", _workType);
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checkSleeveAPIAccess("setToFactionWork");
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checkSleeveNumber("setToFactionWork", sleeveNumber);
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// Cannot work at the same faction that another sleeve is working at
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for (let i = 0; i < player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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}
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const other = player.sleeves[i];
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if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
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throw helper.makeRuntimeErrorMsg(
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"sleeve.setToFactionWork",
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`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
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);
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}
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}
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if (player.gang && player.gang.facName == factionName) {
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throw helper.makeRuntimeErrorMsg(
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"sleeve.setToFactionWork",
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`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because you have started a gang with them.`,
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);
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}
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return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
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},
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setToGymWorkout: function (_sleeveNumber: unknown, _gymName: unknown, _stat: unknown): boolean {
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updateRam("setToGymWorkout");
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const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", _sleeveNumber);
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const gymName = helper.string("setToGymWorkout", "gymName", _gymName);
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const stat = helper.string("setToGymWorkout", "stat", _stat);
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checkSleeveAPIAccess("setToGymWorkout");
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checkSleeveNumber("setToGymWorkout", sleeveNumber);
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return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
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},
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getSleeveStats: function (_sleeveNumber: unknown): SleeveSkills {
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updateRam("getSleeveStats");
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const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess("getSleeveStats");
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checkSleeveNumber("getSleeveStats", sleeveNumber);
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return getSleeveStats(sleeveNumber);
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},
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getTask: function (_sleeveNumber: unknown): SleeveTask {
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updateRam("getTask");
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const sleeveNumber = helper.number("getTask", "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess("getTask");
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checkSleeveNumber("getTask", sleeveNumber);
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const sl = player.sleeves[sleeveNumber];
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return {
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task: SleeveTaskType[sl.currentTask],
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crime: sl.crimeType,
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location: sl.currentTaskLocation,
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gymStatType: sl.gymStatType,
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factionWorkType: FactionWorkType[sl.factionWorkType],
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};
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},
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getInformation: function (_sleeveNumber: unknown): SleeveInformation {
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updateRam("getInformation");
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const sleeveNumber = helper.number("getInformation", "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess("getInformation");
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checkSleeveNumber("getInformation", sleeveNumber);
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const sl = player.sleeves[sleeveNumber];
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return {
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tor: false,
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city: sl.city,
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hp: sl.hp,
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jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
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jobTitle: Object.values(player.jobs),
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maxHp: sl.max_hp,
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mult: {
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agility: sl.agility_mult,
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agilityExp: sl.agility_exp_mult,
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charisma: sl.charisma_mult,
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charismaExp: sl.charisma_exp_mult,
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companyRep: sl.company_rep_mult,
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crimeMoney: sl.crime_money_mult,
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crimeSuccess: sl.crime_success_mult,
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defense: sl.defense_mult,
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defenseExp: sl.defense_exp_mult,
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dexterity: sl.dexterity_mult,
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dexterityExp: sl.dexterity_exp_mult,
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factionRep: sl.faction_rep_mult,
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hacking: sl.hacking_mult,
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hackingExp: sl.hacking_exp_mult,
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strength: sl.strength_mult,
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strengthExp: sl.strength_exp_mult,
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workMoney: sl.work_money_mult,
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},
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timeWorked: sl.currentTaskTime,
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earningsForSleeves: {
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workHackExpGain: sl.earningsForSleeves.hack,
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workStrExpGain: sl.earningsForSleeves.str,
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workDefExpGain: sl.earningsForSleeves.def,
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workDexExpGain: sl.earningsForSleeves.dex,
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workAgiExpGain: sl.earningsForSleeves.agi,
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workChaExpGain: sl.earningsForSleeves.cha,
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workMoneyGain: sl.earningsForSleeves.money,
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},
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earningsForPlayer: {
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workHackExpGain: sl.earningsForPlayer.hack,
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workStrExpGain: sl.earningsForPlayer.str,
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workDefExpGain: sl.earningsForPlayer.def,
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workDexExpGain: sl.earningsForPlayer.dex,
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workAgiExpGain: sl.earningsForPlayer.agi,
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workChaExpGain: sl.earningsForPlayer.cha,
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workMoneyGain: sl.earningsForPlayer.money,
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},
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earningsForTask: {
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workHackExpGain: sl.earningsForTask.hack,
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workStrExpGain: sl.earningsForTask.str,
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workDefExpGain: sl.earningsForTask.def,
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workDexExpGain: sl.earningsForTask.dex,
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workAgiExpGain: sl.earningsForTask.agi,
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workChaExpGain: sl.earningsForTask.cha,
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workMoneyGain: sl.earningsForTask.money,
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},
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workRepGain: sl.getRepGain(player),
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};
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},
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getSleeveAugmentations: function (_sleeveNumber: unknown): string[] {
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updateRam("getSleeveAugmentations");
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const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess("getSleeveAugmentations");
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checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
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const augs = [];
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for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
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augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
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}
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return augs;
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},
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getSleevePurchasableAugs: function (_sleeveNumber: unknown): AugmentPair[] {
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updateRam("getSleevePurchasableAugs");
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const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess("getSleevePurchasableAugs");
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checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
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const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
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const augs = [];
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for (let i = 0; i < purchasableAugs.length; i++) {
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const aug = purchasableAugs[i];
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augs.push({
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name: aug.name,
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cost: aug.baseCost,
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});
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}
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return augs;
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},
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purchaseSleeveAug: function (_sleeveNumber: unknown, _augName: unknown): boolean {
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updateRam("purchaseSleeveAug");
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const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", _sleeveNumber);
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const augName = helper.string("purchaseSleeveAug", "augName", _augName);
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checkSleeveAPIAccess("purchaseSleeveAug");
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checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
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if (getSleeveStats(sleeveNumber).shock > 0) {
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throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Sleeve shock too high: Sleeve ${sleeveNumber}`);
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}
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const aug = StaticAugmentations[augName];
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if (!aug) {
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throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
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}
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return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
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},
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setToBladeburnerAction: function (_sleeveNumber: unknown, _action: unknown, _contract?: unknown): boolean {
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updateRam("setToBladeburnerAction");
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const sleeveNumber = helper.number("setToBladeburnerAction", "sleeveNumber", _sleeveNumber);
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const action = helper.string("setToBladeburnerAction", "action", _action);
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let contract: string;
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if (typeof _contract === "undefined") {
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contract = "------";
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} else {
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contract = helper.string("setToBladeburnerAction", "contract", _contract);
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}
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checkSleeveAPIAccess("setToBladeburnerAction");
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checkSleeveNumber("setToBladeburnerAction", sleeveNumber);
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// Cannot Take on Contracts if another sleeve is performing that action
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||||
if (action === "Take on contracts") {
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// Cannot work at the same company that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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||||
continue;
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||||
}
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||||
const other = player.sleeves[i];
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if (other.currentTask === SleeveTaskType.Bladeburner && other.bbAction === action) {
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throw helper.makeRuntimeErrorMsg(
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"sleeve.setToBladeburnerAction",
|
||||
`Sleeve ${sleeveNumber} cannot take of contracts because Sleeve ${i} is already performing that action.`,
|
||||
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
|
||||
throw ctx.makeRuntimeErrorMsg(
|
||||
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].bladeburner(player, action, contract);
|
||||
},
|
||||
return player.sleeves[sleeveNumber].workForCompany(player, companyName);
|
||||
},
|
||||
setToFactionWork:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown, _factionName: unknown, _workType: unknown): boolean | undefined => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
const factionName = ctx.helper.string("factionName", _factionName);
|
||||
const workType = ctx.helper.string("workType", _workType);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
// Cannot work at the same faction that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
|
||||
throw ctx.makeRuntimeErrorMsg(
|
||||
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (player.gang && player.gang.facName == factionName) {
|
||||
throw ctx.makeRuntimeErrorMsg(
|
||||
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because you have started a gang with them.`,
|
||||
);
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
|
||||
},
|
||||
setToGymWorkout:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown, _gymName: unknown, _stat: unknown): boolean => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
const gymName = ctx.helper.string("gymName", _gymName);
|
||||
const stat = ctx.helper.string("stat", _stat);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
|
||||
},
|
||||
getSleeveStats:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown): SleeveSkills => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
return getSleeveStats(sleeveNumber);
|
||||
},
|
||||
getTask:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown): SleeveTask => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
task: SleeveTaskType[sl.currentTask],
|
||||
crime: sl.crimeType,
|
||||
location: sl.currentTaskLocation,
|
||||
gymStatType: sl.gymStatType,
|
||||
factionWorkType: FactionWorkType[sl.factionWorkType],
|
||||
};
|
||||
},
|
||||
getInformation:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown): SleeveInformation => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
tor: false,
|
||||
city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(player.jobs),
|
||||
maxHp: sl.max_hp,
|
||||
|
||||
mult: {
|
||||
agility: sl.agility_mult,
|
||||
agilityExp: sl.agility_exp_mult,
|
||||
charisma: sl.charisma_mult,
|
||||
charismaExp: sl.charisma_exp_mult,
|
||||
companyRep: sl.company_rep_mult,
|
||||
crimeMoney: sl.crime_money_mult,
|
||||
crimeSuccess: sl.crime_success_mult,
|
||||
defense: sl.defense_mult,
|
||||
defenseExp: sl.defense_exp_mult,
|
||||
dexterity: sl.dexterity_mult,
|
||||
dexterityExp: sl.dexterity_exp_mult,
|
||||
factionRep: sl.faction_rep_mult,
|
||||
hacking: sl.hacking_mult,
|
||||
hackingExp: sl.hacking_exp_mult,
|
||||
strength: sl.strength_mult,
|
||||
strengthExp: sl.strength_exp_mult,
|
||||
workMoney: sl.work_money_mult,
|
||||
},
|
||||
|
||||
timeWorked: sl.currentTaskTime,
|
||||
earningsForSleeves: {
|
||||
workHackExpGain: sl.earningsForSleeves.hack,
|
||||
workStrExpGain: sl.earningsForSleeves.str,
|
||||
workDefExpGain: sl.earningsForSleeves.def,
|
||||
workDexExpGain: sl.earningsForSleeves.dex,
|
||||
workAgiExpGain: sl.earningsForSleeves.agi,
|
||||
workChaExpGain: sl.earningsForSleeves.cha,
|
||||
workMoneyGain: sl.earningsForSleeves.money,
|
||||
},
|
||||
earningsForPlayer: {
|
||||
workHackExpGain: sl.earningsForPlayer.hack,
|
||||
workStrExpGain: sl.earningsForPlayer.str,
|
||||
workDefExpGain: sl.earningsForPlayer.def,
|
||||
workDexExpGain: sl.earningsForPlayer.dex,
|
||||
workAgiExpGain: sl.earningsForPlayer.agi,
|
||||
workChaExpGain: sl.earningsForPlayer.cha,
|
||||
workMoneyGain: sl.earningsForPlayer.money,
|
||||
},
|
||||
earningsForTask: {
|
||||
workHackExpGain: sl.earningsForTask.hack,
|
||||
workStrExpGain: sl.earningsForTask.str,
|
||||
workDefExpGain: sl.earningsForTask.def,
|
||||
workDexExpGain: sl.earningsForTask.dex,
|
||||
workAgiExpGain: sl.earningsForTask.agi,
|
||||
workChaExpGain: sl.earningsForTask.cha,
|
||||
workMoneyGain: sl.earningsForTask.money,
|
||||
},
|
||||
workRepGain: sl.getRepGain(player),
|
||||
};
|
||||
},
|
||||
getSleeveAugmentations:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown): string[] => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
const augs = [];
|
||||
for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
|
||||
augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
|
||||
}
|
||||
return augs;
|
||||
},
|
||||
getSleevePurchasableAugs:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown): AugmentPair[] => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
|
||||
const augs = [];
|
||||
for (let i = 0; i < purchasableAugs.length; i++) {
|
||||
const aug = purchasableAugs[i];
|
||||
augs.push({
|
||||
name: aug.name,
|
||||
cost: aug.baseCost,
|
||||
});
|
||||
}
|
||||
|
||||
return augs;
|
||||
},
|
||||
purchaseSleeveAug:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown, _augName: unknown): boolean => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
const augName = ctx.helper.string("augName", _augName);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
if (getSleeveStats(sleeveNumber).shock > 0) {
|
||||
throw ctx.makeRuntimeErrorMsg(`Sleeve shock too high: Sleeve ${sleeveNumber}`);
|
||||
}
|
||||
|
||||
const aug = StaticAugmentations[augName];
|
||||
if (!aug) {
|
||||
throw ctx.makeRuntimeErrorMsg(`Invalid aug: ${augName}`);
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
|
||||
},
|
||||
setToBladeburnerAction:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_sleeveNumber: unknown, _action: unknown, _contract?: unknown): boolean => {
|
||||
const sleeveNumber = ctx.helper.number("sleeveNumber", _sleeveNumber);
|
||||
const action = ctx.helper.string("action", _action);
|
||||
let contract: string;
|
||||
if (typeof _contract === "undefined") {
|
||||
contract = "------";
|
||||
} else {
|
||||
contract = ctx.helper.string("contract", _contract);
|
||||
}
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
// Cannot Take on Contracts if another sleeve is performing that action
|
||||
if (action === "Take on contracts") {
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Bladeburner && other.bbAction === action) {
|
||||
throw ctx.helper.makeRuntimeErrorMsg(
|
||||
`Sleeve ${sleeveNumber} cannot take of contracts because Sleeve ${i} is already performing that action.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].bladeburner(player, action, contract);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user