added ns functions

* refactored out logic to be reused by api
This commit is contained in:
phyzical
2022-03-27 15:53:13 +08:00
parent aa3b692aac
commit 7c5097ee83
10 changed files with 256 additions and 70 deletions
+5 -30
View File
@@ -1,47 +1,22 @@
import { IPlayer } from "../../PersonObjects/IPlayer";
import React, { useState } from "react";
import { Intro } from "./Intro";
import { Game } from "./Game";
import { Location } from "../../Locations/Location";
import { use } from "../../ui/Context";
import { calculateSkill } from "../../PersonObjects/formulas/skill";
import { calculateDifficulty, calculateReward } from "../formulas/game";
interface IProps {
location: Location;
}
function calcRawDiff(player: IPlayer, stats: number, startingDifficulty: number): number {
const difficulty = startingDifficulty - Math.pow(stats, 0.9) / 250 - player.intelligence / 1600;
if (difficulty < 0) return 0;
if (difficulty > 3) return 3;
return difficulty;
}
function calcDifficulty(player: IPlayer, startingDifficulty: number): number {
const totalStats = player.strength + player.defense + player.dexterity + player.agility + player.charisma;
return calcRawDiff(player, totalStats, startingDifficulty);
}
function calcReward(player: IPlayer, startingDifficulty: number): number {
const xpMult = 10 * 60 * 15;
const total =
calculateSkill(player.strength_exp_mult * xpMult, player.strength_mult) +
calculateSkill(player.defense_exp_mult * xpMult, player.defense_mult) +
calculateSkill(player.agility_exp_mult * xpMult, player.agility_mult) +
calculateSkill(player.dexterity_exp_mult * xpMult, player.dexterity_mult) +
calculateSkill(player.charisma_exp_mult * xpMult, player.charisma_mult);
return calcRawDiff(player, total, startingDifficulty);
}
export function InfiltrationRoot(props: IProps): React.ReactElement {
const player = use.Player();
const router = use.Router();
const [start, setStart] = useState(false);
if (props.location.infiltrationData === undefined) throw new Error("Trying to do infiltration on invalid location.");
const startingDifficulty = props.location.infiltrationData.startingSecurityLevel;
const difficulty = calcDifficulty(player, startingDifficulty);
const reward = calcReward(player, startingDifficulty);
const startingSecurityLevel = props.location.infiltrationData.startingSecurityLevel;
const difficulty = calculateDifficulty(player, startingSecurityLevel);
const reward = calculateReward(player, startingSecurityLevel);
function cancel(): void {
router.toCity();
@@ -61,7 +36,7 @@ export function InfiltrationRoot(props: IProps): React.ReactElement {
return (
<Game
StartingDifficulty={startingDifficulty}
StartingDifficulty={startingSecurityLevel}
Difficulty={difficulty}
Reward={reward}
MaxLevel={props.location.infiltrationData.maxClearanceLevel}