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Updated version to v0.39.1. Production Build. Updated documentation
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@@ -392,6 +392,7 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.InfiltrationRep = dec;
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BitNodeMultipliers.CorporationValuation = dec;
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break;
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default:
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console.log("WARNING: Player.bitNodeN invalid");
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break;
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@@ -1,5 +1,5 @@
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let CONSTANTS = {
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Version: "0.39.0",
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Version: "0.39.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -501,7 +501,7 @@ let CONSTANTS = {
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"* Bug Fix: Crime Success rates were being calculated incorrectly (by Github user hydroflame)<br>" +
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"* When an Infiltration is finished, you will now return back to the company's page, rather than the city<br>" +
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"* Infiltration faction reputation selector now remembers your last choice<br>" +
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"* Significantly increased the amount of money gained from Infiltration<br>" +
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"* Significantly increased the amount of money gained from Infiltration<br>" +
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"* Bug Fix: Copying a NetscriptJS script to another server using scp now properly takes into account " +
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"the script's changes.<br>" +
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"* Bug Fix: Fixed an issue where game would not load in Edge due to incompatible features<br>" +
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