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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 23:08:36 +02:00
Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN
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@@ -68,4 +68,15 @@ function runScriptsLoop() {
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setTimeout(runScriptsLoop, 10000);
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setTimeout(runScriptsLoop, 10000);
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}
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}
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//Queues a script to be killed by settings its stop flag to true. Then, the code will reject
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//all of its promises recursively, and when it does so it will no longer be running.
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//The runScriptsLoop() will then delete the script from worker scripts
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function killWorkerScript(scriptName, serverIp) {
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for (var i = 0; i < workerScripts.length; i++) {
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if (workerScripts[i].name == scriptName && workerScripts[i].serverIp == serverIp) {
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workerScripts[i].env.stopFlag = true;
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}
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}
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}
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runScriptsLoop();
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runScriptsLoop();
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@@ -270,7 +270,19 @@ var Terminal = {
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post(Player.getCurrentServer().ip);
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post(Player.getCurrentServer().ip);
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break;
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break;
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case "kill":
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case "kill":
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//TODO
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if (commandArray.length != 2) {
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post("Incorrect usage of kill command. Usage: kill [scriptname]"); return;
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}
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var scriptName = commandArray[1];
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for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
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if (Player.getCurrentServer().runningScripts[i] == scriptName) {
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Player.getCurrentServer().runningScripts.splice(i, 1);
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killWorkerScript(scriptName, Player.getCurrentServer().ip);
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}
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}
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post("No such script is running. Nothing to kill");
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break;
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break;
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case "ls":
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case "ls":
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if (commandArray.length != 1) {
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if (commandArray.length != 1) {
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