Merge branch 'danielyxie:dev' into dev

This commit is contained in:
rderfler
2022-04-14 11:48:44 -04:00
committed by GitHub
234 changed files with 7143 additions and 4783 deletions

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@@ -45,7 +45,6 @@ import { SpecialServers } from "../../Server/data/SpecialServers";
import { applySourceFile } from "../../SourceFile/applySourceFile";
import { applyExploit } from "../../Exploits/applyExploits";
import { SourceFiles } from "../../SourceFile/SourceFiles";
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
import { influenceStockThroughCompanyWork } from "../../StockMarket/PlayerInfluencing";
import { getHospitalizationCost } from "../../Hospital/Hospital";
import { WorkerScript } from "../../Netscript/WorkerScript";
@@ -62,7 +61,7 @@ import { Money } from "../../ui/React/Money";
import React from "react";
import { serverMetadata } from "../../Server/data/servers";
import { SnackbarEvents } from "../../ui/React/Snackbar";
import { SnackbarEvents, ToastVariant } from "../../ui/React/Snackbar";
import { calculateClassEarnings } from "../formulas/work";
import { achievements } from "../../Achievements/Achievements";
import { FactionNames } from "../../Faction/data/FactionNames";
@@ -123,7 +122,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
this.queuedAugmentations = [];
const numSleeves = Math.min(3, SourceFileFlags[10] + (this.bitNodeN === 10 ? 1 : 0)) + this.sleevesFromCovenant;
const numSleeves = Math.min(3, this.sourceFileLvl(10) + (this.bitNodeN === 10 ? 1 : 0)) + this.sleevesFromCovenant;
if (this.sleeves.length > numSleeves) this.sleeves.length = numSleeves;
for (let i = this.sleeves.length; i < numSleeves; i++) {
this.sleeves.push(new Sleeve(this));
@@ -469,7 +468,7 @@ export function gainIntelligenceExp(this: IPerson, exp: number): void {
console.error("ERROR: NaN passed into Player.gainIntelligenceExp()");
return;
}
if (SourceFileFlags[5] > 0 || this.intelligence > 0) {
if (this.sourceFileLvl(5) > 0 || this.intelligence > 0) {
this.intelligence_exp += exp;
this.intelligence = Math.floor(this.calculateSkill(this.intelligence_exp, 1));
}
@@ -1049,7 +1048,7 @@ export function getWorkMoneyGain(this: IPlayer): number {
// If player has SF-11, calculate salary multiplier from favor
let bn11Mult = 1;
const company = Companies[this.companyName];
if (SourceFileFlags[11] > 0) {
if (this.sourceFileLvl(11) > 0) {
bn11Mult = 1 + company.favor / 100;
}
@@ -1327,20 +1326,21 @@ export function createProgramWork(this: IPlayer, numCycles: number): boolean {
export function finishCreateProgramWork(this: IPlayer, cancelled: boolean): string {
const programName = this.createProgramName;
if (cancelled === false) {
if (!cancelled) {
//Complete case
this.gainIntelligenceExp((CONSTANTS.IntelligenceProgramBaseExpGain * this.timeWorked) / 1000);
dialogBoxCreate(`You've finished creating ${programName}!<br>The new program can be found on your home computer.`);
this.getHomeComputer().programs.push(programName);
} else {
if (!this.getHomeComputer().programs.includes(programName)) {
this.getHomeComputer().programs.push(programName);
}
} else if (!this.getHomeComputer().programs.includes(programName)) {
//Incomplete case
const perc = (Math.floor((this.timeWorkedCreateProgram / this.timeNeededToCompleteWork) * 10000) / 100).toString();
const incompleteName = programName + "-" + perc + "%-INC";
this.getHomeComputer().programs.push(incompleteName);
}
if (!cancelled) {
this.gainIntelligenceExp((CONSTANTS.IntelligenceProgramBaseExpGain * this.timeWorked) / 1000);
}
this.isWorking = false;
this.resetWorkStatus();
@@ -1378,18 +1378,19 @@ export function craftAugmentationWork(this: IPlayer, numCycles: number): boolean
export function finishGraftAugmentationWork(this: IPlayer, cancelled: boolean): string {
const augName = this.graftAugmentationName;
if (cancelled === false) {
dialogBoxCreate(
`You've finished crafting ${augName}.<br>The augmentation has been grafted to your body, but you feel a bit off.`,
);
applyAugmentation(Augmentations[augName]);
if (!this.hasAugmentation(AugmentationNames.CongruityImplant)) {
this.entropy += 1;
this.applyEntropy(this.entropy);
}
dialogBoxCreate(
`You've finished grafting ${augName}.<br>The augmentation has been applied to your body` +
(this.hasAugmentation(AugmentationNames.CongruityImplant) ? "." : ", but you feel a bit off."),
);
} else {
dialogBoxCreate(`You cancelled the crafting of ${augName}.<br>Your money was not returned to you.`);
dialogBoxCreate(`You cancelled the grafting of ${augName}.<br>Your money was not returned to you.`);
}
// Intelligence gain
@@ -1746,7 +1747,7 @@ export function regenerateHp(this: IPerson, amt: number): void {
export function hospitalize(this: IPlayer): number {
const cost = getHospitalizationCost(this);
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, "warning", 2000);
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, ToastVariant.WARNING, 2000);
this.loseMoney(cost, "hospitalization");
this.hp = this.max_hp;
@@ -2095,12 +2096,7 @@ export function reapplyAllAugmentations(this: IPlayer, resetMultipliers = true):
const playerAug = this.augmentations[i];
const augName = playerAug.name;
const aug = Augmentations[augName];
if (aug == null) {
console.warn(`Invalid augmentation name in Player.reapplyAllAugmentations(). Aug ${augName} will be skipped`);
continue;
}
aug.owned = true;
if (augName == AugmentationNames.NeuroFluxGovernor) {
for (let j = 0; j < playerAug.level; ++j) {
applyAugmentation(this.augmentations[i], true);
@@ -2715,13 +2711,13 @@ export function gotoLocation(this: IPlayer, to: LocationName): boolean {
}
export function canAccessGrafting(this: IPlayer): boolean {
return this.bitNodeN === 10 || SourceFileFlags[10] > 0;
return this.bitNodeN === 10 || this.sourceFileLvl(10) > 0;
}
export function giveExploit(this: IPlayer, exploit: Exploit): void {
if (!this.exploits.includes(exploit)) {
this.exploits.push(exploit);
SnackbarEvents.emit("SF -1 acquired!", "success", 2000);
SnackbarEvents.emit("SF -1 acquired!", ToastVariant.SUCCESS, 2000);
}
}
@@ -2730,7 +2726,7 @@ export function giveAchievement(this: IPlayer, achievementId: string): void {
if (!achievement) return;
if (!this.achievements.map((a) => a.ID).includes(achievementId)) {
this.achievements.push({ ID: achievementId, unlockedOn: new Date().getTime() });
SnackbarEvents.emit(`Unlocked Achievement: "${achievement.Name}"`, "success", 2000);
SnackbarEvents.emit(`Unlocked Achievement: "${achievement.Name}"`, ToastVariant.SUCCESS, 2000);
}
}
@@ -2753,7 +2749,7 @@ export function setMult(this: IPlayer, name: string, mult: number): void {
}
export function canAccessCotMG(this: IPlayer): boolean {
return this.bitNodeN === 13 || SourceFileFlags[13] > 0;
return this.bitNodeN === 13 || this.sourceFileLvl(13) > 0;
}
export function sourceFileLvl(this: IPlayer, n: number): number {